WoW Hotfixes – Updated February 15

Can we get whoever made this fix to do something about Mythic Eonar while we’re fixing things from old raids?

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Hoping we get a more substantial mythic Legion raid nerf as a Winter Veil gift this year.

Here are today’s hotfixes. :blush:

NOVEMBER 30, 2021


  • Mage
    • Fixed an issue that prevented Barrier absorb effects from being reduced to their intended values while using Triune Ward (Runecarving Power) in PvP combat. Absorb values should now appropriately match the current tooltip value of 35% effectiveness.
  • Warrior
    • Shattering Throw will no longer deal extra damage beyond the absorb shield when breaking large absorbs.

WoW Classic Era and Season of Mastery

  • Niby the Almighty now properly teaches the Inferno spell to Warlocks.

Hello everyone. Here are the hotfixes from today:

DECEMBER 1, 2021


  • Priest
    • Fixed an issue where Pallid Command (Runecarving Power) would not trigger on hit and was instead triggering on cast.
    • Shadow
      • Fixed an issue where two Rattling Mages summoned from Pallid Command (Runecarving Power) could spawn unintentionally.
      • Fixed an issue where canceling the Pallid Command aura would not despawn the Rattling Mage.

Here are today’s hotfixes:

DECEMBER 3, 2021


  • Druid
    • Thorns (PvP Talent) will now properly deal damage and slow attackers movement speed when cast on an ally.

Dungeons and Raids

  • Sanctum of Domination
    • Fixed an issue where the Eye of the Jailer encounter user interface could persist when using the skip to the Kel’Thuzad and Sylvanas Windrunner encounters.

Items and Rewards

  • Fixed an issue which caused Shard of Tel to often fail to find a friendly target to apply its shield to if it was triggered by a damaging ability.

Burning Crusade Classic

  • Player versus Player
    • Greater and Lesser Rune of Warding no longer activate in the arena if applied before entering.

WoW Classic Era and Season of Mastery

  • Dungeons and Raids
    • Sunken Temple
      • Non-boss elite enemies now gain Soulflayer’s Fervor over time, granting Snare Immunity, Root Immunity, and Increased Movement Speed. Crowd control abilities like stuns, fears, shackles, polymorphs etc. will reset Soulflayer’s Fervor.

Hello everyone! I bring you, December 6 hotfixes:

DECEMBER 6, 2021

Items and Rewards

  • The Harsh Tutelage buff from Jaithys, the Prison Blade now extends its own duration if it triggers again at the same power level while it’s already active, up to a maximum duration of 9 seconds.

Player versus Player

  • Paladin
    • Protection
      • [With realm restarts] Word of Glory’s additional healing on friendly targets provided by Hand of the Protector (Talent) has been reduced by 80% when engaged in PvP combat.

WoW Classic Era and Season of Mastery

  • Fixed an issue where the Gnomish Death Ray trinket was not firing a giant death ray.
  • Molten Core
    • Magmadar
      • Fixed an issue where Lava Bombs and Core Hounds weren’t despawning properly when the encounter resets or is completed.


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Why are you so happy?

Because tank specs ruin arena and don’t belong in there.

When’s the hotfix to undo yalls dumb shadow buffs to mobs in Mage Tower gonna happen? It was already challenging in PTR from what I saw and then yall decided to make it more dificult than mythic raiding for some stupid freaking reason


How about a hotfix to the Timewlaking event?

Very few specs are showing success, some specs showing 0 success at all.

A fix for this mage tower is needed, like now. I’m not saying it needs to be a breeze, but cmonnnnnnn.


More than anything their radio silence on the sheer outcry on this is telling that they give less then two shakes or a rat’s back end about the players at this point


I would say a 10% across-the-board boss health nerf and buffing the “friendly” NPC health by about 30% would suffice for the MT scenarios of most classes.

NPCs “suddenly” getting 1-2 shotted midfight just isn’t very forgiving for the average casual player (who might be out of position, miss an interrupt, etc). And because a single “allied” NPC dying automatically ends your attempt - even if you played boss mechanics perfectly - it really seems like friendly NPC health is undertuned relative to the incoming damage.

I remember these encounters had more leeway/room for mistakes during Legion, this 9.1.5 “you made literally ONE mistake during a 6-8 minute fight?? you lose!” design is not very casualy-friendly at all :laughing:


Here are the hotfixes from today:

DECEMBER 8, 2021

Dungeons and Raids

  • Timewalking
    • Mage Tower
      • Death and Decay will no longer grant the Death’s Due on-hit effects for Night Fae Death Knights.
      • Fixed an issue that allowed Survival Hunters to trivialize the Xylem encounter.
  • Mythic+ Affixes
    • Infernal (Timeworn Mythic+)
      • Players can now have more than one instance of Infernal Core active.

Items and Rewards

  • Legion equipment sold during Timewalking no longer requires level 60 to purchase.

So…stuff is currently way overly hard for people…and the only change you do is to make it harder for NF DK and Surv Hunters?

Are yall bloody well daft? God, just rename the game World of Wildstar at this point ffs.


Very important hotfixes :clown_face:


So no changes to the Ones that were actually problematic or having totems spawning in the floor during the blood totem encounter, but hey you nailed it here… i am all for making it difficult but bugged is a different story. considering this is the first content(recycled) since June and it has come out as a bugged over-tuned mess shows a lack of care and general lack of leadership.


Please rework the guardian challenge.


don’t worry, they’ll just need another 21 hours from when you posted to respond as it takes 33hrs for bliz to do/say anything

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That’s what was happening with the totems!!?? I would be doing great then outta no where, bam stunned, then dead… Makes since now

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