WoW Classic “Not A Bug” List - Updated Nov 6, 2020

What about the boats not running on several servers???

currently playing on Deviate Delight and I know other servers having same issue… seems like all the servers that were brought online today 8/26/19… any reason boats and Zep not working? any info is greatly appreciated

It has always been the case that if your game account is logged into another client while you are currently logged in, you will be disconnected. BFA and Classic are two versions of the same game that share login credentials. They aren’t different games like WoW and Overwatch.

For Combo Point classes (Rogues and cat Druids): changing target clears combo points. This is not a bug; it is standard vanilla behavior.

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I dont see my bug report in your list there, where terrain is obstructing the ability to “Target Next Enemy” (terrain should not be doing this, just like the old days). I’m glad cause I am pretty sure it is a feature of the new client… and should not be part of Classic imo (it can make the difference between life and death for my characters).

I wish Classic and Retail could be played at the same time. I like to play multiple games at once. Even now, I have a Steam game open while I am waiting around in Classic, and visa versa when I wait for stuff in the steam game.

The not being able to be logged into classic, and retail, at the same time needs changed. You shouldn’t be forced to choose which one you want to play. It would be nice to be able to work on classic leveling, or a profession, while waiting on a dungeon queue, on retail, for instance. There is no logical reason for this, other than Blizzard’s typical you don’t know what you want attitude.

Added the following to the list above:

  • Non-targeted, group, or AoE buffs will not affect party or raid members if you are flagged for pvp and your party or raid members are not flagged for pvp, or vice-versa.
  • It is much easier to not get quest credit for escort quest objectives in WoW Classic than in Battle for Azeroth. Follow your NPC allies closely to ensure quest credit is obtained!
  • Monsters will respawn more aggressively when reduced past certain thresholds of their original populations in many areas of the game. This is working correctly and is consistent with the reference client.
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My hunter will swing his quiver as a two handed axe. I trained for two handed axes, and when I switch between range and melee I will find my self hitting the enemy with my hands around the arrows and them still in the quiver.

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I didn’t know this was ever a thing, that’s pretty cool. So this means solo questing in some areas with a lot of players is more difficult than with fewer players around?

I did the same thing… though now sometimes there is just no loot. So i think some mobs just don’t drop something sometimes.

Are mobs that try to flee walking away in the same direction where you were damaging not a bug? I seem to remember being able to “control” mobs you were damaging, meaning that when they flee they’d walk away in the opposite direction of you. At least as of now in Classic, they walk right through you sometimes. Just wondering…

People used to say that, but I found it to be untrue even back then.

I’ve been experiencing a bug with my quests. Sometimes I will be in the middle of progressing a quest and then it will just disapear from my quest log. I’ve had to do the “Hypercapacitor Gizmo” quest 5 times in order to complete it, and when I did I had to get a group of 5 to hold aggro on the mob long enough for me to go re-pickup the quest.

Hunter FD and Trap combo needs to be fixed. FD is not automatically dropping combat so a window of time is allowed for an enemy player to attack keeping the hunter in combat. This effectively makes hunters useless in pvp. Its well documented that in vanilla FD would immediately drop combat.

Not sure if I’m reading this correctly, but I am getting a soul shard back when taking a flight path, and my void walker is my main pet, always out.

Secondly, and I really can’t remember if this was a thing or not, but when I use the create minor soulstone spell I expect to use mana. However, I am also being charged the same mana cost when using the created soulstone on either myself or another player. Is that supposed to happen?

9/6/19
The extra mana is no longer being charged. Original post happened before/during a server maintenance.

Otherwise, thanks for bringing us Classic. Good going and keep up the good work.

I managed to tame Death Flayer a rare Scorpion in Durotar however he didn’t come with any abilities. I didn’t realize it until I was lvl 21 and still only had growl. I decided to go tame a Venomtail scorpion to see what abilities that pet had and it had Scorpid poison and Claw rank2. I then tried to train my rare scorpion these abilities but the game said that “this pet isn’t able to learn this ability.” Can we look into this please I absolutely love the skin on this scorpion and don’t wanna loose it because he has no pet abilities. I submitted a ticket regarding this issue and they went me to post on this forum page. Thank you for your time.

This error occurs if you log out with a pet summoned, log back in, then take a flight. that particular pet won’t refund a shard.

1/2 improved ghost wolf talent does not reduce ghost wolf cast time by 1 second presently

Is there any chance the community could see this “reference client”? Is there an assumption made that there are no bugs on the reference client?

There are retail vanilla PvP videos of people with low ping that show a shorter leeway range than what we see in classic wow.

Have you reconciled classic wow with your own patch notes regarding trap/scatter DR? Your patch note says that freezing trap now shares DR with "similar effects’. Scatter shot is not a “similar effect”

In this context the reference client is an unaltered version of 1.12. So it could have bugs, but those bugs would be consistent with bugs we had when 1.12 was live.