WoW Hotfixes – Updated May 27

I’d like to know how to begin A Return to Grace series of quests also. I am at a standstill. Other than World Bosses, the Quests have gone dry. =)

1 Like

Hello everyone! Here are the hotfixes that went live today:

FEBRUARY 23, 2022


  • Priest
    • Fixed an issue that caused Shadow Word: Death to only deal 50% bonus damage instead of 150% bonus damage while targets were below 20% health.
  • Warlock
    • Pacts forged with your Incubus or Succubus will now persist through death and other inconveniences.
    • Fixed an issue where the Summon Sayaad quest, “Whatever You Sayaad,” would not be available if the Warlock’s Succubus was transformed via a glyph.


  • Renown levels 79 and 80 can now be earned from any source of Renown, rather than having to be earned from the quests “Replenishing the Reservoir” or “Shaping Fate.”

Creatures and NPCs

  • The looking for group icon will now appear for players attempting to complete the world quest to defeat Antros.

Items and Rewards

  • The following repeatable treasures now appear more frequently in Zereth Mortis:
    • Cypher-Bound Chest
    • Mawsworn Supply Chest
    • Tarachnid Eggs
    • Avian Nest
    • Discarded Automa Scrap
    • Forgotten Treasure Vault
  • The Firim in Exile volumes now spawn instantly.
  • Fixed an issue which prevented Shard of Domination tooltips from greying out in areas where they don’t function.
  • Interacting with Lore Concordances will no longer create a frostbolt visual.


  • Annelids now spawn more quickly for the world quest “Annelid-ilation.”

Torghast, Tower of the Damned

  • Anima Powers
    • Priest
      • Power Overwhelming now causes all affected spells to cost no mana.
      • Power Overwhelming now immediately causes Mind Blast and Holy Fire cooldowns to reset.
      • Prolonged Infusion now affects Power Overwhelming.

So glad to hear that you’re enjoying the patch!

The rest of the “A Return to Grace” questline will become available in the future. Keep a look out for when it makes its appearance, and in the meantime enjoy the scenic and vast Zereth Mortis. :slight_smile:


Hopefully you guys have some people fixing these two major bugs found the past 2 days:

  1. Graveyard snapping to sepulcher.
  1. Can get under the map near Hirukon.

The patch otherwise is going well so far.

1 Like

Odd, still no fix to the feral 4 piece.

Because you said you’d be watching feedback, and yet here we are 3 months later with no blue post or changes that actually make any sense.


Roses are red.
Violets are blue.
Here are today’s hotfixes,
that I gathered for you. <3

FEBRUARY 24, 2022


  • Tales of the Exile will now track credit more reliably. Characters who have already completed portions of this achievement and did not get credit will be awarded credit on those portions upon their next login.
  • Fixed an issue that caused the Soloist title to be awarded before earning the Supreme Soloist achievement.


  • Druid
    • Balance
      • Fixed an issue where Ravenous Frenzy (Venthyr Ability) granted an additional stack for simultaneous casts (i.e Stampeding Roar giving a stack for both the cast and form change).
      • Fixed an issue where Kindred Affinity (Kyrian Ability) granted your partner too much of a stat increase when Empowered.
  • Hunter
    • The bleed effect from Pouch of Razor Fragments (Runecarving Power) will no longer be applied to targets who are affected by crowd control effects that can break from taking damage.
  • Mage
    • Fixed an issue where Radiant Spark (Kyrian Ability) could not be dispelled from the player.
  • Priest
    • Shadow
      • Fixed an issue where Shadowform would be cancelled when interacting with chests in Zereth Mortis.
  • Warlock
    • Fixed an issue where casting Grimoire of Sacrifice: Seduction (Talent) on another player would break immediately and would not clear damage over time effects.

Creatures and NPCs

  • Fixed an issue where the map markers for rares would continue to appear after already being looted for the day.

Cypher of the First Ones

  • Fixed an issue in Fugueal Protolock that allowed players to click on previously cleared nodes, causing the Protolock to become incompletable.
  • Fixed an issue that caused the Fugueal Protolock given during the quest, “Your First Fugueal Protolock,” to reset prematurely.

Dungeons and Raids

  • Spires of Ascension
    • Fixed an issue where some player abilities were causing the final group of enemies before Devos to reset.

Items and Rewards

  • [With realm restarts] Participation thresholds have been updated for the Great Vault for Shadowlands Season 3:
    • The first Raid Vault now requires 2 Raid Boss victories (was 3).
    • The second Raid Vault now requires 5 Raid Boss victories (was 6).
    • The third Raid Vault now requires 8 Raid Boss victories (was 9).
      • Developer’s note: These thresholds for the raid will map better to the structure of the Sepulcher of the First Ones raid, especially for groups attempting to move from one difficulty up into the next.
    • The third Mythic+ Vault now requires 8 completed dungeons (was 10).
    • The third PvP Vault now requires 5500 Honor earned in Rated PvP (was 6250).
      • Developer’s note: We want to make these feel a little more attainable, even as aspirational goals for highly-engaged players who love that type of content.
  • Fixed an issue where players with unclaimed Great Vault rewards could become unable to acquire a Mythic Keystone until the following week. If you do not receive your Mythic Keystone as expected for any reason, you may speak to Ta’hsup in the Hall of Holding in Oribos to retrieve it.
  • Fixed an issue that caused a Forgotten Treasure Vault to be stuck in a pillar.

Player versus Player

  • Honorable kills in Zereth Mortis now count as progress towards the quest “Against Overwhelming Odds.”
  • Druid
    • Restoration
      • Inner Peace (Talent) now correctly prevents knockbacks caused by a Monk’s Ring of Peace.
  • Priest
    • Holy
      • When Spirit of the Redeemer (PvP Talent) is used in conjunction with Afterlife (Talent) to resurrect an ally, the Priest will now sacrifice their spirit and not return to life.
  • Shaman
    • Enhancement
      • Sundering (Talent) will no longer incorrectly both consume the effects of Gladiator’s Resolve and apply its incapacitate effect to players under the effects of Gladiator’s Resolve.


  • Fixed an issue where Xy agents could sometimes not become targetable during the quest, “Xy Are You Doing This?”
  • Vulpera slaves during the quest "Ready to Riot” now always give credit to their liberators for the quest when freed, and once again accept the help of Alliance players.

Torghast, Tower of the Damned

  • Adamant Vaults layers 13—16 now also awards Anima on completion.
  • Fixed an issue where the map markers for rares would continue to appear after already being looted for the day.

Why is this change happening? I thought you would be able to loot rares you already looted infinitely, and I’ve been able to get rewards for repeat kills, albeit less. Is that NOT intentional?

Definitely blizzard you don’t care the Feral’s situation or you are too lazy to read all forums or quotes where the community is telling to you… your customer service is a shame

Of course you fix it AFTER I miss timer because of that bug and of course the one ability reseting it was on our tank so we had to kill them without him… luckily we had a warlock that could use voidwalker.

(We thought it was him reseting it, not an ability.)

Here is a novel idea,how about the reputation commendations actually apply the rep it says. I have looted plenty of them and no rep is added and no, there are no items in bags for it either.
I swear this expac is starting to make even BFA look good. I am beyond fed up with bugged quests and running around in circles for rep and … anima.

  • Mage
    • Fixed an issue where Radiant Spark (Kyrian Ability) could not be dispelled from the player.

Thank you – can this bug be addressed next?

Here is today’s hotfix update:

FEBRUARY 25, 2022


  • Druid
    • Fixed an issue where Ravenous Frenzy (Venthyr Ability) was not always correctly adding stacks.
  • Warrior
    • Arms
      • Fixed an issue with Warbreaker (Talent) not always properly applying the Colossus Smash effect to enemies.

Creatures and NPCs

  • Fixed an issue where Gluttonous Overgrowth’s Leaf Storm increased player’s movement speed instead of reducing it.

Items and Rewards

  • Instructor’s Divine Bell now always provides its Mastery over 15 seconds (was 9 seconds).
    • Developers’ note: This fixes an issue where existing versions of this trinket used a different duration than new versions.
  • With next week’s scheduled weekly maintenance in each region, several Shadowlands dungeon trinkets will be adjusted:
    • Soulletting Ruby critical strike rating granted reduced by 15%.
      • Developers note: Phial of Putrefaction, Soulletting Ruby, and Blood-Spattered Scale were part of a trifectra of dungeon trinkets that were overbudgeted enough that each new tier of item level scaling ensured they’d be among the best, if not the best trinket for classes that used them without question. Our intention here isn’t to kill their viability, but give more wiggle room for situational competitors and introduce some more variance into player’s gearing choices across Eternity’s End.
    • Bladedancer’s Armor Kit armor and damage increased by 25%.
      • Developers’ note: Bladedancer’s Armor Kit wasn’t providing the defensive value it promised tanks even in situations you’d expect it to be good, so we’re taking a crack at it alongside Pulsating Stoneheart to try and make it less of a negative experience when these 2 drop for you, and more into a place where you’d consider them depending on your situation and class.
    • Pulsating Stoneheart armor, health regeneration, and self-slow duration reduced to 6 seconds (was 12 seconds).
    • Pulsating Stoneheart armor increased by 35%, and health regeneration lowered slightly per-tick, but now ticks On-Use for a total of 7 (was 6) over the duration.
      • Developers’ note - Pulsating Stoneheart wasn’t appropriately tuned against the large downside of snaring oneself for a long period of time, so we’ve compressed the effect to mitigate the downside and make it a much stronger burst of defensive value in situations where you need it.
    • Fixed an issue where the Haste granted from First Class Healing Distributor was scaling incorrectly with item level.


  • With next week’s scheduled weekly maintenance in each region, the 3-day quest “Patterns Within Patterns” will become a Weekly Quest, and both its completion requirements and rewards will be increased to provide the same pace of progression.
    • Developers’ note: We feel that a full week duration, along with commensurate amounts of Cosmic Flux and other rewards, better suits this quest. We hope this change alleviates the concern some players had over completing it multiple times a week.
  • Fixed an issue that caused Cache of Creation world quests to not be completed after opening the cache.
  • In the “Battle for Highmountain” scenario, killing Fel Champion Gargath quickly should no longer prevent the scenario from progressing.
1 Like

Really wish the problem of raid trinkets being underbudgeted was addressed instead of dungeon trinkets being overbudgeted.


Any plans for IQD nerfs? That trinket is at least as strong as ruby/phial/scale for the specs that use it.

1 Like

Honestly you’d need to buff Bladedancer’s armor Kit and Pulsating Stoneheart by 400% for them to be even worth using. They are that bad. I don’t see how the design team doesn’t understand that.


Please consider buffing the raid trinkets by a substantial amount if this is such an issue.

It’s still very likely that most specs will be farming this trinket above almost all others at high enough item levels. Worse yet, this makes Shadowed Orb of Torment - a raid trinket I was consistently passing on in favor of our Holy Paladins and Fire Mages getting it - Shadow’s potential best-in-slot trinket at the moment since it was solidly the second-best on-use trinket, although behind Soulletting Ruby on most fights at the same item level. The only similar trinket to these (2-minute on-use), Grim Eclipse, is far worse than its much higher item level would imply based on its current values and is awkward to use because of its delayed stat gain. I’m not particularly thrilled by having a trinket I’ve passed on a half-dozen or more times suddenly becoming a possible BiS trinket for a very long time; worse yet, I’m also not thrilled about having to possibly farm for Moonlit Prism (a Legion Timewalking trinket) to have a comparable on-use trinket since that trinket is slated to be very strong as well once Valor upgrades are introduced into the mix.

This is also yet another noticeable nerf to Shadow Priest on top of the 40% nerf to Pallid Command that it had received during the late stages of the PTR. Soulletting Ruby is a very strong option for us, and nerfing a trinket of its nature is a nerf to a spec that a lot of folks agree has been nerfed far, far too heavily in PvE in the first place. This doesn’t introduce more gearing variance; Soulletting Ruby will be strong but worse, or another on-use trinket that performs worse than current Soulletting Ruby performs will take over and Shadow will just be using that while performing worse than it already did.

I completely understand that Phial, Ruby, and Blood-Spattered Scale are particularly good dungeon trinkets; that said, a large part of the problem stems from the fact that so many raid trinkets and most of the dungeon trinkets they’re competing against are laughably undertuned. Bladedancer’s Armor Kit and Pulsating Stone Heart are two such examples of this, and while I appreciate these trinkets receiving buffs (they needed them since day one), there are still trinkets like Overflowing Anima Cage, Sunblood Amethyst, many of the M+ healing trinkets, and the like that just aren’t very good whatsoever.

I dunno; these trinkets were all very strong, but a big part of their strength stemmed from the fact that most of their competition was laughably undertuned. Most raid trinkets are not very good; Cabalist’s Hymnal, Shadowed Orb of Torment, and Titanic Ocular Gland were exceptions, Elegy of the Eternals currently sims at a slight improvement over Ocular Gland when comparing a Heroic version (265) to a Mythic Gland (252), and The First Sigil will be an incredibly awkward trinket to use due to its very long cooldown (and if it ends up being super desirable, it opens up another issue of everyone being able to loot it).


I genuinely appreciate the effort to fix these underperforming tank trinkets. I really didn’t think they would get looked at. That being said, Mission Not Accomplished.

Bladedancer’s is still grossly undertuned, and it has to be due to the 2-minute duration. That’s ostensibly offset by the 5-minute cooldown, but if you could get a serious degree of damage reduction for 2 straight minutes, that would be problematic. Instead, post-buff and at high item level, you get about 2-3% DR on a Monk, and closer to 1-2% on the rest. That’s still imperceptibly small. A 25% buff doesn’t fix the fundamental problem of giving armor via on-use trinket.

Pulsating Stoneheart is a bigger concern. The 50% self-slow – which cannot be removed by literally any means in the game other than /cancelaura-ing the buff itself – makes using it actively detrimental during any tanking situation that involves movement. The only use case is stand-still encounters with lots of autoattack damage. By cutting the duration on the armor buff instead of just reducing/removing the slow, this trinket is actually weaker in the only situation in which it has any value at all.

The healing increase is helpful, it brings this up to about 18k per cast. That’s almost as much as the newly-added health potions. 18k as a reactive 6-second HoT is far less valuable than a health potion. This is the Bear Druid Frenzied Regen conundrum, but doubled. You’re more likely to be topped up and overhealing – or already dead – by the time that HoT has slowly finished ticking out all it has to offer than you are to actually benefit from the entire thing. And again, the other component offers 600-something armor post-buff. 6 seconds of 2-3% damage reduction that doesn’t even apply to spell damage or bleeds isn’t going to make Bears, Pallies, Warriors, DH’s, and DK’s happy to see this drop.

Static/on-use/procced Versatility buffs, flat DR (Annhylde’s Aegis), procced shields, active shields are what tanks want. These are established, successful, tried-and-true design paradigms. Armor as a trinket effect cannot be competitive because non-Monk classes get so much armor contribution from primary stat. That has been a great design move for the game, but it has made small armor buffs a totally obsolete buff paradigm.

The only way to ever get these trinkets closer to this:

is to redesign them to one of those models, or just cut them from the game entirely.


Just curious, how did you guys even know there was a bug?

Gluttonous Overgrowth has been bugged on almost every realm since 9.2’s launch. The Bulging Vines don’t spawn to summon it except for the first time after the shard comes live. So unless you get lucky and get into a fresh shard, no overgrowth kills for you.

I appreciate bug fixes, of course, but I’m genuinely curious why this was fixed before summoning the rare was? Especially since it wasn’t a bug that negatively impacted players.


That bugged puzzle is happening again. This time without an attached world quest.

Also the Protector of the First Ones seemingly has a habit of being “up” but having the rune consoles for it go AWOL not displaying or accepting runes.