WoW and Diablo are the Same Story

The title. Literally.

With all the glaring similarities how can people still say they are not the same universe.

Bastion and the High Heavens are identical in nearly every way. Anima everywhere, glowing trees, general design and layout, etc, etc, etc…

Corrupted angels and Forsaken Kyrian are identical.

Let’s not even talk about class similarities and the fact that ALL magic/elements are identical in color and design. Basically only the name changes if anything does at all. Literally has many of the exact same spells/abilities.

Torghast and the Tower of the Damned/Cursed are extremely similar and serve the same purposes.

Maldraxians and the Morlu are pretty much the same with mild graphical and elemental differences.

Tyr and Tyreal both literally fell to “Earth” and the dead rise around the area of their impact.

Look at Tirisfal and tell me it’s not the same place, both ideologically and physically, as Tristram.

Diablo’s face is literally plastered on the walls of the Fel Hammer, a demonic spaceship.

Lacuni are “panther-men” with the same hierarchy system as the panther like Saberon in WoW.

Lilith is summoned in a room that looks exactly like the eye of Sargeras’s Sword.

Doomgaurds, Felgaurds, Nathrezim, Imps, Succubus, etc… all over Diablo and WoW with only the mildest graphical differences.

They both follow the general overture of the Sumerian creation story going so far as to each display a nearly exact breakdown of real world mythological dissemination and divisions from that point forward throughout time.

Zultan Khule’s place looks EXACTLY like a particular BFA area…

The runes on Khule’s arcane constructs are identical to skinne if the Runesmith/Jailors Runes.

The full list if congruencies would take hours if not days to type up so I’ll stop there but… seriously. How can people still deny this?

Maybe we could argue they aren’t overlapping timelines but that’s about it… though in truth I am pretty sure their timelines overlap precisely and they are the exact same story with the details, names, and lesser events representing largely unconsequential symantics. Diablo just seems to focus on the broad story whereas WoW gets into the nooks and crannies, so to speak.

Infact… /dons tinfoil hat… so many games, movies, comics, and other media follow this same real world mythological arch that I am convinced that all media creators are either A: In cahoots and trying their damndest to tell a very particular story about our universe or B: our universe’s “mythological” story is so ingrained into people due to its neverending cyclical nature that we can’t help but keep telling the same story over and over.

Why would you do the Diablo universe dirty like that?

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Sometimes the truth hurts…

No witch doctor class.

There are several classes missing from one or the other in the playable range… they can still be found amongst npcs and enemies however.

Edit: Not to mention Npcs can even cross class in wow… plus Diablo witchdoctor is easily a WoW demonologist variant. That’s semantics at best.

Further edit: specifically the Saberon, jungle dwelling cat people, are known to be witchdoctors. Seems jungle dwelling may play a heavy part in being a witchdoctor considering they and the Diablo witchdoctor are both jungle natives.

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That’s not Diablo

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I’d give my left nard for that class playable in WoW.

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Diablo is about celestial/infernal influence on a mortal world trying its best to survive

Warcraft is about mortals getting really angry at each other and managing to kill the gods and shatter their thrones in the process

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Literally… yes it is. WoW has Torghast, the tower of the damned and Diablo 3 has Arreat, the Tower of the Damned/Cursed… try again.

So what you’re saying is WoW is the prequel to Diablo and we are the original NathrezimNephalem(diablo spelling) which is why we can kill literal gods?

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Literally just internal assets being re-appropriated and referencing of their own art-styles being used in most cases though. I mean it’s Blizzard. If any company is going to ask their artists to reference internal projects to save time and money on development (and then make all of those said artists redundant or whatever), it’s them.

…and those are literally just inverted views of the same story told from opposite sides of the story mate.

Ew. Ew. Ew no. Don’t with that nonsense. I’m outta here, no time for someone like this.

Possibly. I like it… but I think you mean Nephilim/Nephelim.

Small minded view. This mythological story arch is hardly restricted to just Blizzard games.

Its Aussieness. It comes naturally to us Aussies.

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The hell is wrong with this guy?

Lol, yeah mixing up names.
All so similar.

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To be fair I’m American but I’ve lived in both England, Australia, and Germany for longer than I have the old 'murica so… things tend to stick like that.

Eh, the aesthetics overlapping is largely just that. Same with the class “mechanics” - there’s only so much space between a “Barbarian” and an “Orcish Berzerker”.

Yes, a lot of the plot overlaps, but Blizzard recycles plots like some kind of forgotten literature arm of the Planeteers. But these things always bleed over - the development of WCIII herald waves of cries against any perceived overlap with Diablo. Diablo III was called out for the influences of WoW and to a lesser extent the moba scene. None of these games are built in a vacuum, unless Blizzard IS that vacuum.

That’s how you get a magical voodoo wielding Not-a-Troll in StarCraft of all franchises.

Diablo has a story with impactful wars and consequences.

Warcraft does not.