Kaivax
(Kaivax)
December 20, 2019, 5:35pm
101
I’ve updated the OP here with a new hotfix that is subsequent to previous bug fixes on Reckoning. Please note that this new fix is waiting on realm restarts, which for most realms will occur as usually scheduled next week.
WoW Classic
[With realm restarts] Paladins should no longer lose stacks of Reckoning if they are not facing their target or are out of range to attack the target when the Reckoning stacks are gained.
5 Likes
Any word on looking into Warrior Execute being double batched?
Some background first; the way Execute works in vanilla and classic is in two stages. When you cast Execute the damage of the skill is calculated including the excess rage, the cost of the skill itself is deducted immediately (15 rage untalented), the Execute damage is applied at the next batch tick and then a server-side script runs which after a delay reduces your remaining rage to 0. Additional bug reports from warriors indicated that any rage generated during this trigger window is lost once…
4 Likes
Same thing happens with Druids and Ferocious Bite.
Ferocious Bite is cast and the initial Energy cost is deducted. Then, on the next batch tick, your remaining energy is reduced to 0. However, if you gain any energy prior to that second batch tick it is also lost.
I have very often seen my energy go 45 -> 10 -> 30 -> 0 after having used Ferocious Bite.
1 Like
still no fix for rogues stealth, it has a mind of its own whether or not I can unstealth.
2 Likes
Please fix the gnomish battle chickens. They just stand there not doing anything and dont follow…
1 Like
Llethander:
Same thing happens with Druids and Ferocious Bite.
Ferocious Bite is cast and the initial Energy cost is deducted. Then, on the next batch tick, your remaining energy is reduced to 0. However, if you gain any energy prior to that second batch tick it is also lost.
I have very often seen my energy go 45 -> 10 -> 30 -> 0 after having used Ferocious Bite.
yep - quite obnoxious, have to carefully time bites with energy ticks during raids as Feral.
1 Like
Kaivax
(Kaivax)
January 7, 2020, 6:51pm
108
I’ve updated the OP here with recent Classic hotfixes:
January 7, 2020
Somnus will no longer become stuck evading when he is kited a great distance.
Fixed a bug that caused /stopattack and /startattack macros to pause the swing timer (rather than reset it) when used with abilities such as Slam.
1 Like
Really? Rouge players are going to be sad.
It’s 2020 now
Also, when is our BWL update going to happen? @Kaivax
4 Likes
Doin’ some time travelling here.
Fast Fix to the Slam thing but still no word on execute being double batched?
See:
Some background first; the way Execute works in vanilla and classic is in two stages. When you cast Execute the damage of the skill is calculated including the excess rage, the cost of the skill itself is deducted immediately (15 rage untalented), the Execute damage is applied at the next batch tick and then a server-side script runs which after a delay reduces your remaining rage to 0. Additional bug reports from warriors indicated that any rage generated during this trigger window is lost once…
They’ve very clearly given up. it’s full steam ahead with 8.3 and Shadowlands.
3 Likes
The only thing I would say about hunters, is they are practically the easiest class to level. Having such a hard time levelling my next alt.
I know people want hunters buffed for PvP, because they are the worst PvPers in the game, but they do have a lot of redeeming qualities.
1 Like
U guys wanna fuking fix how broken feign death is at the moment?
It’s prolly the batching system that is messing FD and they have no clue how to fix it without breaking batching.
1 Like
batching is already so scuffed that breaking batching might be an improvement.
5 Likes
bwl update is what we wanted…
They have not said anything yet regarding when BWL would be out.
But this is the hotfix thread
how is this a “bug”? without it the ability of Slam is just gonna be useless.
It was available in vanilla , why was it not “fixed” back then? guess why ?
because it is a dps style and not breaking any balance of the game !
Thanks for the hotfix, unsubscribe.
3 Likes