WoW Hotfixes – Updated November 1

Are the Sylvanas nerfs truly Mythic-only? Or is Heroic also seeing changes. Thanks!

We did it, y’all! The Office will no longer be restricted to one character! Now all our characters can enjoy this awesome TV show! :rofl:

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Mmmm, yeaaahhh… Linxy, I’m gonna need you to come in and work on Saaaaaturday.

Here are today’s hotfixes! :partying_face:

SEPTEMBER 21, 2021

Dungeons and Raids

  • Tazavesh, the Veiled Market
    • Playing instruments in Myza’s Oasis no longer cancels shapeshift forms.

Burning Crusade Classic

  • The Shartuul’s teleporter event has been enabled once again.
  • Fixed an issue where some bosses in Serpentshrine Cavern and Tempest Keep were missing certain items from their loot table.
  • Fixed an issue where Horde characters weren’t automatically barking when riding a ram through Orgrimmar for the Brewfest quests “Bark for T’chali’s Voodoo Brewery!” and “Bark for Drohn’s Distillery.”
  • Fixed an issue during “Terokk’s Downfall” that prevented Skyguard Ace from casting Skyguard Flare.
  • Fixed an issue preventing some players from using Skyguard Bombs during the “Bombing Run” quest.

(Thanks for the catch!)


The Mythic Painsmith “nerf” to spikes feels bad imo. Feels harder than before.

Hotfix update time.

SEPTEMBER 22, 2021


  • Hunter
    • Beast Mastery
      • Fixed an issue that caused more pet abilities than intended to have their cooldown reduced by Kindred Beasts (PvP Talent).

Dungeons and Raids

  • Sanctum of Domination
    • Eye of the Jailer
      • Fixed an issue that sometimes caused Annihilating Glare to be cast on transition into Phase 2.
    • Painsmith Raznal
      • Fixed an issue causing players to be hit by two floor spikes in quick succession when moving through them at very high speeds.
    • Sylvanas Windrunner
      • Implemented additional performance improvements to the beginning of the encounter.
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Here are today’s hotfixes:

SEPTEMBER 24, 2021


  • On the Offensive now requires 6 of the covenant assault achievements to be completed (was 9).


  • Rogue
    • Fixed an issue which could cause a player to clip through the platform when using Shadowstep on Mueh’zala in De Other Side.
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I mean this in the nicest way possible.

Can you guys actually listen to PTR feedback for once? People told you On the Offensive not being account-wide was terrible since mount recolors were tied to completing it. They told you the RNG nature of the quests was going to be an issue.

But you ignored the feedback.

So people like me did every single On the Offensive Achievement on four separate toons.

Then you go ahead and make it account-wide AFTER I do that. Then you lower the amount needed.

You literally wasted my time.


That’s funny…I have 6 or the assault ach done…but no credit for it…guess I still hafta wait for the next assault I need…sigh…so frustrating

and to top it all off…get to wait some more, the assault it up, but the right quest isn’t. ugh…

just curious…have you actually looked at this list of hot fixes and how long/how many it is?

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Hey do you guys ever think about maybe adding those void form T-Rexes and raptors to be tameable ? I would like to have void form dinos to tame on my void elf hunter plsss :pleading_face::pleading_face::pleading_face::pleading_face::pleading_face:

Can you please adjust how oppressive melee uptime is in general on casters this expansion, kiting is dead for casters and certain melee specs like Arms, Ret and WW are insanely oppressive due to their uptime or have busted one shot potential against people even as high as 30 ilvls above them.

Here are the hotfixes from today for Shadowlands and Burning Crusade Classic.

SEPTEMBER 27, 2021

Dungeons and Raids

  • Sanctum of Domination
    • Kel’Thuzad
      • Howling Blizzard ice patches are now immediately removed when pushing to his Phylactery Phase.
  • Theater of Pain
    • Fixed an issue where gladiators in the Halls of Might could sometimes remain immune to player abilities after finishing their duel.

Burning Crusade Classic

  • [With realm restarts] Spell Haste now lowers the global cooldown (GCD) to a minimum of 1.0 second (was 0.75 seconds).
    • Developers’ note: This hotfix is intended to bring the behavior of the GCD in line with version 2.4.0 of Burning Crusade, which the gameplay conditions of Burning Crusade Classic 2.5.2 are based on. Due to a bug in the original 2.4.0 code, players with high Spell Haste in original Burning Crusade were sometimes able to cast certain spells less than second apart, and they would also sometimes be delayed to over a second, based on how their actions were lining up with the server’s tick rate. We’ve decided that the fairest and most accurate thing we could do is to replicate the intent of the original game and enforce that Spell Haste cannot reduce the GCD below 1.0 second.

Thanks for fixing the TOP bug! Had that happen three times and it made me feel a little frustrated tbh.

Bug with the ice patches, while they disappear, they still explode and one shot people.

I was so excited at first until I noticed this was for BC not live :sob: I miss casters having the 1 second GCD.

By the way, Mana Gems are still unusable in rated PvP for Arcane Mages, I’ve been waiting for this to get fixed since pre patch and it’s extremely frustrating being unable to use one of my spec’s tools in rated PvP. I’ve reported this multiple times.

Can Confirm. We somehow trimmed our group and said no one move after we kill phase 2 KT and somehow got past this bug. Not sure how that solved anything but oh well.

I miss melee interrupts being on the GCD.

Greetings! Here are the hotfixes from today.

SEPTEMBER 28, 2021

Dungeons and Raids

  • Sanctum of Domination
    • Kel’Thuzad
      • Fixed an issue where Howling Blizzard ice patches would still explode after entering the Phylactery Phase.

Player versus Player

  • The amount of Conquest awarded has been increased from all activities by about 70%.

Burning Crusade Classic

  • Fixed an issue where Lady Vashj would sometimes evade when backing up into the shield generators around her encounter area.
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Is there a reason there are only four daily quests in Korthia this week instead of the five it’s been since the introduction oft he area?