The title. Literally.
With all the glaring similarities how can people still say they are not the same universe.
Bastion and the High Heavens are identical in nearly every way. Anima everywhere, glowing trees, general design and layout, etc, etc, etc…
Corrupted angels and Forsaken Kyrian are identical.
Let’s not even talk about class similarities and the fact that ALL magic/elements are identical in color and design. Basically only the name changes if anything does at all. Literally has many of the exact same spells/abilities.
Torghast and the Tower of the Damned/Cursed are extremely similar and serve the same purposes.
Maldraxians and the Morlu are pretty much the same with mild graphical and elemental differences.
Tyr and Tyreal both literally fell to “Earth” and the dead rise around the area of their impact.
Look at Tirisfal and tell me it’s not the same place, both ideologically and physically, as Tristram.
Diablo’s face is literally plastered on the walls of the Fel Hammer, a demonic spaceship.
Lacuni are “panther-men” with the same hierarchy system as the panther like Saberon in WoW.
Lilith is summoned in a room that looks exactly like the eye of Sargeras’s Sword.
Doomgaurds, Felgaurds, Nathrezim, Imps, Succubus, etc… all over Diablo and WoW with only the mildest graphical differences.
They both follow the general overture of the Sumerian creation story going so far as to each display a nearly exact breakdown of real world mythological dissemination and divisions from that point forward throughout time.
Zultan Khule’s place looks EXACTLY like a particular BFA area…
The runes on Khule’s arcane constructs are identical to skinne if the Runesmith/Jailors Runes.
The full list if congruencies would take hours if not days to type up so I’ll stop there but… seriously. How can people still deny this?
Maybe we could argue they aren’t overlapping timelines but that’s about it… though in truth I am pretty sure their timelines overlap precisely and they are the exact same story with the details, names, and lesser events representing largely unconsequential symantics. Diablo just seems to focus on the broad story whereas WoW gets into the nooks and crannies, so to speak.
Infact… /dons tinfoil hat… so many games, movies, comics, and other media follow this same real world mythological arch that I am convinced that all media creators are either A: In cahoots and trying their damndest to tell a very particular story about our universe or B: our universe’s “mythological” story is so ingrained into people due to its neverending cyclical nature that we can’t help but keep telling the same story over and over.