WoW Hotfixes – Updated February 15

Here are today’s hotfixes:

NOVEMBER 11, 2021


  • Monk
    • Brewmaster
      • Special Delivery (Talent) will no longer target crowd-controlled enemies.

Dungeons and Raids

  • Sanctum of Domination
    • Sylvanas Windrunner
      • Fixed an issue where Sylvanas could leap to an invalid location during the cast of Domination Chains.

Items and Rewards

  • The Encyclopedia of Sinstone Fragment Recovery bind-on-account item now only requires Exalted with The Avowed to purchase it, but it can be used on alternate characters at lower reputation levels.
  • Fixed an issue with the sound effect of Shard of Zed’s Unholy Aura.
  • Fixed an issue where some items were no longer upgradeable after upgrading once.
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Please fix [The Sacred and the Corrupt bug i cant see the hammer and i am doing all what i can do but still cant work please fix

New bug in Legion content, Jewelcrafting now yields no gems, only a single Gem Chip. Even when mass prospecting, still only one Gem Chip per action.

Hello everyone. :blush: Here are today’s hotfixes for Shadowlands:

NOVEMBER 15, 2021


  • Creating a class trial character on an account without the Shadowlands expansion will now correctly place the character on the tutorial airship.


  • Hunter
    • Fixed an issue where Death Chakram (Necrolord Ability) was not generating Focus or increasing damage per bounce.
    • Survival
      • Muzzle no longer requires a melee weapon to be used.
  • Warlock
    • Affliction
      • Fixed an issue that allowed Vile Taint (Talent) to slow enemies that are immune to slow effects.


  • Soulbinds
    • Fixed an issue where Fatal Flaw (Nadjia the Mistblade) was not appropriately granting Critical Strike.

Items and Rewards

  • Korthian Accessory will now contain trinkets more often.

Korthia and the Maw

  • The Tormentors of Torghast bosses Algel the Haunter, Sentinel Shakorzeth, and Zul’gath the Flayer can now appear when the forces of Mort’regar assault the Tremaculum.


  • The Weathered Supply Crate for the quest “Light Camera Action” no longer has a level requirement to open.
  • Removed the level requirement on collecting Pet Supplies for “The Coast is Clear.”
  • Fixed an issue where Horde players were unable to reliably skip “The Battle for Broken Shore.”
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The Sacred and the Corrupt still have BUG

/who command can use a bug fix. It’s still broken. Not everyone shows up, even if you’re standing next to them in Oribos.

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Hello everyone! Here are today’s hotfixes:

NOVEMBER 19, 2021

17th Anniversary Event

  • The reward tooltip for “Korrak’s Revenge” now says completed after completing the quest.
  • Banners for the Vulpera and Mechagnomes have been added to the entryway.


  • [With realm restarts] Renamed Explorer of the Shadowlands to Shadowlands Voyager to reflect the investment required.
  • [With realm restarts] Added a new Shadowlands Explorer achievement to mirror prior expansion exploration achievements


  • Sanctums
    • Anima Conductor
      • Enhancements from the Anima Conductor should no longer re-cast themselves repeatedly in some cases.

Dungeons and Raids

  • Serpentshrine Cavern
    • The Lurker Below
      • The Lurker Below will now drop the correct personal loot.

Items and Rewards

  • [With realm restarts] Scouting Map: Into the Shadowlands now requires the new Shadowlands Explorer achievement to purchase.
    • Developers’ note: This is so that the Heirloom flight maps added in 9.1.5 have consistent requirements with the Heirloom flight maps from other expansions.
  • Fixed an issue where the shells of the Baby Murloc Satch-Shells would not hide in combat.

Korthia and the Maw

  • Removed the requirement of completing “Beginning the Collection” in order to accept or complete Archivist relic quests in Korthia.

Pet Battles

  • Timeless Mechanical Dragonling’s Time Bomb attack is now functional.

WoW Classic Era and Season of Mastery

  • Fixed an issue where the option to leave a battleground queue was unavailable.
  • Several helmets such as Expert Goldminer’s Helmet and Netherwind Crown will once again properly display.
  • [With realm restarts] Fixed an issue where quests below your level had a greater penalty to reputation gain than intended.
  • [With realm restarts] The in-game clock text should no longer be misaligned at certain resolutions.
  • [With realm restarts] Fixed an issue where the World Map button on the minimap would overlap with the Tracking spell indicator.
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Can we get whoever made this fix to do something about Mythic Eonar while we’re fixing things from old raids?

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Hoping we get a more substantial mythic Legion raid nerf as a Winter Veil gift this year.

Here are today’s hotfixes. :blush:

NOVEMBER 30, 2021


  • Mage
    • Fixed an issue that prevented Barrier absorb effects from being reduced to their intended values while using Triune Ward (Runecarving Power) in PvP combat. Absorb values should now appropriately match the current tooltip value of 35% effectiveness.
  • Warrior
    • Shattering Throw will no longer deal extra damage beyond the absorb shield when breaking large absorbs.

WoW Classic Era and Season of Mastery

  • Niby the Almighty now properly teaches the Inferno spell to Warlocks.

Hello everyone. Here are the hotfixes from today:

DECEMBER 1, 2021


  • Priest
    • Fixed an issue where Pallid Command (Runecarving Power) would not trigger on hit and was instead triggering on cast.
    • Shadow
      • Fixed an issue where two Rattling Mages summoned from Pallid Command (Runecarving Power) could spawn unintentionally.
      • Fixed an issue where canceling the Pallid Command aura would not despawn the Rattling Mage.

Here are today’s hotfixes:

DECEMBER 3, 2021


  • Druid
    • Thorns (PvP Talent) will now properly deal damage and slow attackers movement speed when cast on an ally.

Dungeons and Raids

  • Sanctum of Domination
    • Fixed an issue where the Eye of the Jailer encounter user interface could persist when using the skip to the Kel’Thuzad and Sylvanas Windrunner encounters.

Items and Rewards

  • Fixed an issue which caused Shard of Tel to often fail to find a friendly target to apply its shield to if it was triggered by a damaging ability.

Burning Crusade Classic

  • Player versus Player
    • Greater and Lesser Rune of Warding no longer activate in the arena if applied before entering.

WoW Classic Era and Season of Mastery

  • Dungeons and Raids
    • Sunken Temple
      • Non-boss elite enemies now gain Soulflayer’s Fervor over time, granting Snare Immunity, Root Immunity, and Increased Movement Speed. Crowd control abilities like stuns, fears, shackles, polymorphs etc. will reset Soulflayer’s Fervor.

Hello everyone! I bring you, December 6 hotfixes:

DECEMBER 6, 2021

Items and Rewards

  • The Harsh Tutelage buff from Jaithys, the Prison Blade now extends its own duration if it triggers again at the same power level while it’s already active, up to a maximum duration of 9 seconds.

Player versus Player

  • Paladin
    • Protection
      • [With realm restarts] Word of Glory’s additional healing on friendly targets provided by Hand of the Protector (Talent) has been reduced by 80% when engaged in PvP combat.

WoW Classic Era and Season of Mastery

  • Fixed an issue where the Gnomish Death Ray trinket was not firing a giant death ray.
  • Molten Core
    • Magmadar
      • Fixed an issue where Lava Bombs and Core Hounds weren’t despawning properly when the encounter resets or is completed.


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Why are you so happy?

Because tank specs ruin arena and don’t belong in there.

When’s the hotfix to undo yalls dumb shadow buffs to mobs in Mage Tower gonna happen? It was already challenging in PTR from what I saw and then yall decided to make it more dificult than mythic raiding for some stupid freaking reason


How about a hotfix to the Timewlaking event?

Very few specs are showing success, some specs showing 0 success at all.

A fix for this mage tower is needed, like now. I’m not saying it needs to be a breeze, but cmonnnnnnn.


More than anything their radio silence on the sheer outcry on this is telling that they give less then two shakes or a rat’s back end about the players at this point


I would say a 10% across-the-board boss health nerf and buffing the “friendly” NPC health by about 30% would suffice for the MT scenarios of most classes.

NPCs “suddenly” getting 1-2 shotted midfight just isn’t very forgiving for the average casual player (who might be out of position, miss an interrupt, etc). And because a single “allied” NPC dying automatically ends your attempt - even if you played boss mechanics perfectly - it really seems like friendly NPC health is undertuned relative to the incoming damage.

I remember these encounters had more leeway/room for mistakes during Legion, this 9.1.5 “you made literally ONE mistake during a 6-8 minute fight?? you lose!” design is not very casualy-friendly at all :laughing: