WoW feels empty

Increase incentive for leveling through quest. I have no interest in leveling alts through the world when dungeon spamming a lot more fun.

if loot scaled more players would do old zones.

I tried to play perfect world for example and it was all fun till I had to have a group to do a content and get on going because I had to buy a payed stuff to ask people in the global chat to help me to do the content while the server was empty as well.

1 Like

Those dungeons make you feel lonelier because nobody talks in them and even if you say something they probably won’t respond

1 Like

I think this is mostly about how Blizz handles sharding.

2 Likes

Look at the rewards they offer for open world content… A couple pieces of Veteran track gear once a week. Ohh, can’t forget the war-bound Champion track piece of gear that most players can’t use.

The Siren isles for what it was/is was bustling with people every time I went in there. There was a chance to get currency to purchase Veteran track gear, regardless of how bad the secondary stats were. They could have easily did the same type of reward system in Undermine.

They put more time and development into raids and dungeons (especially the mythic levels) than they do all of the open world content combined.

Some people including Blizzard feel that an MMORPG is about people forming groups and raids to do instanced content. While others like myself look at it as a world. A world of hundreds of people going about their everyday lives in the game, could be by raid, dungeons or by themselves if they want.

1 Like

As a MG player I must clarify that rule only applies to elves.

1 Like

I think Blizz will eventually release expansions without the wider world at all, only the zone pertinent to the current expansion, with instances to other (very limited) areas that only serve the purpose of the current storyline. That way the other zones can just be spun off like they are now in Classic, but for a price.

In ten years the older playerbase will age out, and newer players will just accept thats how things are done. What’s infinitely scaleable is the playerbase, moreso than the zones, which can be monetized as stand alone content. It will always be new to someone.

Nah. Old content is still good for farming transmogs, mounts, or whatever weird things players want to farm.

It cost them next to nothing to keep it available since if a zone is empty, it gets deallocated and costs nothing.

No life raiders asked for this.

3 Likes

Nah. It was a decent grouping of everyone.

No lifer raiders are not the ones that would need to have everything dumbed down and quickened.

2 Likes

for veteran players since vanilla my question is, was it always like this? Like when TBC came out, did it make vanilla content obsolete and barren? When WoTLK released, did it depop the original vanilla zones etc.?

Or is this a new thing caused by phasing/shards?

imagine a building made for 10 million people but it only has 2 million people in it. it could feel empty in some spots.

2 Likes

It’s more like imagine there’s a building with thousands of people, and there’s 500 floors with max 100 on each floor. That’s basically what the server is doing. If everyone on a server was on the same phase, we’d all have 2fps.

3 Likes

Wow is and has always has been about current xpac content whatever the classic andys like to claim. If endgame dungeons and raids arent your thing that you should play a different MMO. If you want relevant content that you cant 1 shot everything than play that content.

Yes its always been like this esp after Wrath brought LFG

Umm, I think I found your problem.

Why are you expecting people hanging out in old content?

2 Likes

i brought up this topic a nice while ago myself.
my thoughts were that like people are saying, after they release new contentent everything before it becomes purposly irrelevant.
they dumb down/ reduce the value of everything prior to the current expansion. all world quests that used to be of some gold value (say 800gold) are now worth 20gold, mission tables from all content have been degraded to completley worthless, once giving a few hundred gold or some cool items down to 9gold per completion.

along with fast tracked leveling, chromie time splits, some cases of extreme sharding, 90% of all farmable/gatherable materials in all previous expansions are dismally low price on auction house at extreme abundance numbers.

yes, the “world” of warcraft is intentionally killed off by its own creators to keep the population together in current content.

as someone with a fairly creative mind it is very easy for me to see and imagine a book full of things that could be done to keep interest of players in old zones. but like I said, the creators of this game have gone in the direction of activley and intentionally killing off parts of their own game.

in the past when i brought this topic up, most of the responses/commentary on the forums were fairly vocal about how if things in the past were somehow relevant it would ruin the game for them and they would stop playing. or some extreme stuff like that.
"if mission tables and world quests from the past were still viable I wouldn’t have time to do them, “FOMO” stuff and “good riddance theyre gone”

3 Likes

yep, I’ve seen those types of player responses, same energy as “PLAYER HOUSING SUCKS AND DOESN’T BELONG IN WOW AND WILL NEVER BE IN IT”

the model needs a shake up, there has to be a way to make old zones relevant again and take us out of the latest expac zones 24/7 other than hunting collectibles.

1 Like

if little old me can sit down for 15 minutes and come up with a perfectly good way to do that, a professional videogame team most certainly can too.

its just a case of the company direction is to activley/intentionally kill old content as soon as new is released.

looking at it right now I can also easily see that the extremly fast paced leveling we currently have has a LARGE effect on what we are talking about.
the game has been re-worked twice now so that players can power level from 1-max in a week or less. once you out level a zone you move on to hader/newer content to continue leveling. I would find it amazing and a bit of a shock if I even seen a single player outside of TWW zones right now to be honest.
right now we have the express McDonalds playthough, put in your order of what class you want and your meal (max lvl) is ready by the time you hit the next drive thru window)

if leveling was slowed down I bet it wouldn’t be long before old zones felt much more populated again.

people dont want to spend 5 minutes leveling in retail but they’ll jump on classic and grind dozens of hours to level no probelm.

I think it’s because the joy of being in a virtual world itself is gone. It’s not new anymore. We’re constantly connected through internet. These days discord and tiktok is people’s open world.

Sharding also doesn’t help. The magic of the virtual world is that every part of it exists everywhere at the same time. But with sharding you’re traveling between worlds of shards without any sense of persistence.

1 Like