WoW Classic: Season of Mastery Patch Notes -- Version 1.14.3

WoW Classic: Season of Mastery Patch Notes

Version 1.14.3
April 19, 2022

The Gates of Ahn’Qiraj

  • The War Effort now requires half as many total resources as before.
  • Reduced the time until auto-completion of War Effort objectives begins.
    • With this change, the gates of Ahn’Qiraj will open on all realms within a month of the event being initiated.
  • The “Brood of Nozdormu” reputation reward from the repeatable quest “The Hand of the Righteous” has been doubled.
    • Developers’ notes: There is a known issue with how this is displayed. The chat log text will display 200 reputation gained, while the actual amount of reputation gained for completing this Quest is 400.

The Temple of Ahn’Qiraj

  • Significant adjustments have been made to the Prophet Skeram encounter.
  • Players will now find piles of “Quick Sand” scattered throughout the Temple of Ahn’Qiraj. Interacting with these piles will grant nearby players a stackable bonus to movement speed (both mounted and un-mounted).
  • Raid groups that manage to defeat the Prophet Skeram to gain access to the tunnels beneath Ahn’Qiraj will encounter the “Prophecy of Chaos” and may interact with this mysterious object to receive dark whispers and enable additional challenges in the Temple of Anh’Qiraj.
    • New Prophecy of Chaos mechanics become available as players reach new reputation levels with the Brood of Nozdormu.
  • Defeating bosses while under the influence of the Prophecy of Chaos will result in increased loot rewards, scaling with the difficulty chosen.
  • The difficulty of the baseline Fankriss the Unyielding Encounter has been adjusted.
    • Developers’ notes: While this encounter has not seen the addition of any new mechanics, players should now find that they will need to engage the existing mechanics in a much more meaningful way. Even in Original World of Warcraft and WoW Classic, this encounter always felt like it was a step down in difficulty relative to everything else in the Temple of Ahn’Qiraj, and the nature of these changes should make even the base version of the encounter feel more dangerous in Season of Mastery.
  • C’thun has been restored to his original, most horrific form.
    • Developers’ note: By popular demand, we’ve implemented the “pre-nerf” version of C’thun in all of his mathematically impossible glory.

Economic Adjustments

  • Adjustments have been made to certain professions and the availability of many crafting materials:
    • Removed the level 60 requirement for alchemists to proc additional items from successful crafts.
      • Level 300 Alchemy is still required.
    • Removed the level 60 requirement for Herbalists to receive black lotus from high-level herb spawns.
    • Successful crafts of Arcanite Bars, Mooncloth, and Cured Rugged Hide will now proc additional bars, cloth, or hides, respectively.
      • Level 300 Alchemy, Tailoring, and Leatherworking required.
    • The respawn times of almost all herbalism nodes have been significantly adjusted.
      • Developers’ notes: In many cases the minimum and maximum respawn times have been reduced by half, or more. This is in addition to the respawn timer changes made in earlier content phases of Season of Mastery.
    • Thanks to improvements in fishing line technology across Azeroth, it is now possible to receive multiple Firefin Snapper, Oily Blackmouth, and Stonescale Eel from a single successful fishing attempt.
    • Increased the amount of Elemental Water, Earth, and Fire from relevant herbalism and mining nodes.
    • Added a chance for more than one Demonic Rune to drop at once from creatures that would normally drop Demonic Runes, such as Satyrs.
  • Greatly increased the availability of Scarabs, Idols, and Coffer Keys in both the Ruins and Temple of Ahn’Qiraj.
  • Greatly increased the availability of Bijous and Coins from all sources in Zul’Gurub.
    • Hakkar will also now drop a cache of Bijous when killed.

User Interface

Bug Fixes

  • Fixed an issue in Classic Era where C’thun would occasionally use his erratic movement animations during his Dark Glare ability.
  • Fixed an issue in Classic Era and Season of Mastery where Farmer Dalson’s outhouse in Western Plaguelands could get stuck in a non-interactive state and block quest progression.
  • Fixed an issue in Season of Mastery where the instance exploitation-prevention mechanics could be bypassed with engineering grenades.
  • Fixed an issue in Classic Era where Maexxna’s web wrap would sometimes immediately drop affected players to the ground rather than suspending them on the wall.
  • Made some improvements to the Subdue Private Hendel step of the quest “The Missing Diplomat” in Dustwallow Marsh that should reduce the likelihood that the event stalls and blocks quest progression.

Small request… considering the value of elemental earth for elemental sharpening stones as well as Greater Nature Resistance Potions… could you un-nerf the Landslide farm? It was hardly doable for anyone except Holy Paladins, and lord knows they need a nice farm.


Can’t wait for people to beg for a C’thun nerf when they realize it was literally unbeatable.


Good to know in the Season of Mastery patch notes.


Is this flavor of C’thun the ‘Engage the raid while they are running through the Bug Gauntlet’ iteration or the ‘Untargetable, Eye-Beaming tentacles spawn behind walls’ version?


pretty sure the adjustments to the runes screwed up something. did my usual rune farm in felwood today. killed over 100 satyrs by now, got a single rune. mate of mine had the same experience. please look into that (currently playing on dreadnaught EU, no longer US)


can we get these changes in classic era after som is over please just add the som raids as heroic in era and make the debuff limit toggleable

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Big patch love to see

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When do autocompletions for the war efforts start? Will the gates be opening a month after the auto turn ins start or is it a month after the war efforts began? Just want some clarification is all.


Som is so battered. Just relaunch 2019 classic and cut it to 16-18 months


Idk about you, but I kinda wish and think it’d be cool to see some Classic Era Fresh Servers sometime this year, especially if some amount of people would be down to play the original vanilla-like version of the game everything is built off and the amount of new subscribers Blizzard could try to pull however I really doubt that Blizzard will do that unless it’s in the next SoM or Classic+


This has still not been resolved as far as I can tell. Very frustrating indeed! Please fix asap!

It’d be wonderful if some economic adjustments found their way to TBC. How about breaking the dungeon farms/boosts by implementing some SoM changes there?


Clarification is sorely needed from an official blue poster on the current status of the SoM AQ war effort.

As it stands we are two weeks in after being told before the event launched that “the gates will automatically open within a month”.

Many would-be scarab lords have already farmed their Sceptres, and the war effort SHOULD be in full swing. However, it’s simply not (at least in NA) and this is largely due to a lack of communication from the SoM dev team.

A simple clarification on HOW the automatic opening of the gates is gates is going to work would go a long way towards reassuring the community and providing direction for those still playing SoM.

If the War Effort is going to simply start automatically increasing the number of mats turned in every hour (after a certain time interval) that would be important for the community to know. If the turn-ins are going to suddenly jump to 100% on a specific day, it would also be great to know that. As it is, most of the top guilds (on Jom Gabbar) are assuming the latter and as a result see farming for the war effort as pointless since in such a case having farmed 0%, or 99%, of the materials would lead to the same end result.

Please provide some clarity on the time-line and the manner of the “automatic opening”. I personally prefer a method that makes farming the mats worth it, as I believe the war effort is a great event in the life cycle of a classic server. As it is though, unless the effort put forth by hundreds of players is going to yield some reward (even just an extra one or two lockouts for AQ) then there is little reasons for raiding guilds to buy-in.


I second the above! Please communicate with the community in regards to auto completion as it is presently not traceable!

When you say 1 month do you mean 4 weeks after launch? Maybe you mean a 28, 29, 30, or 31 day month?

Does the 5 day trip start the morning after the effort is completed at reset? Is it to the minute the war effort is completed 5 days later? What time does the untraceable auto complete function update? Can a tracker be added to the NPC please to notify us when the auto complete will finish? Please help us out here and give us some details!

It’s an awful lot of work for us to do, to have 0 legitimate way of tracking the auto complete progress. Especially if we did the ring a gong quest line. Please do us a solid here.

This patch is hype

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yea bro hype

My body is ready to be lasered.

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Along with some of the other posts with similar worries, it would be nice to know if we’ll still have the 10 hour war after the auto complete finishes, or the 5 day wait time for the supplies and army to reach Silithus.
I’d really hate not being able to ring the gong after farming for so long lol.
Hyped for the new raid though. Hoping to see a post soon with details.