WoW, but in a KotFE Style Expansion!

So, before I get into anything, I’ll put this video here so people get an idea of what KotFE was.

So, now that that semi-explains things. The prompt in question, if you were given creative control, how would you design an expansion that is post Shadowlands, but what we came out to find is some third power actually defeated and essentially puppeted the Horde -and- Alliance?

Basic tid-bits for this to keep in semi-KotFE form

  • Order of the two factions getting stomped is up for debate, main point is both of them were and are stuck under the thumb of this power.
  • There are groups in both factions opposed to this and are plotting their retaliation and hopeful liberation
  • Orgrimmar and Stormwind are both under occupation for all intents and purposes for most the expansion, at least until some point where a scenario to liberate them comes.
  • Per rules of how it was in KotFE, using the time for Azeroth being invaded to kill of racial leaders is acceptable, but abiding by WoW rules someone else has to take their place (with the exception of allied races who are directly related to a non-AR race; think Trolls-Zandas and Humans-KTs)
  • The group to do this does ultimately lose their grip on control of the world, just as Zakuul did in KotFE.

Outside of that, the group who does this is up to you the writer. I’m actually going to wait on someone else to post first since my idea is a bit lengthy and will involve Yrel, the Lightbound, the AU Naaru and Turalyon’s Last Stand at Stormwind.

I don’t have too much to contribute, but ironically I think story-wise KotFE was a lowpoint for swtor in a way that something similar would not be for wow. The whole Zakuul thing should’ve been a different game instead of interrupting a faction war that was actually compelling and

Spoilers

killing off at least one compelling Sith who actually fleshed out the Empire and solved some of the inherent issues with it, only to awkwardly semi-reset the setting afterwards.

As far as how they could adapt a similar story to WoW, honestly the antagonist could be some completely random person we’ve never met, like with Zakuul, but I think it would be more reasonable to pick something we do know, like the Void (or the Old Gods, but uh, well bye bye N’zoth).

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Something like the Eternal Empire would do WoW a great favor. Because you see, there was something else that the Eternal Empire plotline brought to the table.

A time skip. A big one, at that. Five whole years.

What does Warcraft need? It needs a breath of fresh air, something new. Not an undead, not a Void monster, nor even a Lightforged tyrant. It needs something new, maybe not entirely, but new enough that it is not recycling the past. Azeroth itself leaves no doors open, so why not do as Zakuul did, and make this conquering force physically come from a place beyond the known. A world beyond, a world that has faced equal tribulation as our own. It has bled, it has fought, but it was not special like us. Thus, it escaped the ruin Azeroth faced after the defeat of the Burning Legion.

And it has been watching Azeroth, curious to what the Legion saw in it. And so these strangers would spot the power of a Titan, and the immaculate power of Azerite. Unlike BfA, these strangers are not using Azerite as an excuse to kill their neighbors. They want Azerite, they almost seem like they need it. They are the Exalted, a species mentioned in a few of the books in Karazhan, left mostly in mystery by Medivh. Apparently the Exalted had mastered both Light and Shadow, using these cosmic forces to defend their world against the Burning Legion and other races who sought to raid their home’s bounty. After eons of strife, they have found that they need something great to revive their world, or at the very least need to find a new one to live on.

Their scouts are noticed at the edges of both Horde and Alliance lands, a few skirmishes breaking out between them and the Horde. Horrified by the prospect of the potential return of the Legion, Thrall is quick to contact Anduin and Archmage Khadgar. Khadgar sees a trophy of the Exalted and knows immediately that these are no demons, returning to Karazhan. Khadgar calls upon the Champion, seeking to employ their knowledge and skill in uncovering this new threat. Thrall and Velen soon join them, as Thrall wishes to protect the Horde, and Velen has a vested interest in this. Velen has seen these beings in a vision before, one of his strangest visions yet. It was so clear, yet so alien to him.

In Karazhan, this group is trapped by the Exalted, where they have to defend the tower from this sudden siege. Broken by the timely return of Medivh from his sojourn across Legion occupied space, they decide to get to the bottom of things. Organizing a small Kirin Tor strike force, this team works together to locate the base of the Exalted scouts. And while they do manage to find these invaders, they are soon overwhelmed by a mighty invasion force. Velen sacrifices himself to secure the escape of the champion, while the others stay behind to fight.

The Champion is sent through a portal, only to wake up in the Chamber of the Heart. Magni is captured, Wrathion and Ebonhorn unconscious, and MOTHER destroyed. Standing above them, is a mysterious figure with unbelievable power. With mastery of both Light and Shadow, the Exalted Leader banishes you, Azeroth herself the only thing keeping you from falling into the Twisting Nether. From there, the Horde falls within a week. The Alliance holds out longer, surrendering within six months. (Aided by the Horde.)

Azeroth sends you back when the time is right, as you awaken in a new world, an Azeroth finally defeated. There are those who work for the Exalted in this new age, and those who have no choice but to bend the knee. Rebellion stirs in the hearts of some, as the Exalted do not have fortresses in each land. You rise from your slumber on the shore of the Jade Forest, where Taran Zhu waited for you.

The Shado-Pan leader has nothing good to say, only knowing that you’d be there from a message given by a hooded elf. But you know that there has to be something left, something worth fighting for. The rebellious spirit of the Pandaren is the first place you start, as you know if you spread their spirit to the world, you may relight the spark of liberty. With the Shado-Pan and the remnants of the Champions of Azeroth, it is up to you to find that mystery elf and to liberate your world.

It’s been a while, Champion. Many died or went missing in that invasion, and many more changed sides, founded new armies, or even betrayed Azeroth. In the end, you will learn the truth of the Exalted, and the truth of the power of the Titans.

(I kinda rambled this one out but, I kinda think this story would be a cool one to see rped or written out, as some sort of AU project.)

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So, for set up of what occurrs. I’ll start with what would be the cinematic trailer. Bear in mind, this would be going down while most of Azeroth’s heroes are in the Shadowlands, not able to just turn around and rush to the defense.

The scene starts, Yrel’s voice is the one we hear as she narrates. Exact dialogue? Cant say, I’d need to craft that to match the scenes shown. What we’d see, however, a view of her overlooking the conquered Draenor and the Lightbound (Orc and Draenei alike). Outside if aesthetic, I’d make sure that very little of this would ring of the light, not for playing favorite, but to set the tone that this ultimately isn’t a story about the Tyranny of the Light. Our foe just happens to use it.

When the trailer picks up, we begin to see images of Horde and Alliance soldiers falling. First a view of a battle in front of what seems to be Orgrimmar, then skip to one that shows Silvermoon being overtaken to establish the scope and scale of what has happened. From there, we move to a proper view of fully rendered Turalyon walking between lines of Alliance soldiers towards the front gate of Stormwind in what looks like a full scale battle happening in Elywnn Forest. We’ll actually give a bit more imagery here and show the Alliance mounting a very fierce defense, Turalyon leading it. From there, we will see images of Turalyon repulsing attackers outside of the Stormwind Palace, only for the scene to suddenly cut way as light engulfs him.

The trailer would finish with a short and sweet monologue from Yrel, looking over a now conquered Stormwind, que Title Card (Not Tyranny of the Light. Actual name idk)

For the world itself, I’ll say that the opening scenario is essentially this for the players with them and various other heroes who went to the Shadowlands to be portrayed.

What is shown upon return is that the Horde and Alliance were both respectively defeated, humiliated and made to bend the knee. The only thing that is made immediately apparent is that, supposedly, Yrel initially arrived with the Lightbound and conquered the Horde. Only a -week- after victory, she also turned on the Alliance in a manner eerily similar to the Mag’har Recruitment scenario.

Fate of the leaders would be we return to find the Anduin is alive… but fully subjugated and Lightbound, a actual puppet in Stormwind Keep. Turalyon we will learn was slain during the Battle of Stormwind and Alleria is in exile with the majority of the Void Elves. While chafing under it all, the rest we learn did begrudgingly decide to submit to the Lightbound on the basis of they wanted favorable terms to spare their people the fate of Grom’s Mag’har.

Horde side, the scenario isn’t too great. Thrall and the majority if Horde Shamans had to flee into exile as it’s learned Yrel sought to erase them from existence to really break the Horde’s spirit, Baine, like Anduin, was actually Lightbound in what was supposed to be a diplomatic meeting, Mag’har leader died during the battle of Orgrimmar, Rokhan and Calia both imprisoned and the Forsaken were flat out sent into similar exile to the Void Elves.

While all this happens, the Lightbound begin to make their main bases on respective continents, Stromgarde for the Eastern Kingdoms and Diremaul in Kalimdor. Stromgarde, however, being built up a bit more as the Lightbound.

Guards in both Orgrimmar and Stormwind are also replaced with Lightbound soldiers and warframes, making it relatively clear that they are a occupation force. This said, it’s also found the Lightbound actually don’t do much to stop violence between the Horde and Alliance, even after subjugating them on the basis of “stopping children from having their petty wars.”

From there, the players would explore the world and, occassionally, help the locals again with their local issues, but the main zones where end game story will happen showing that we’ll eventually be challenging the Lightbound, each faction respectively interacting with the main rebel group of their faction.

For Alliance, the pace would shift a bit with it being Alleria being the forefront of the anti-Lightbound resistance in the Alliance, she and her Void Elves waging a guerilla campaign against the occupiers while working to inspire the other members of the Alliance to resist. The other main players for this would inevitably be Jaina and Tyrande, albeit with them using the Lightbound to get their people back on their feet (Tyrande) or presenting a diplomatic race so Yrel doesn’t immediately return to war footing before everyone is ready (Jaina).

Horde side, the main driver for the Rebellion wouldn’t actually be the one immediately playing Rebel (Thrall). To change the pace, it would be the Horde being the group conducting a more espionage style approach, this time with Lor’themar being the driving character for it. Horde side, we learned that he did blatantly play on the Belf help in WoD in Tanaan to help ensure his people were spared from as harsh of subjugation as the Kalimdor Horde, but in turn has started using that to organize the resistance and ensure Thrall remains a convincing boogeyman in Kalimdor for the Lightbound. The other main player for this would be Queen Talanji, having escaped the same fate Orgrimmar now endures like Lor’themar, albeit like Tyrande also using their presence to help her people move forward.

The opening expansion would end with the Rebel groups of both factions getting their feet under them fully and a Lightbound Diremaul raid with Lightbound Grom being the end boss. The reason for this would be to set up the story to make it believable that Yrel and the Lightbound will begin to tighten their grip and cause more to resist.

To provide a summary of -why- the heroes oppose the Lightbound, however, this paragraph. We see through some quests that if someone speaks out just a little too much, regardless of faction, they’re getting the special tattoos. Lightbound also flat declare Rendorei and Forsaken aren’t allowed to exist.

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I think it would be a really good time to introduce a brand new entity of villainy that is composed of the familiar remnants of old villainies.

I would be interested in seeing a power duo of Mal’Ganis and Kel’thuzad. Mal’Ganis has been Maxwell Tyrosus this whole time, who has ascended to leadership in the Alliance, and he uses his power and influence to acquire the phylactery of Kel’thuzad and leave the Silver Hand and the Argent Crusade in shambles.

Our efforts in Shadowlands have left the Maw of the Damned wide open, and with Sylvanas and the Jailer deposed, Mal’Ganis and KT now control Icecrown Citadel and whatever portal to the Shadowlands lies therein, and they plot to use the Forge to craft a new set of armor and runeblade befitting of a Lich King, and they plot to craft a new one to install a Lich King that they can control and take over Azeroth, the most resilient bastion in all the cosmos.

This is the primary conflict. But in the wake of this effort, other forces bubble to the surface, seizing the opportunity. Azshara returns with the full might of her naga army to assault the Alliance, and a blood elf traitor lets in the unified forces of Outland and threaten to re-taint the Sunwell. There’s a faction split in the blood elves, between those that are interested in the new direction they had been moving in, and those who resent the Light and all it has been come to represent (the Alliance) and wishes to embrace the “eclectic” magical sources which the blood elves were known for.

But the new forces of Outland are, in fact, led by an old Shadow Council member in the body of a human knight (A WC2 death knight), a fel orc, and some of Kael’thas’ old army who never bent the knee. They’ve enslaved some demons, some Broken, and other monsters lurking on Outland’s surface.

Depending on what faction you are, you’ll find different jailors holding your city hostage. The naga. Old, Sunfury blood elves. The Scourge. Fel orcs. Some more local threats that the Powers that Be put in power to keep the heroes down. You, as a champion, must select your city, and quest in your new “starting zone” and liberate your old homeland from the new tyrants that occupy it.

And as you finally reach max level, you reform your old alliances in the safety of Shattrath, and begin your multi-tier project to take back all of the territories and neutralize all of the forces that grip Azeroth.

By the end, some of them are utterly defeated, and others merely pushed away and back, sowing the seeds for new expansions later down the line.

In about ten minutes, that’s what I would do. It could use a few more motley faces to provide each/most races with something interesting to fight.

Dwarves versus Nerubians. Tauren versus vrykul. Somehow. A few can be mix and matched.

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