wow ain’t going anywhere
still making a gigaton of money, especially with cash shop gold being the primary revenue source
yeah it used to have higher subs and MUCH higher player retention
but it isn’t going anywhere
wow ain’t going anywhere
still making a gigaton of money, especially with cash shop gold being the primary revenue source
yeah it used to have higher subs and MUCH higher player retention
but it isn’t going anywhere
I can’t speak on WoW in general, but this expansion feels done, dead and over.
Also this expansion feels locked off. Right now if I wanna go PVP, I have to do way too much, it would be like a month of being 1 shot in BGs before I could even think about arena.
If I wanted to raid, I’d have to start from ground zero which is normal, learn and practice all the fights for at least 2 lockouts (2 weeks), then do the same with Heroic (1 month) and if I even slightly entertained wanting to Mythic raid, that could take anywhere from 1-2 months to actually find the guild and get onto a roster.
These aren’t even grinds, it just straight up takes tons of time to do what you need to do. This is what needs to be cut down, is just the amount of time everything takes. I mean maybe you can’t fix it with raiding, but you definitely can with PVP.
A lot easier than 15 years ago. Most people couldn’t even be brought to normal raid because rosters were locked to 10 or 25 mans. Can’t speak on pvp.
So, you mean like how it’s always been except for the difficulty names?
WoW isn’t really a top MMO. People here think it is, but it’s because they don’t play the actual top MMOs. WoW is still big, plenty of people play this, but retail is still too rooted in ancient designs that are incomprehensible to most people. Most potential new customers are not going to understand why things are the way they are, because they are the way they are based on obsolete genre memes rather than any useful reality. The largest MMO by playerbase right now is Albion Online, followed closely by Diablo Immortal. These are true modern MMORPGs that actually play well and have community focused systems. WoW is anti-community, it’s based on forming cliques and exclusivity. It’s like a hate group simulator, and it turns most people right off.
lol where did you come up with this joke?
D4 was incredibly rushed. They tried to push this narrative that it was already in development at Blizzcon 2018 and they just decided not to show anything. Outright lie. It did not exist in any form. They were banking everything on Immortal. D4 got rushed into production AFTER the backlash.
You ever been 5 zones out in a 2000 player queue trying to get to the front lines? And it’s one of 30 battles that size going on at that time slot? And ZvZ conquest’s not even the most popular activity? Albion making everyone look like clowns right now, it’s got more concurrent players than most countries have people.
Cite a credible source on numbers.
It’s just opinion, game feel. No one provides hard numbers. I have every MMO in active live development installed, and Albion is the most played of them all by average number of people logged into the game and playing. No one is even close, and it’s really obvious when you see it in action. If you want to feel some kind of way, feel that way. There is nothing else happening at this scale in the MMO industry, that how it be to me. I have a 664M fame char there with a complete elite build and all T8 gathers unlocked, but I hate playing it because of how high stress doing anything relevant is for me now lol
Oh, alright. You made it sound like you actually knew what you were talking about and had hard proof, especially when you brought up that there are more concurrent players than most countries have in population.
It bigly in a way most MMOs just aren’t. I was an officer in a 4000 player alliance for years and we were little fish. It’s just friggin huge in a shocking and disorienting way. They keep spinning up new regional megaservers to try and spread people out and get the front lines tighter. People scattered out in more land mass than all of WoW for minor battles, it’s obnoxious lol
A few years ago I decided to just pack up and go to a new region to see what it was like. I was shocked to find an entirely different game culture. They had their own acronyms, their own memes, their own warring styles. There was like 2 million people living in another universe doing things an entirely different way. They had developed entirely novel tactics that made no sense to me at all. I tried to teach some of them about how my original culture did things, and it made no sense to them.
That’s interesting. It has the benefit of having a mobile port so it has more player outreach. Saw a reddit thread that said it has around 900k players, but some of those could be double accounts from referral accounts and gold farms. An official post said they had ~300k daily active users (which is definitely good) after releasing an Asia Pacific server, and steam had ~12k.
It’s definitely in a healthy space, but I don’t think it has the same kind of broad-appeal to the typical MMO player who traditionally see it’s as a pc game with an extensive world.
No it wasn’t always like this. Back in the day I got into guilds much easier, got into pug raids much easier and the 3 difficulties absolutely makes a difference, particularly Mythic raid.
The difference between getting into Mythic raid mode and getting into Naxx 40 was 2 different worlds, that’s why I was actually able to get into Naxx 40 in vanilla when I was objectively the worst at the game I’ve been and now I cannot get into Mythic raid even though I’m a 50x better player.
You need to think of a better cliche than the one you used but then after that need to have the motive of a real adult conversation.
Sorry but it was.
Nah it wasn’t. Especially on the PVP side. Also level 15 avatar opinion is null and void, blocked.
No.
Mobile gaming has nothing to do with it.
In the grand scheme of things mmos were never that popular to begin with.
They were largely a fad, and for the most part people don’t care about them anymore.
MMOs back in the day were something new and awe-inspiring, something that offered a brand new experience brought by the internet. Back then these experiences were rare, now they’re extremely common, most games have an online social component.
Same reason why online public chatrooms dropped in popularity, there’s just better avenues for these things now.
Probably the playerbase, and how terrible this game is at making it easy for new players to get into.
WoW is incredibly new player unfriendly, it’s almost insane.
It’s not dying lol MMOs are extremely expensive which is why they’re not exactly numerous or getting sequels every few years like other games and if they ever stop being profitable considering the massive investment well usually starts with the skeleton crew thats when you know an MMO is dying.
Nah I like MMOs they’re great I’d take one good MMO looter shooter over 100 Live Service looter shooters of varying quality any day.
WoW’s been dying since 2005 according to these forums.
I would be very rich if I had 100$ for every time I saw someone post this exact, identical, word for word cliche.
Please get new thoughts in your brain, you’re not 90 years old.