WoW Hotfixes – Updated May 27

To whomever is responsible: At least own up to the stealth hotfix applied on Tuesday that changed the BoE necklace drops in Zereth Mortis to BoP.

  • My sibling had one (epic 242) in the guild bank that straight up vanished into the nether.
  • A friend discovered that hers was now stuck on a character she hadn’t planned to use it for.
  • Those that posted it on the auction house forced to eat the deposit cost. (It’s the principle that counts.)

If it’s a change you were dead set on, a compromise of applying the change to later drops would have been the correct choice. It is not as though the BoE necklaces were going to have an outsize impact on player power nor the server economies.

To preface, these are just genuine comments and not at all directed at you Linxy, not intending to come off as rude, so hopefully they don’t. As always, thanks for keeping us updated. <3 (I’ll probably include a message like this any time I reply to a hotfix note, lol. I always fear I’m coming off aggressive)

I appreciate more Renown catchup, but that’s not where it should have been added. It should have been added to Zereth Mortis Rares. What’s the point of catch up Renown if in order to do the catch up we have to do old content? That’s like if you had added Essence catchup to Uldir in BFA. It makes no sense. We already have old content that grants renown, but we don’t want to do old content, we want to do current content and catch up with that. Zereth Mortis’s ONLY source of Renown catchup is the campaign quest, hardly real catch up as it can only be done for one covenant.

…can we get an explanation as to why this was done? What harm was letting us instantly cast a buff doing? O_o

But… the item literally says mount speed. It doesn’t say ground mount speed? A lot of people (not me) spent quite literally hundreds of thousands of gold on ilvl233 full sets of gear with these in them entirely for the flight speed increase. Saw people complaining about it in a few communities before I logged out tonight.

Any update on making the costumes persist through Pocopoc being dismissed/being out of ranged?


2 people like it. 10 hate it. Success in your eyes?

Hello everyone! Here are today’s hotfixes:

MARCH 4, 2022


  • Hunter
    • Survival
      • Fixed an issue that caused Wildfire Bomb to not deal any damage when multiple hunters with Wildfire Infusion talented tried to throw the same type of bomb at the same target simultaneously.
  • Warlock
    • Fixed several issues when applying Succubus glyphs to Summon Sayaad. Warlocks can no longer apply Succubus glyphs to Summon Sayaad and now must visit their trainer to choose Summon Succubus to apply Succubus glyphs.
      • Developers note: Succubus glyphs will be maintained, even when they have chosen Summon Incubus or Summon Sayaad.
    • Destruction
      • Fixed an issue where Destruction’s 2-piece set bonus would grant Rain of Chaos.

Creatures and NPCs

  • Otaris the Provoked’s Charged Barrage is now more melee friendly.

Cyphers of the First Ones

  • Pocopoc will now consistently engage in combat.
  • Pocopoc Energy is no longer lost when returning from an arena or rated battleground.
  • Finishing a Cypher language research will no longer take you out of stealth.

Dungeons and Raids

  • Mythic+
    • Tazavesh: So’leah’s Gambit
      • Ta’piks can now teleport you to The Gilded Landing if you wish to leave the instance during a Mythic+ run.
  • Mists of Tirna Scithe
    • Tred’ova
      • Fixed issue where the visual effect of Acid Expulsion rendered smaller than the actual area of effect.
  • Tazavesh: So’leah’s Gambit
    • Added a confirmation prompt to the instance exit portal that appears after So’leah is defeated.
    • Hylbrande
      • Increased the time it takes for Sanitizing Field to consume the room.
    • So’leah
      • So’leah’s health has been reduced by 15%.
      • Hyperlight Jolt damage reduced by 25% and now increases the damage of subsequent Hyperlight Jolts by 25% (was 50%).
      • Energy Fragmentation impact damage and damage over time reduced by 25%.
  • Tazavesh: Streets of Wonder
    • Reduced the cast frequency of Customs Security Disruption Grenade and increased the detonation time by 0.5 seconds.
    • Reduced the cast frequency of Interrogation Specialist’s Stasis Beam.
    • Reduced the cast frequency of Cartel Skulker’s Quickblade.
    • Cartel Lackey health reduced by 35%.
    • Bazaar Strongarm health reduced by 30%.
    • Fixed an issue causing Bazaar Strongarms to become very large after gaining many applications of Unrelenting.
    • Mailroom Mayhem
      • Unstable Explosion impact damage reduced by 30% and damage over time reduced by 30%.
    • Myza’s Oasis
      • Health of Unruly Patrons reduced by 20%.
      • Zo’gron’s health reduced by 10%.
    • The Grand Menagerie
      • Reduced the cast frequency of Venza Goldfuse’s Whirling Domination.
      • Chains of Damnation health reduced by 20%.

Items and Rewards

  • Cypher-Bound Chests, Avian Nests, Mawsworn Supply Chests, Tarachnid Eggs, Discarded Automa Scrap, Forgotten Treasure Vaults, and Sandworn Chests found on the main landmass of Zereth Mortis will now respawn more quickly and despawn less quickly once opened.
  • Slightly increased the quantity of Cyphers of the First Ones found in Cypher-Bound Chests, Avian Nests, Mawsworn Supply Chests, Tarachnid Eggs, Discarded Automa Scrap, and Forgotten Treasure Vaults.
  • Fixed an issue that caused trinkets awarded from World Quests in Zereth Mortis to be an item level lower than intended.

Player versus Player

  • The following items and their effects are now reduced in PvP combat:
    • Raid Trinkets
      • Brood of Endless Feast – Rabid Devourer Chomp damage reduced by 60% in PvP combat.
      • Cache of Acquired Treasures – Acquired Wand reduced by 70%. Vicious Wound reduced by 50% in PvP combat.
      • Chains of Domination – Damage reduced by 70% in PvP combat.
      • Earthbreaker’s Impact – Damage reduced by 50% in PvP combat.
      • Grim Eclipse – Damage reduced by 40% in PvP combat.
      • Heart of the Swarm – Leech and damage reduced by 70% in PvP combat.
      • Intrusive Thoughtcage – Health drain reduced by 70% in PvP combat.
      • Pocket Protoforge – Protoforged Defense absorption reduced by 55% in PvP combat.
      • Pulsating Riftshard – Damage and absorption reduced by 50% in PvP combat.
      • Resonant Reservoir – Disintegration Halo damage reduced by 55% in PvP combat.
      • Scars of Fraternal Strife – The Final Rune damage reduced by 50% in PvP combat.
      • The First Sigil – Versatility reduced by 50% in PvP combat.
    • Item Effects
      • Sepulcher’s Savior – Healing and damage reduced by 50% in PvP combat.


  • Players who die while in the Genesis Repository during the quest “A Mutual Exchange” can now enter the room in their spirit form.

Burning Crusade Classic

  • Fixed an animation issue on the goblin engineering trinket, Goblin Dragon Gun.

Yay! Thanks so much for fixing the dungeon so quickly! I would be very excited to see some discussion about the murlocs in the start of Taz: So’leah’s Gambit flee. Perhaps they could flee at lower health %? Or maybe fewer murlocs flee (or none) because to be honest it is a very overwhelming and frustrating mechanic for my group. Thank you for your time and great work!

Hello! Here are the hotfixes that went live today, and the hotfixes that will go live with weekly realm restarts.

MARCH 7, 2022


  • Fixed an issue that prevented the achievement The Protoform Matrix from being properly awarded if the Reaving Automa: Neo was killed while casting Unrepair Armor.


  • Death Knight
    • Unholy
      • [With realm restarts] (4) Set Bonus: Your minions deal 10% increased damage (was 5%). When Soul Reaper’s secondary effect triggers, this bonus increases to 50% for 8 seconds (was 25%).
        • Developers’ note: Unholy’s Tier Set bonus is intended to differentiate the spec from Frost by amplifying one of its niches; strong windows of single-target burst and high-value execute damage. The initial tuning of the bonus was simply too low to make good on that promise, especially when compared to the baseline single-target power other similar bonuses brought to the table.
  • Druid
    • Balance
      • [With realm restarts] (2) Set Bonus: Entering a Lunar Eclipse now creates a Fury of Elune at 20% effectiveness (was 25%).
      • [With realm restarts] (4) Set Bonus: While in an Eclipse, the cost of Starsurge and Starfall is reduced by 15% (was 20%).
        • Developers’ note: The synergy that Balance’s tier set has with some options made this set perform a bit higher than intended. We want to bring Balance in-line with other tier set bonuses while still rewarding those synergistic choices. These changes should keep the power of Balance’s tier set bonus but rein in some of the higher outputs we were seeing.
    • Feral
      • [With realm restarts] (2) Set Bonus: Berserk’s cooldown is now reduced by 0.7 seconds per combo point spent (was 0.5 seconds).
      • [With realm restarts] (4) Set Bonus: Sickle of the Lion’s damage is increased by 25%.
        • Developers’ note: We really appreciate all of the feedback on the Feral set and feel that we should take some time to explain these changes. When previously tuning this bonus, we took multiple factors into account: the synergy of the set with other legendaries, its synergy with Feral’s kit, the AOE component, and more. Since we last made adjustments during PTR testing, we’ve gotten a chance to incorporate a great deal of the feedback provided and take a fresh look at the numbers and we found that – as players rightly called out – there was a disconnect in how impactful this bonus was in situations such as single-target encounters.
          Our goal with these changes is to keep Feral being a strong option in single-target encounters while increasing their AOE throughput. We will continue to actively watch discussions about this, and we want to say again: thank you for the feedback, and we appreciate the community’s patience as we take care with the tuning of this spec.
  • Hunter
    • Beast Mastery
      • [With realm restarts] (4) Set Bonus: The set bonus now reads as – Kill Command critical hits empower your next Cobra Shot or Multi-Shot, increasing the damage and cooldown reduction of Cobra Shot by 40% or causing Multi-Shot to grant an additional 6 seconds of Beast Cleave.
        • Developers’ note: We are adding additional functionality to the 4-piece bonus for Beast Mastery Hunters. When your Kill Command critically strikes, it now empowers either your next Cobra Shot with the existing functionality, or causes your next Multi-Shot to cause your next Beast Cleave to last 6 seconds longer. This should allow you to focus more on Barbed Shot, Cobra Shot, and Kill Command in AoE situations and worry less about using a Multi-Shot every 4 seconds to keep the Beast Cleave buff active.
  • Priest
    • Discipline
      • (2) Set Bonus: Fixed an issue where 2 stacks of Manifested Twilight could be consumed if Shadow Mend triggered the second application.
  • Shaman
    • Elemental
      • [With realm restarts] Storm Elemental’s Wind Gust effect gained from casting Lightning Bolt or Chain Lightning now has a maximum stack of 10 (was 20). Additionally, if you cast Storm Elemental again while having a Storm Elemental active, the Wind Gust buff will be reset.
        • Developers’ note: The ability to maintain Storm Elemental at long duration and high uptime allows for extended periods of Lightning Bolts with a cast time of less than 0.6 seconds. Players have reported that this is uncomfortable to play, and we believe it might pose a significant accessibility concern. For that reason, we would rather entirely avoid having a class talent allow cast times which are this short, to avoid similar problems in the future. We are reducing the maximum cast time reduction that can be granted by Storm Elemental. In addition, recasting a Storm Elemental while a Storm Elemental is already active will reset the stacks of Wind Gust.
    • Enhancement
      • Fixed an issue where the global cooldown reduction of Frost Shock and Flame Shock were incorrectly benefitting from the effects of haste twice.
  • Warlock
    • Affliction
      • [With realm restarts] (2) Set Bonus: Malefic Rapture’s damage is now increased by 25% (was 15%).
      • [With realm restarts] (4) Set Bonus: Shadow Bolt now has a 30% chance and Drain Soul now has a 20% chance to make your next Malefic Rapture cost no Soul Shards and cast instantly (was 20% and 10% respectively).
        • Developers’ note: Affliction’s set bonus wasn’t providing enough of an impactful reward for executing its mechanic. These increases should increase the throughput of Affliction’s tier set and we hope that these changes will bring its output in line with other set bonuses.
  • Warrior
    • Fury
      • [With realm restarts] (2) Set Bonus: Raging Blow damage reduced to 10% (was 15%).
      • [With realm restarts] (4) Set Bonus: Duration of Recklessness granted reduced to 3 seconds (was 4 seconds).
      • [With realm restarts] Glory (Necrolord Runecarving Power): The amount of Rage spent to extend Conqueror’s Banner increased to 25 for Fury Warriors (was 20).
        • Developers’ note: Fury’s tier set was stronger than intended and we will be reducing the power of both the 2-piece and 4-piece to better fit within our goal for tier bonuses. In addition, we will be increasing the amount of Rage required to extend Conqueror’s Banner duration while the Glory legendary is equipped. The overall uptime of Conqueror’s Banner with the Glory legendary, Set Bonus (and conduits) was much higher than intended. We hope with these changes that the overall feel of all covenant Fury builds remain intact but with much more reasonable output.

Creatures and NPCs

  • [With realm restarts] Completing the “Antros” world quest will now award 2 Anima Matrices [500 anima] (was 1 [250 anima]).

Cyphers of the First Ones

  • Glimmercane is now available to start the quest “Mysterious Greenery” after researching Sopranian Understanding.

Dungeons and Raids

  • Sepulcher of the First Ones
    • Fixed an issue that would sometimes cause bosses to despawn immediately upon defeat.
    • Artificer Xy’mox
      • Fixed issue where the visual effect of Xy Acolyte’s Massive Blast rendered smaller than the actual area of effect.
    • Prototype Pantheon
      • Fixed an issue where Humbling Strikes could critically strike.
      • Updated the Dungeon Journal entry for Bastion’s Ward to accurately reflect the damage reduction provided to Runecarver’s Deathtouch.
    • Lihuvim, Principal Architect
      • [With realm restarts] The first cast of Synthesize now occurs much earlier in the encounter.
      • [With realm restarts] Reduced the time between casts of Synthesize slightly.
      • [With realm restarts] The damage reduction granted by Protoform Disalignment has been reduced to 50% on Normal difficulty and 20% on Heroic difficulty (was 90%).
      • [With realm restarts] The damage inflicted by Cosmic Shift has been increased by 50% on Heroic Difficulty.
      • [With realm restarts] The damage inflicted when an Unstable Mote is created has been increased by approximately 25% on Heroic Difficulty.
      • [With realm restarts] Damage inflicted by Deconstructing Energy has been increased by 50% on Heroic Difficulty.
        • Developers’ note: We have identified an issue that caused Lihuvim to do significantly less raid damage than expected on all difficulties. While we typically do not increase the difficulty of encounters after release, we do sometimes intervene to address cases where a fight would otherwise be much less engaging than intended.
          We believe intervention is warranted in this case, and so with weekly resets we will be applying a number of changes intended to increase raid damage during the Lihuvim encounter. The biggest change will be to the Cosmic damage reduction provided by Protoform Disalignment, which was incorrectly reducing damage taken by 90%. We also made adjustments to other abilities to ensure raid damage ends up in a healthy place.
    • Halondrus the Reclaimer
      • Fixed an issue preventing Theotar the Mad Duke’s Token of Appreciation ability (Venthyr Soulbind) from functioning during the encounter.
      • Fixed an issue where Priest’s Unholy Nova (Necrolord Ability) was unusable on Halondrus except in specific spots.
    • Anduin Wrynn
      • [With realm restarts] If Anduin Wrynn reaches 10% health in non-Mythic difficulty before starting the final phase of the encounter, he will now immediately begin the final phase.
        • Developers’ note: Players are hitting this threshold in lower difficulties, this should shorten the encounter for groups that overpower the encounter.
    • Lords of Dread
      • We’ve identified an issue with the Ruined Crest of Lordaeron shield and will be removing it from the loot table for one week. The shield should return to the loot table with next week’s scheduled weekly maintenance in each region.
  • Mythic+
    • Fixed an issue where Mythic+ Rating for Tazavesh: Streets of Wonder was incorrectly calculated based on a 38 minute time limit.
      • Developers’ note: This fix is retroactive. Players should see their Mythic+ Ratings for existing runs adjusted accordingly.
  • Tazavesh: So’leah’s Gambit
    • Timecap’n Hooktail
      • Fixed an issue where Cannon Barrage would pierce immunities.
  • Tazavesh: Streets of Wonder
    • [With realm restarts] Support Officer’s Hard Light Barrier is now a Magic effect.
    • [With realm restarts] Tracker Zo’korss health reduced by 20%.
    • [With realm restarts] Ancient Core Hound health reduced by 20%.
    • [With realm restarts] Commerce Enforcer health reduced by 20%.
    • [With realm restarts] Commander Zo’far health reduced by 25%.
    • The Grand Menagerie
      • Achillite
        • [With realm restarts] Purification Protocol damage reduced by 25%.
      • Alcruux
        • [With realm restarts] The damage of Grand Consumption has been reduced by 35%.

Items and Rewards

  • Players will no longer see additional unusable Revelation Keys drop if they already have two.
  • Bauble of Pure Innovation can now be looted properly by players who meet the requirements.


  • If players disconnect or leave before Hanoa’s resolution has concluded during “Jiro to Hero,” they can return to Hanoa Exile to start the event again and see the conclusion.

Hi, is the valor cap being re-instituted a bug?

Seems piss poor to have it back, since it kills pushing keys in pugs. Those groups are usually extremely hit or miss, so hitting the cap getting zero reward while mistiming is killing m+ already for me.

If you want to timegate grinding power scaling, then do so directly at the NPC that upgrades gear w/ valor. ie, block it out there, don’t cap currency discouraging and disrespecting people’s time.

If it’s not intended to have people ignore pushing keys, then review this issue.

Hard agree

I get that it’s bad for everyone to just hit end game asap. It’s why I’m suggesting move the throttle to the upgrade NPC UI itself and let people feel good farming some currency still.

1 Like

I really can’t believe this is going live, nothing but negative response, with a lot of shaman mains unsubbing. We would of gotten the mage treatment if ele was played in the world first race. Well sorry shaman mains I will be unsubbing today, I just wasted 2 weeks gearing my shaman for this patch, with this slimy move I don’t even care about the next xpac.

well cancelled my sub since ele is now unplayable in raid and m+. thanks for ignoring feedback


Thx for the candys, but Druid feral still needs help, we’ve a lot of problems to be competitive in Aoe and we depend from 4 tier bonus (nerfed -40%). A good beginning could be remove all caps (5 or 8 units dmg reduced) from feral Druids spells

Currency grinding is not engaging gameplay. There needs to be a re-branding of sorts when it comes to WoW Systems. Dev team can do better at large because multiple useless currencies that serve no purpose is not the point of the game.

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No new shadow priest nerfs? What gives? We’re only performing abysmally. Definitely in desperate need of a random nerf sometime soon. We’re the single dps spec of an entire class at risk of not being last overall. Please hurry!

Absolutely horrid and completely out-of-touch elemental shaman nerf in the name of ‘accessibility’.

It would make sense if there was some amount of compensation to make up for the lost dmg of a mid tier spec…

hope they revert or compensate ASAP.

Hello~ Here are today’s hotfixes:

MARCH 8, 2022


  • Hunter
    • Beast Mastery
      • (4) Set Bonus: Multi-Shot will now also light up on your action bar when the Killing Frenzy buff is active.
  • Monk
    • Fixed an issue that prevented Fallen Order (Venthyr Ability) adepts and Mistweaver’s Yu’lon effigy from gaining reduced damage from area of effect attacks similar to other pets and guardians.
    • Fixed an issue where Sinister Teachings (Venthyr Runecarving Power) would not always apply its cooldown reduction after logging in until the legendary was re-equipped.

Cyphers of the First Ones

  • Pocopoc’s Energy is now updated immediately after researching Maxlim.

Dungeons and Raids

  • Sepulcher of the First Ones
    • Vigilant Guardian
      • Force Field now reduces damage taken by exposed core by 90% on Mythic Difficulty (was 80%).
      • Slightly lowered the spawn rate of Volatile Materium and Pre-Fabricate on Mythic difficulty.
      • Reduced the damage of Radioactive Core by 12% on Mythic difficulty.
      • Reduced the damage of Fractured Core by 15% on Mythic difficulty.
    • Artificer Xy’mox
      • Reduced the energy regeneration rate of Xy Acolytes on Raid Finder and Normal difficulty.
    • Prototype Pantheon
      • Withering Seeds now spawn nearby Necrotic Ritualists on all difficulties.
    • Halondrus the Reclaimer
      • Fixed an issue causing players to be unable to mount in the Shimmering Cliffs.
      • Fixed an issue causing rogues to be unable to use Shadowstep against Halondrus.
    • Anduin Wrynn
      • 3 Grim Reflections are now summoned on Heroic difficulty (was 4).
      • Monstrous Soul Health reduced by 5% on Heroic difficulty.
      • Monstrous Soul’s Necrotic Detonation can be cast while moving on all difficulties.
      • Befouled Barrier absorb amount reduced by 25% on Normal and Heroic difficulty.
      • Remorseless Winter damage reduced by 20% on Normal and Heroic difficulty.
      • Holy Priest’s healing Anduin’s Hope with Guardian Spirit active should now reduce the cooldown of Guardian Spirit.
      • Fixed an issue causing Soul Explosion to hit pets.
    • Lords of Dread
      • Players are now protected from Cloud of Carrion for a brief moment after being afflicted with Paranoia.
  • Mythic+
    • Encrypted Affix
      • Improved the visibility of Urh’s Force Slam ability.
      • The stealth provided by the Wo Cloaking Field is now much stealthier.
      • Decreased Vy Interceptor’s teleport frequency and range.
  • Mythic Dungeons
    • Enemy damage increased by 21% and health increased by 31% on Mythic Dungeon difficulty.
      • Developers’ note: We are fixing an issue with the difficulty of Mythic Dungeons (Mythic 0) not being increased by the intended amount with the start of Season 3, which has caused an unintended difficulty gap between Mythic 0 and Mythic +2. After the change goes live momentarily, it should help make advancing from Mythic 0 dungeons into attempting Keystones feel smoother and less of a big jump in difficulty.

Player versus Player

  • Fixed an issue that caused players to gain twice the amount of credit for “Soloing Strategy” weekly quest while participating in Solo Shuffle.
  • Fixed an issue that prevented Maldraxxus Coliseum from being selected as a map for War Games.


  • With this week’s scheduled weekly maintenance, fixed an issue where the drop rate of Progenitor Essentia from the tribute rewarded from the weekly quest “Patterns Within Patterns” was not increased.
  • Fixed an issue that prevented the catapult from firing in some situations in “The Splintered Fleet” scenario.
  • Fixed an issue where Jarl Velbrand’s level was too high for the quest “To Tame the Drekirjar.”
  • Homing Robot OOX-09/HL will no longer get lost when trying to cross the water during the quest “Rescue OOX-09/HL!”
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Has there been any talks about potential buffs/a deeper insight to the elemental changes? Would love to hear more from the team!

1 Like

Hi Linxy,

Can you please respond to the elemental adjustments in these patch notes? The community has been more active than ever in opposing these changes, or at least providing feedback for buffs to offset a rather huge single target reduction caused by something not considered by blizzard to be a ‘class balance’ issue. It’s incredibly disheartening to see so many passionate shaman players actively trying to get developer attention on these changes to no avail.

Thank you!


Can we please fix Storm/Fire Elemental not getting the cdr from Uhr in m+?


Aight, did ANYONE have “First Boss on Mythic Gets Nerfed Day 1” on their RWF bingo card???