WoW Classic Era and Hardcore Hotfixes -- May 10

What about hotfixes for all of the remaining bugs in this client? Ignoring your playerbase and giving no response is not the best business plan for maintaining or increasing subs, Linxy et al.

nice well done guys

Nice, goobjob

Here are the hotfixes that went live today in WoW Classic:

NOVEMBER 9, 2021

WoW Classic

  • Fixed an issue where the Colorblind Mode filters were not working as intended on newer graphics cards on DirectX12.
  • Fixed an issue that sometimes caused the appearance of a belt to be removed when a Guild Tabard is removed.

There are a bunch of bugs in Classic Era ever since the patch with the new client as shown in this thread: Random bug list for 1.14 Classic Era

Belt appearance is the least of them. Please address them.


Hello! Here are the hotfixes for WoW Classic Era and Season of Mastery:

NOVEMBER 19, 2021

WoW Classic Era and Season of Mastery

  • Fixed an issue where the option to leave a battleground queue was unavailable.
  • Several helmets such as Expert Goldminer’s Helmet and Netherwind Crown will once again properly display.
  • [With realm restarts] Fixed an issue where quests below your level had a greater penalty to reputation gain than intended.
  • [With realm restarts] The in-game clock text should no longer be misaligned at certain resolutions.
  • [With realm restarts] Fixed an issue where the World Map button on the minimap would overlap with the Tracking spell indicator.

they finally fixed the minimap thing i reported a month ago…

Are you complaining about a fix?

you’d think that’s what a beta was for but i guess not in 2021

Will this fix the rep gain from Timbermaw Hold and Argent Dawn quest turn ins?

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what about the animation for setting a hearthstone not working? Not to knit pick it just amazes me how the game is 17 years old and you guys can’t hire the right people to fix the code, no matter how complicated it may or may not be…It was fine in 2004, why is it broken now?


This is kinda important so could we get a direct response, @Linxy?

This too - including other animations/spell effects for shaman weapon imbues/totems.

Hi Linxy how are you hero?

This bug for paladins hasn’t been fixed.
Please can you fix it? My friend has been reporting it for almost a year ever since 400ms became 10ms. 2006 Reckoning was intended to be used at 400ms. It’s the last biggest bug remaining for paladins. Since seal twisting was made to be 400ms reckoning should too as you can see in the videos as evidence.

Thank you :slight_smile:

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You’re hung up over a hearthstone animation?

You’re a joke lol. You’re actually trolling right now.

They spent about 3 years explaining why it was difficult bringing WoW from 2004 to 2019. Did you skip those meetings?

Here is today’s hotfix for WoW Classic Era and Season of Mastery:

NOVEMBER 30, 2021

WoW Classic Era and Season of Mastery

  • Niby the Almighty now properly teaches the Inferno spell to Warlocks.

yes so happy about infernals

Here is today’s hotfix for WoW Classic Era and Season of Mastery:

DECEMBER 3, 2021

WoW Classic Era and Season of Mastery

  • Dungeons and Raids
    • Sunken Temple
      • Non-boss elite enemies now gain Soulflayer’s Fervor over time, granting Snare Immunity, Root Immunity, and Increased Movement Speed. Crowd control abilities like stuns, fears, shackles, polymorphs etc. will reset Soulflayer’s Fervor.

Why wasn’t this done with the Mara, ZF, Strat, etc. nerfs?

Anyone who has actually farmed anything relative to any of these farms knows that ST was always an option, it’s just a less profitable option. And it was brought up originally when the first round of anti-AOE nerfs went through. We still have AOE BRD and Scholo farms open. BRD being the easiest of the two with the ledge pathing exploits.

i mean, seems great

Hiya! Here are the hotfixes for Season of Mastery and Classic Era:

DECEMBER 6, 2021

WoW Classic Era and Season of Mastery

  • Fixed an issue where the Gnomish Death Ray trinket was not firing a giant death ray.
  • Molten Core
    • Magmadar
      • Fixed an issue where Lava Bombs and Core Hounds weren’t despawning properly when the encounter resets or is completed.