Would you rather have multiple new specs or 1 new class?

Make Augmentation into a pure tank.

Give Shaman ability to tank. We have 3 plate tanks, 3 leather tanks, 0 mail tanks wtf.

Give Warlocks the ability to tank via Demo.

So now you have 3 plate, 3 leather, 2 mail and 1 cloth tank.

Give DH a scythe-wielding short-range, high mobility DPS 3rd spec.

Call it a day.

I beg you, Blizz.

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It works in other games because supports actually have something to do in other games.

You’re right in that WoW has been built around the trinity which means that most of the actually healthy things that Supports can do are already done by the other roles (especially Tanks and Healers).

WoW is also a very DPS orientated game. You do more DPS and EVERYTHING becomes easier. Mobs die faster so they do less damage, there’s less mechanics to deal with so there’s less healing to do and so on.

This basically means the only way you can design a Support in WoW to be somewhat different and still valuable is for them to be a force multiplier, which are universally terrible for balance regardless of what game they’re in.

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This will happen when the Horde get ogres, Alliance get high elves (as in by that name) and Worgen get tails.

I give Blizzard props for trying something new, it’s just sad it didn’t work out well in the end.

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aka never. /cry

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It was ambitious, but if they had have thought it through, there was really no other way that it could have gone.

The “support” playstyle is predominantly popular in low/mid tier level play, but the only real way to balance a support is that they’re bad unless you’re an incredibly skilled/coordinated group.

This means the low/mid tier players can’t really play support (because it’ll never be meta) and the high tier players HAVE to play it because buffing your tanks, healers and providing big damage boosts to coordinated groups at specific times is too good not to take at high end play.

It just fundamentally doesn’t work. Better to take it behind the shed and work it into something usable.

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I’d take a rogue RPDS spec. Since you know…the code is there. Has been. its just not very good code.

Leveling bow and rifle in the old days is not the most fun thing in the world. But when rng is giving no thrown weapons, you work with what you get for stat sticks. And ranged weapon as needed.

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Its kind of silly to name dps classes and say I wish they could do somthing other than dps. I mean, play a warrior, pally, priest, monk, shaman, evoker, DK and/or/if whatever else I forgot to mention.

Its like eating a burrito and saying I wish burritos didn’t taste like Mexican food all the time. If burritos could also be italian’y somtimes, like stuffing 'em with pasta suace ravoli and suasage, I would enjoy them much more.

Maybe it sounds okay in your head, but to the rest of us that aint a freaking burrito, rather, its a freak of nature and that only you want. That came off a little mean sounding, and I don’t want to be rude. If I didn’t value your opinion I wouldn’t of posted at all. I understand why you feel how you do, but I don’t think extending the roles of the pure DPS classes will be benificial. It would take a lot of work to balance the game when doing something like that, and the reward just wouldn’t be worth it, because if you wana play a healer u can just play a priest pally druid, shaman, or whatever. The effort would be better spent improving the aesthetics (graphics, char customization) or adding a new race and/or class.

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That is an absolutely asinine comparison, and in no way makes any sense at all.

You listed off classes explicitly with multiple avenues of gameplay.

If you want an analogy: Playing a “Pure” DPS is like going to a buffet, paying the same price as everyone else, and only being allowed to eat the gummy bears while everyone else has full access to the buffet that you paid equal to access.

Pure DPS made sense when they did more damage than everyone else. Now they’re suboptimal choices to play because they can only perform damage roles - whereas every other class in the game can be something else if their preferred role is weak at that point. You HAVE to play an alt/other character if you want to perform a role other than DPS at any point for any reason.

while simultaneously providing suboptimal DPS.

Oh I was just putting in my thoughts.

I don’t do any group content that can’t be done with just myself and my wife.

I refuse to subject myself to the toxicity of anyone. Even chat is turned off.

I used to do all that, from classic until MoP. But when I returned 3 weeks or so ago, I ran face first into bullsh*t. I’m not here for the raids and dungeons. That’s an after thought.

Either new specs like you said would be really fun, ORRRRR hear me out here…

Anyone ever play that old MMO Runes of Magic? was a failed pay to win wow clone. ONE great thing it did though was it had a really really fun dual class system. What would we think if for just either one season or for one xpac, WoW took on dual class like that??? could be a fun new change to make things really interesting again and give us something new, then they could go back to solo classes afterwards

Please don’t.

I’d much prefer a new class, but only if it’s Tinker or maybe Necromancer(absolutely none of that lame bard garbage). Tinker’s got more to work with and less mechanical overlap with existing classes(Demonology is basically what I’d imagine a Necro’s classic minion army spec to play like). Gnomes/Goblins are the only core races missing their primary lore class, and if the handling of evoker is anything to go by, any more original concepts by nu-blizzard will either suck or be massive wastes of potential.

Otherwise, new specs would be better. Tank specs for shaman and evoker(just repurpose Aug already, black dragonflight spec is clearly a tank thematic), glaive throwing spellbreaker/warden DH, something with bow for rogue, etc.

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more hero specs for existing class
more hhero classes too

I always wanted a Bard class, and not a meme version. I main Hunting Horn in Monster Hunter and the idea of different attacks giving you different notes to play certain songs would work well in WoW.

I also really enjoy them in FFXIV, but the idea could be fleshed out to be more than solely a music player. Perhaps an entertainer class with specs Bard as DPS/Support, Dancer Tank, and maybe Prestidigitation as Heals. Thats just off the top of my head.

I’d really like a class that isnt too heavily flavored one way or the other. DK, Monk, DH and Evoker are all akin to eating too much of a certain flavor and it just lingering in your mouth for too long. I’d like a class fantasy thats a little more down to earth… or azeroth.

I agree that Tinker should wear plate armor and Witch Doctor should wear cloth armor. However, I disagree with Necromancer wearing mail; they should also use cloth, as all Necromancers in the game wear robes.

Why not multiple new classes? Why limit content?

To be perfectly honest, I don’t actually disagree with you on that… Necromancer should be a cloth class… the reason I put it as mail though was to balance all armor types to 4 classes each… and out of those 3 only Necro and Tinker made any sense as a mail class, and only Tinker made sense as a plate class…

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I don’t believe every armor type should have the same number of classes. I’d prefer the classes to feel purposeful and fitting for each armor type. Necromancers should have robes for sure! Witch Doctor should definitely also be cloth.

I suppose it depends on the classes getting new specs. If I play those classes, then sure, new specs are great. If I don’t play those classes, then it doesn’t benefit me, so a new class would be better since it might be something I might actually play.

If we’re doing new specs I think it would have to be all or none. You can’t just give 4 classes a new spec every 2 years and expect everyone that’s not those classes to be fine with it.

If we’re specifically talking about the classes and new specs you listed though, sure, why not? I play two of the four classes. One is my main, and the other is a secondary alt.

As for the specs listed themselves, I think they’re fine. A melee mage would be pretty awesome. It reminds me of that one dude from the Witcher tv show. The dude witch who kept fighting and manifesting his own swords. Using magic to augment your physical combat is pretty neat.

DH definitely need a new spec. People have wanted a ranged caster type spec, but I think that would take even more away from the Locks. I think a medium ranged warglaive spec would work though. Maybe using something akin to Kratos’ chaos blades, but with warglaives and fel magic. You could even work in some instant cast spells. It would be another physical ranged class to match the hunter.

Shaman tank… Everyone wants one at this point. (Everyone except the contrarians on the forums) There’s been so much said on this topic that adding to it here is moot.

DK healer isn’t unprecedented. There’s precedence for it in the lore with blood troll magic. Locks also use health funnel, and Blood DK’s literally steal blood from their enemy, enchant it with rune magic and use it to heal themselves. There’s nothing saying they couldn’t use it to heal others. Likewise they could have unholy spells that “Chase off death”, and use frost to offer ice shields/armour.

However, I think a more suitable plate spec would be a ranged holy caster for Pallies. I know priests have been asking for this for a long time now. They want a dps holy caster spec. But honestly, I think both Locks and Mages could use more love in the spec department than priests. There’s so much more you can do with those two classes. And giving it to the Pally is the next best thing. It would be a plate caster and a holy light dps. Win win.

But otherwise, no, we shouldn’t give a small handful of classes a new spec while ignoring the others. You’d also have to wait 3 expansions in order to get another new spec. (Should they continue the trend) Would you want to go 6 years without anything new? I wouldn’t.