Nice, another hotfix goes live, and hunters remain untouched in leveling bgs.
This, despite the fact that they could receive an aura that applies a flat 50% damage output reduction on everything they do and not only would they remain absolutely completely fine, they’d still be highly competitive.
This drop rate sucks! As pretty much every one knows. How about the drop rate for the Vespoid Lattice? I don’t mind farming don’t get me wrong. But I’ve been farming for over a week now with NO drops! I know it’s not suppose to drop 100% even 50% or so but not even a 1% drop rate at this moment. I’ve killed at least 10+k vespoids in all areas there are and would hope that Blizzard might change or fix the drop rate?
(4) Set Bonus: Fixed an issue with the set bonus not always reducing the cooldown of Fel Devastation or Immolation Aura while Unity (Kyrian Blind Faith) was equipped.
Hunter
Fixed an issue with Marksman’s Advantage (Conduit) that could cause it to apply to targets without your Hunter’s Mark active.
Dungeons and Raids
Sepulcher of the First Ones
Artificer Xy’mox
Players affected by Spirit of Redemption will no longer trigger Interdimensional Wormholes during the encounter.
Lords of Dread
Fearful Trepidation’s visual should more closely match its effect radius.
Rygelon
Fixed an issue where Unstable Quasar could strike players outside of the Singularity.
The Jailer
Fixed an issue where Tainted Azerite could critically hit.
Tazavesh, Streets of Wonder
Mailroom Mayhem
Fixed an issue where Invulnerable players could fail to pick up Unstable Goods.
Scholomance
Instructor Chillheart
Fixed an issue where Ice Walls were not visible during the encounter.
Items and Rewards
Fixed an issue which prevented Unity (Runecarving Power) from being applied to Grim-Veiled Robe for Mages, Warlocks, and Priests.
I knew something was up! Cleared 4 debuffs doing this fight yesterday and people were getting CHUNKED far more then I remembered. Glad to know I wasnt crazy.
Now that the Retribution 2pc has had it’s bug hotfixed is there any chance Paladin set bonuses will be looked at in terms of performance?
Currently they have underperforming set bonuses, ontop of a class that is already struggling with performance, whilst not providing any baseline raid utility (BoP etc is niche, Devo aura is not unique and typically brought by the better performing Holy and Prot specs).
Melee already has typically struggled with raid slots, and when compared to almost all other classes it falls short.
When “take the player not the class” is the mission Paladins fail in this objective, because there is every reason to choose another option and no reason to choose the Paladin.
That’s a lie, it would happen regularly on the course of a M+.
Despite that broken bug we were still being largely outperformed by the other DPS class.
Make Seraphim baseline and remove it’s HP cost. That would be a good starting point.
Although for hybrid classes it isn’t necessarily an option as they all perform different roles.
Some people might simply want to play a specific role which should be ok, others might not have a raid spot for specific roles, or others might be like myself who swapped to dps due to internet instability that is less impactful on a dps than on a role such as healer or tank.
Perhaps Blizzard looks at Warcraftlogs and deems them “fine” as they are somewhat “middle of the pack” overall over the difficultiesin the current raid (albeit as low as you can get before considering it bottom of the pack lol).
However that is discounting the fact that it is the only dps spec available to Paladins, and if you look at each individual class options Ret is in the bottom 2 classes (even below other spec options for some classes) of each difficulty bracket.
(Monk lower in Normal and Heroic but provides Mystic Touch, and DH lower in Mythic but provides Chaos Brand)
Why isn’t this fixed? It was reported on 9.2 PTR months ago.
Why isn’t this fixed? It was reported on 9.2 PTR months ago.
Why isn’t this fixed? It was reported on 9.2 PTR months ago.
Why isn’t this fixed? It was reported on 9.2 PTR months ago.
Why isn’t this fixed? It was reported on 9.2 PTR months ago.
Why isn’t this fixed? It was reported on 9.2 PTR months ago.
Why isn’t this fixed? It was reported on 9.2 PTR months ago.
Why isn’t this fixed? It was reported on 9.2 PTR months ago.
Why isn’t this fixed? It was reported on 9.2 PTR months ago.
Why isn’t this fixed? It was reported on 9.2 PTR months ago.
Why isn’t this fixed? It was reported on 9.2 PTR months ago.
Wait until you find out it’s not BoA, requires Honored, and if you want to transfer Soul Ash / Soul Cinders via Korthia, there’s a 20% penalty. So it takes 1.27 boxes just to send enough for 1 alt (it takes 6300 Soul Ash to get 5,250 to an alt, and 2100 Soul Cinders to get 1750 to an alt, sent in quantities of 250, so you can’t just send 5150 and 1650)
So most of my level 60 Alts already did the skip. One has tons of Cosmic Flux from PvP. but he needs to be Honored to even purchase this “Bag of Explored Souls” - which since he chose the skip before you fixed the rep loss, he is still only neutral with the enlightened while having tons of Cosmic Flux ready for his Legendary - if he only had the Soul Cinders.
Any chance you can take out the Rep requirement? My Alt has like 6000 Cosmic Flux to buy it and make a max level Legendary, he had the currency - just not the rep to buy it. Or at least maybe make this bag Account Bound, so my Honored Characters can use their Cosmic Flux and send it to Alts that already chose the skip and may not be Honored for a while?
This feels like a good tool for Alts, but since alot of Alts that chose the skip lost on the rep, they can’t even use it for a long time.
As long as a main on the Acct has reached honored and bought the Unity Scroll all toons on that acct can make the any slot Unity Legendary All you need do is run Torghast for Embers and Ash if they don’t have it. or take the 250 for 300 hit and transfer the missing currency from another character.