WoW Hotfixes – Updated July 29

Why was this a problem? I didn’t get to use that combo, but it sounds fun and no more OP than the monk Vivify or shaman Healing Rain powers.


As much as it is cliche, this definitely feels like a “fun detected” moment. In torghast, where your powers are sandboxed from the rest of the game, they decide to nerf something that realistically wasn’t that OP compared to a bunch of other torghast builds I’ve seen.

Also the luck you need to get all 3 of the cooldown powers as well as having the 1 minute CD legendary… I’m just confused why Blizz would go after this in particular. Isn’t torghast meant to be fun?


animation but , monks can balance on 1 foot ;\

it seems like somethin that would tempt people to enter a Layer beyond their iLvl means & ‘survey’ for the mega-combo from Prowl , abandoning a run without appreciating any of the other anima power synergies that might come their way .

there are definitely some strong combos available - but , 0 CD convoke totally defeats the purpose of strategizing trinkets etc for strong uses of Convoke - since repetitious casts of Convoke build the power of further casts , !!! (by virtue of . . .whats it called . . … the passive , the sun / moon balance thing . .

Eclipse i tink !!

I wish worgen racial was a 1.5 min cd jump just like goblin racial :confused:

It’s shorter cd and better and both are for mobility. Also worgen like to jump around a lot it would make since if their racial was a jump instead. Besides, they already have running wild to be fast… :confused: and darkflight is just underwhelming

Furries aren’t allowed to have good racials I guess…

Hello everyone! Here are today’s hotfixes, which includes some nice additions like making the socket adding item and conduit upgrade item on Archivist Roh-Suir account-bound.

JULY 20, 2021


  • Mage
    • Arcane
      • Fixed an issue with the Clearcasting effect gained from Mirrors of Torment (Venthyr Ability) not granting the effects of Amplification while Arcane Empowerment is talented in PvP.
  • Priest
    • When Mass Dispel dispels multiple targets, the order of dispels is now random.

Dungeons and Raids

  • Sanctum of Domination
    • Defeating Sylvanas on any difficulty will now always drop a Shard of Domination for players who do not yet have all possible Shards.
    • Remnant of Ner’zhul
      • The pendulum around the Penance of the Fallen King swings once again.
  • Mythic+
    • Fixed an issue that could cause small discrepancies in how Mythic+ Rating is displayed in different User Interface elements.

Items and Rewards

  • Shards of Domination
    • Scouring Touch no longer incorrectly removes stealth type effects from the caster when applied to targets.
  • The amount of Anima dropped by bosses in the Sanctum of Domination is now affected by achievements earned by upgrading your Covenant Sanctum.
  • The Treatise: The Study of Anima and Harnessing Every Drop should now work on Korthia dailies, rares, and treasures as well as the Covenant Maw Assault quests.
    • Developers’ note: The original goal was for the Treatise items to give you bonuses when returning to the 4 non-Maw zones or to the Maw proper for the Stygia Treatise. Korthia was themed to be part of the Maw during development and so it was not included. However, since we didn’t clarify that well and Korthia is abundant in Anima having not originated in the Maw, we are enabling this item’s bonus there as well. Looking forward, the Treatise: Relics Abound in the Shadowlands awarded at Tier 6 with The Archivists’ Codex only works on the four original zone factions as a bonus to players who want a way to speed up their reputation with these factions.
  • The new socket adding item, Alloy-Warping Facetor and conduit upgrade item, Death-Bound Shard should now be purchasable by all characters on your account from Archivist Roh-Suir once one character has reached Tier 6 Research.
  • Rae’shalare, Death’s Whisper is now classified as a Unique item.
  • Fixed an issue that was causing the Foresworn Aspirant’s Robes to not show up in the Kyrian Soulbind dailies or in the Transmog appearances user interface.


  • Resolved a number of issues with the quest “The Nathrezim” in which Mal’Ganis was telling enemies in other player’s experiences what to do. He has been notified to stay in his lane.
  • Added a graveyard that is specific for the quest “The Nathrezim.”
    • Developers’ note: This should eliminate the long run back to the quest if it is in progress and reduce some of the timing bugs that were coming up with Mal’Ganis’ gloating moments.

The Maw

  • Fixed an issue where players who accepted a queue in the middle of flying to the Beastwarrens would be pacified until relogging.

Torghast, Tower of the Damned

  • Completing the Adamant Vaults will now always reward Anima and significantly more gold.
  • Bosses in the Adamant Vaults no longer regenerate health after defeating players.

how wonderful

What exactly does this mean? How did it use to function?

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Like, the enemies are dispelled in a random order or their buffs are? Same for allies? Wasn’t it everything at the same time?? I r confoos

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??? Popo is a girl though. She’s got the girl Steward voice


Yeah, it’s there. I rode it to the Vault before I knew there was a Vault, or why I’d want to go there.
Anyone seen The Pixie girls horse?

is a awsome idea make it alot fun , can u do it in mystic dungen plspls

anything in the works to address pets despawning on eye of the jailer in SoD? happened twice to my hunter last week on the same fight. parse killer.

it means you can no longer reliably dispell both targets on remnant and get both knocked back the same way it means blizz hate it when raiders figure out way to make mechs easier

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Hiya everyone! Here’s today’s hotfixes:

JULY 21, 2021


  • Druid
    • Born Anew’s (Conduit) primary stat bonus reduces to 20 upon the beginning of a new encounter.
      • Developers’ note: The intent of this bonus is to provide a benefit when using resurrections in combat. But it is best to avoid situations where players might feel compelled to min/max something like this before starting a pull.
  • Priest
    • Shadow
      • Shadow Crash’s (Talent) ground visual will now match the area effect.
      • Void Volley’s (PvP Talent) ground visuals will now match the area effect and has more defined edges.
  • Warrior
    • Arms
      • Fixed an issue where Swift Patrol (Niya Soulbind) caused the auto-attack timer to reset.

Creatures and NPCs

  • Players now have a 2 second grace period to keep their vision of targets within the area contained by the Soul Chains between the Soul Cages during the Mor’geth encounter.
  • Reduced the number of Prince Renathals in Sinfall. Press F to pay respects.

Dungeons and Raids

  • Sanctum of Domination
    • Defeating Sylvanas Windrunner on Mythic difficulty will now reward 2 Vengeance’s Reins.
    • Remnant of Ner’zhul
      • Players can no longer cause a second orb to become non-interactable while carrying an Orb of Torment.
  • Plaguefall
    • You must now defeat the first three bosses of the dungeon before the door to Margrave Stradama opens on all difficulties.
      • Developers’ note: The first two bosses of the dungeon were frequently being skipped in lower-difficulty dungeons, typically by groups who were trying to earn Renown much faster than intended. To improve players’ Renown earnings, we’ve also added a chance for Renown to be earned by completing layers in Torghast (see hotfix below).

Items and Rewards

  • Teleporter Repair Kits should no longer have a Unique count and will now stack to 50.
  • Repaired Riftkeys will also now stack to 50.
    • Developers’ note: Early in development, Teleporter Repair Kits and Repaired Riftkeys were only available from the vendor. Based on player feedback of not knowing if they were worth purchasing, we decided to have them drop occasionally as well. Now that these items dropped and became out of player’s control, we should have removed the unique cap on the Teleporter Repair Kits then. Also, since you have access to purchasing the Teleporter Repair Kits or Repaired Rift Keys, we are disabling them from going to mail if you loot one with a full inventory so they will no longer fill up your mailbox.
  • The item levels of Conduits sold by the Rated PvP vendor have been corrected.
  • Fixed an issue where the Salvaged Fusion Amplifier was not dropping for Marksmanship and Beastmaster Hunters.


  • Fixed an issue during “Nal’ragas” that caused internal text to be visible to users of certain nameplate addons.

Torghast, Tower of the Damned

  • Renown is now a possible reward from Torghast completions, with better chances at Renown coming from higher Torghast difficulties.

Can we please get some communication about the anima cap? I dont know why its being ignored.


This Plaguefall change hurts for leveling with Threads of Fate. Plaguefall is going to go from the fastest dungeon to clear to the slowest (I try and clear every dungeon on an average of 10-12 minutes (depends on the tank class I’m playing), so 5-6 per hour.) This takes what is already a lengthy grind and makes it that much worse.

Anyone who levels a lot of toons knows that the big XP is the reward at the end for finishing, the XP that trash/bosses reward is so little in comparison it makes pulling any extra mobs / killing any extra bosses not worth it. Maybe you should adjust that so there’s more incentive to kill the bosses vs race to the end for the bonus XP.


You annoyed too many players trying to do the maldraxxus callings.


Oof, it’s a good thing I got my slime serpent mount already. Seems like a pointless change but that’s the Blizzard way baby.

while I agree with the change I have to say, “fun detected, fun nerfed”

player opinion/ notes: part of the fun in any game is finding creative ways to use a game mechanic in ways that are not obvious. corruptions for example, the negative effects should have detoured players from stacking too much but through certain combinations some classes and players were able to effectively use well over the limit.

but again with such clever use of game mechanics shouldn’t be so broken that it becomes an “i win button”

as such, and in the same way corruptions were capped to 200 insanity so to should nerfs to fun be kept in mind so that the element of fun still exists but not to an extent that is out of hand.

TLDR, when nerfing fun, please try to only nerf it to be in line with other things and not nerf them into non existence. ty.