I always suspected this, since the timing was all over place, thanks for confirming. Deleted that timer Probably based on x number of living chow up or some other criteria of similar effect that makes it appear like a consistent timing but can vary if something affects those variables.
I’ve just added the following to the OP:
Frostwyrm Lair
- Once players have cleared all four wings and entered Frostwyrm Lair there is no teleporter or other method to return to the lower levels of Naxxramas.
- This includes leaving the instance and returning, as you will be ported directly to Frostwyrm lair upon Entering Naxxramas once the portal has become activated.
Edit: This has been removed from the Not A Bug list. Thank you!
@aggrend
Are you also including using the teleporter after clearing the 4th wing? It did not give us the opportunity to choose if we wanted to enter the Lair.
example: Spiderwing is the last one we have up - we kill Maex - click the teleporter and instantly brought into the Frostwyrm Lair.
Hey all!
The behavior of being teleported directly to Frostwyrm Lair once all 4 wings are cleared is technically not a bug. This is the behavior that existed in the original game.
However, we have decided this is worth changing. In an upcoming hotfix, zoning into Naxxramas will now place you on the lower entrance platform, avoiding the teleport into Frostwyrm lair until you walk to the upper platform.
In keeping with the theme of the raid, however, there will still be no natural exit from Frostwyrm Lair. Naxxramas is, among other things, a magical prison from which escape is difficult for both physical and psychic reasons. One does not simply walk out of Naxxramas. In order to escape from Naxxramas, you’ll require the aid of powerful sorcery, available from mages, warlocks, or your local innkeeper.
Once you have exited, returning will start you in the lower 4 wings.
The grammer is my biggest complaint. Carry on
Sounds like a thing that they’re just too lazy to fix. A “technical limitation” just means the financial cost to fix it isn’t deemed worth the relative value in customer satisfaction.
GMs should at least fix mistakes made during these first weeks. In case you guys don’t pay attention, it’s pretty much the meta for master looters to just hold all the loot until the end of the raid or until a good stopping point to distribute loot. I’m sure plenty of guilds have made this mistake as there was absolutely no warning this wouldn’t work.
Wasn’t the current tank always a target of getting MC anyways?
Blizzard has made changes in the name of fun before and fixing ashbringer/Neretzek seems like it could be really fun for a select few. Please consider changing/fixing them to scale with spellpower
Okay, so I went and farmed 20 necrotic runes on grobbulus today on this paladin alt to get the tabard. Took him a while to get up to a level where I could reasonably farm them. I wanted to turn in, but the quest turn in for under the shadows is gone, so I can’t turn in the pre quest to be able to use the argent dawn quartermasters, despite them still being in the game.
So is it impossible to get the argent dawn tabard if you haven’t turned in under the shadows now, despite having the runes to turn in and the turn in npcs for the tabard itself still being in the game?
I have the same issue. The quest giver for Under the Shadows is gone. I can’t turn in these runes to get items, which is complete bull**** because Blizzard themselves said the quest givers would still be here December 31st.
I’ve just added this to the OP:
- It is possible for dispels to be resisted or fail, particularly if the source of the dispel is significantly lower level than the spell target.
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