Wow best MMO currently yet it's dying?

That the market became saturated.

Regardless, the fact of the matter is that the market will never return to pre-WoW levels.

The biggest danger to MMOs is companies pulling the plug on them because they sold the idea that projected revenue would be comparable to WoW. That is when MMOs as a genre will die, and for that to happen in the current climate they would need to pull the plug on WoW.

If WoW gets taken offline then it is basically going to be seen as an industry wide canary for MMOs being dead, and then there will be an attempt to scoop up any players with remaining interest.

This expansion has been A LOT better than Shadowlands at holding interest to this point.

But my guilds definitely hit the doldrums now. Haven’t had a full two raid nights in a month and a lot of the people that do show up seem happier that not enough are showing up to raid.

Similar thing with M+. Collectively it seems like we’ve went “Meh, not fun enough to be worth the trouble.”

You are literally just making this trash up out of nothing lol. No where has this been corroborated, neither from Blizzard or anywhere else.

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It really wasn’t that complicated. Online world/total connectivity was novel, but the biggest thing was the IP and the great accessibility of wow. The gameplay loop felt good, even by today’s standards for fluidity, and it let everyone in. It was kind of a running joke about how wow was supported on a toaster powered by a potato electricity. It could run on anything, and everyone could play. It was worlds easier than anything else out there, promoting a full solo path to max level, stable instances for bosses and dungeons, and everything was pretty approachable. The hardest part of raiding was getting into a raiding guild.

I don’t know if wow’s embrace of competitiveness by gate keeping parts of the game behind insane endurance checks is what lead to its downfall, but it’s definitely different now. It’s possible wow would have fallen faster without chasing the e-sport crowd, we’ll never know. But wows formula has been so successful for so long, I don’t think anyone wants to try to tinker with it.

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Eh? No. The mobile gaming industry is dominated by older women playing Candy Crush or Angry Birds. This is a statistical fact.

What actually killed the MMORPG is obvious. GTA Online, MOBAs, BRs, etc offer better P2P experiences in a shorter run up time.

See here’s the thing. WoW isn’t any more MMO like than say GTA Online. You probably have more people in a single server instance in GTA Online than you have in WoW retail. What GTA Online proves is people want a casual, highly social environment. They don’t want retail’s large ramp up antisocial design paradigm.

So it’s a little bit of both WoW becoming worse and other games simply becoming better at this.

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The reason why Legion pruning happened was to try to make WoW like a MOBA style with all the classes.

But that was a mistake to make classes like a MOBA when MOBAs offer better depth and RPG elements to their characters.

IN FACT I like the way MOBAs handle HERO talents far more than how WoW is proposing to do in war within.

Gangplank is a good example as his signature ability is Cannon Barrage.

But you are able to pick one of three unique twists to Cannon Barrage: Fire At Will (extra cannon ball shots), Death’s Daughter (more central damage + slow), Raise Morale (allied and self persona speed boost).

WoW devs are about to screw up another copy of MOBA style again of hero talents with war within.

WoW is capable of drawing players back as evidenced by the popularity of classic servers. The problem is that retail is a mess and neglected.

:surfing_woman: :man_surfing:

Yeah these games are just not appealing younger people. I think they’d have to remove like half of the grind for WoW to ever get those crazy numbers again.

Not saying some newer games don’t have a grind but not to WoWs extent. And I’m not saying wows grind is awful either

MMOs are not popular as they once were and they are incredibly expensive and difficult to get up and running. The consensus is most people today want quick pick up and go games that don’t require a lot of time investment.

Likewise what made wow popular is it was a social game around a time were social media was still just kind of starting out. As the games aged you notice wows put convenience over socializing more and more.

You no longer need a server reputation, or a guild or friends. You just pug or buy a boost… Those still playing are mostly diehard fans, wows not pulling in new players as much as it’s loosing them today, especially with all the negative press and controversy of blizzard not helping, and their failures of making innovative games they were once known for.

They now are seen as as a d or worse then EA or Bethesda. Warcraft reforged… D4 started strong but 90% of its population left in the first year.

Game started it’s decline in cata but really started in MOP… It’s never really recovered… It bumps up on an expansion but it never holds for long. Seems blizzards allowed apathy to hit the players and when people stop caring about your game, that’s worse then people being mad about it. Because at least you’d still care about the game.

When people stop caring about you’re game, that’s the death on an MMO.

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Maaan I left after the first week lol.

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Yeah I lasted til season 1 not been back since. Idk how my RL friend still plays that pile of crap.

Never did get my storm werewolf helmet. ;-;

Honestly I feel bad for the person that bought it for me cause they wanted me to play. The game launched, and we both quit within a week cause it was just…gods it was terrible. The story was fine, but after that? A heaping pile of trash.

Oh yeah the story was good it’s just the regrinding of Lilith statues… The gear not feeling impactful after 40? The rubber banding and the limited chest space and world lag. The rare item drops too and the dungeons felt sameish.

It was fun with 3+ friends but after a bit even that I was just bored.

This. It’s a different type of “gamers” now that play on mobile phones and expect to get instantly rewarded and have no problems paying for advantages and so on. I wouldn’t say that mmos are dying but they’re lagging behind. I have zero interest in playing one of those mmos where you can buy player power in any way or form. Then we have the in-game stores where the best stuff is on display. Things like that used to be earned in the game but oh well.

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Yeah no, it was laughably terrible after you finished the main story. It was very clearly not finished, and there is no amount of anything they can do to that game to make me want to play it again after that.

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when is the “ready player one” style games coming? I’m getting old and want to see it before I die. Mobile gaming isn’t the future it’s just developers KNOW everyone has a phone and downtime to play them so they are popular for now. Once these new items like apple vision and what not become affordable for all that will be the true future of gaming.

I’ve been listening to people say WoW has been dying for the past 15 years.

Less and less new people trying the game out … and honestly if I were to just start playing WoW now I’d probably quit.

The new talent system is horrible imo. Specs I play feel horrible to play since it was implemented. Crafting system is atrocious (spent at hour explaining it to a new guildie who just started playing and as I was talking out loud I stopped and said “man, this IS really stupid”). Story-wise this is the first expansion where I didn’t even care what the story was.

War Within brings MORE talents to further convolute specs and reskinned rock dwarves … oooo … exciting. If it wasn’t for my guild I’d have likely quit by now.

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I think it’s because WOW is selling out a bit with costs.

It’s already expensive to play, and already requires so much time to get anywhere. (Time being the most expensive part of the game).

The best part of this game are the other people playing it, so the more people who quit, the less fun the game is. There’s a lot of other games you can play for a really boring grind, that don’t cost a subscription PLUS expansions…

Who really wants to pay for additional expansions when you’re already paying subscription for game time. Plus you have to pay extra for bonuses?

There’s also so much old content that takes a lot of time to catch up.

I appreciate that they tried to squash levels so more players can play together, but this is a win lose too.

Also trying to switch to a higher population from a now dead server is expensive.

WOW was so fun about a decade ago, but as I hop back and forth, it’s really hard to try to get back into it when there’s so many barriers to play. Half the time I’m not even sure it’s worth the expense, even if, let’s say you did the math, and time spent on game saves me money from other social expenses outside… but I think that’s the bigger point right, connections with others?

Many people I know who chose not to play WOW even at it’s peak in popularity did so because it charged a subscription, and there were other MMO’s that were just as popular, that did not charge the same costs. With cost of living going up, wages down, and more people working than having time to play games – I mean, kind of makes sense the game is dying. It seems like Wow is doing everything it can to make a buck before it dies for good, but I don’t think they’re thinking as much for the long game— and more so adapting the game for casual players who can still afford to play.

or just leaving it up for whoever is left still clinging on.

100 players paying $1 – is more than 10 players paying $10. Keeping the player number high is really important to a game like this. Not just the profit margin.

I will also add – and this is coming from someone who never played WOW for the PVP aspect. PVP used to be fun… for those who didn’t want it, PVE servers were available. Those old school city raids are long dead

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I don’t disagree, but I don’t fully agree.

MMOs existed a social networks before MySpace and Facebook. The community feeling of WoW made it feel like you were connected to the rest of the world. It’s not that anything specific killed MMORPGs, but rather their greatest strength was improved upon by other programs, most notable today being Discord as the juggernaut of the gaming space. Discord simple is better than WoW as a communication program, and is the defacto VOIP program regardless of which game is being played. (Note: Discord wasn’t the first, but it currently is the best.)

As an example, you used to need to stay logged into to chat with friends in WoW (you still do to an extent). But Discord allows you to communicate regardless of the game your playing. Guild chat might be dead in-game, but that doesn’t mean people aren’t communicating elsewhere – but this certain makes the game look less active that it may be.

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I see these comments all 16 years out of 16 years of playing WoW. I want to note the fact that at the moment we have one of the best and most successful expansions in all the years of the game. It feels like the number of players and attention to the game is greater now than in several previous expansions. Even in Shadowlands or the same Draenor, there was no risk of dying. People love to write nonsense.