Would you play Plunderstorm if it came back?

Maybe.

I would like these changes if it were to go live again:

  • Plunderstorm is very much a non-equal-standing, imbalanced PVP mode. That’s not always a bad thing, but I’m just throwing that out there so I can expound upon it:
    • The player levels too much of a player-power gap. If the levels were chopped out, this fixes the majority of the problem I have with the gameplay of the mode itself.
    • There’s too much RNG with item acquisition. This may be fun to some, and there is some interest/skill in having to rely on what you pickup, whether from mobs, chests, or people; however, random item drop locations isn’t fun for competition in my opinion. If items/skills have fixed spawn locations (would have to be multiple locations for each item because of sheer map size and the shrinking play area) then map-control becomes a serious and very important skill, especially if they made it so that you can keep picking up the skills you already have past their max level just to keep someone from grabbing the drop off the battlefield. Having dedicated spawn points for each item/skill also keeps RNG from being such an annoyance. Since you drop in, you are on fairly-equal footing to get to the first item you would want in the match if there were dedicated spawn locations for each item.

Those are really the only two issues I have with regards to uneven player power distribution in Plunderstorm, and the more important one, IMO, is to remove the player levels (I didn’t mention them above, but I think item ranks seem okay enough).

I have one other thing I think would make it the mode more fun.

  • The storm needs to close in a lot faster. A lot of time in the first few minutes, you go too long without seeing another person to engage. Shrink the play area faster.

Also, if Plunderstorm returned as a separate event like this first time, then in my opinion they should separate oceanic players to their own server. Not being able to hit someone because they are experiencing high latency is just not fun for any player.

And, since WoW add-ons like ConsolePort were not available, if Plunderstorm returns as a separate game-mode like it originally was, the overall Blizzard accessibility team needs to have a much bigger hand in testing the mode versus what obviously seemed to have zero accessibility testing with game controllers because much of it was straight-up broken in Plunderstorm. Because my left hand get really hurting at times and both can get fatigued, in retail and Classic WoW, I’ve been jumping between keyboard+mouse and using a controller using the ConsolePort add-on. I started doing that last year because of the tendinitis I was having an issue with on my right shoulder, but I found it helped out a lot when my hands were not cooperative too. So, I’ve kept it up. I can’t play very well with the controller, but I can play to a degree (sorry if you are on the other end of my bg healing, since healing is the hardest for me with the controller besides some flying issues). Plunderstorm looks like it’s near perfect for playing on a controller, right? 5 actions, regular attack, drink, jump, interact, map, menu, etc. It’s quite cut down…but, oh whew, they needed someone to actually test controller support. Now, I don’t use WoW with a controller WITHOUT using ConsolePort, so maybe it’s just as half-baked, but it’s just a bad job. Sorry, the accessibility team should not be happy with what was released. Not just intuitive with lots of lacking options that you need for a good controller experience, but a straight-up bunch of bugs. There are threads and posts including a few from me around about these issues, but not many people care. This is not an issue that faces most of the community nor is it negative versus the actual gameplay; however, it’s certainly an issue with the mode overall. If Plunderstorm was added as an actual WoW PVP mode in-game and add-ons were supported, then this problem can be remedied by add-on developers if Blizz doesn’t want to put forth the effort.


That’s if Plunderstorm were to return with the same Plunderstorm-specfic style of game as it was this first time. However, theoretically, if the gist of the mode were to be brought forward into WoW PVP itself, I think I would prefer either our normal classes as they are or a cut down template with just 4 action abilities and a movement skill. Cut out the NPCs, increase the player count to 150 like 6.0.3 Ashran, and, like I mentioned, speed up the shrink. Instead of the random items/spell drops like Plunderstorm, switch in your standard BG buffs and the Warsong Scramble brawl pickups. Also, for good measure, don’t have the storm kill players, have it punt them to the center of the battlefield so they have to fight. Again, this last paragraph is if there was a BR or epic last-person-standing mode added to wow based on Plunderstorm, not changes for Plunderstorm itself as it was made for the event.

i didnt care for it and now the PVP renown set from plunderstorm is somehow tagged PVE and now my full gold list of collection pve sets is ruined cause plunderlord set is not collected

if its going away do it like the elite sets

actually i just checked and its gone from collections. thanks blizz

I’d rather see new takes on games.

We have plants vs zombies
Battle Royale
We have starfox with dragons.
We had ghost recon Suramar edition.
We had walking simulator in classic.
We had Flappy bird in Hell.
Snail races and Dig Dug in Zaralek.
Bejeweled in Naz.
Impossible puzzle in Zerith Mortis.
We had concentration cards in BFA.
We had sonic the manasaber hog in Legion. Crazy wheelbarrow in Revendreth.
Dance Dance Darkmoon Revolution.
SIMS farming in Pandaria.
Morrowind in Zangarmarsh.
Jousting simulator in Wrath.
Tamagotchi Turtle saving in BFA.
Subnautica Vashjir edition.

Now we need something like:

Manic Mansion
Dunk Hunt
Solar Jetman
Track and Field
Marble Madness

:ocean: :dragon: :ocean: :dragon:

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UT99 logoUT Instagib?

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Doh! Yes UT2004 ultra kill kill kill

:dragon: :ocean: :dragon: :ocean:

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Pretty much the same for me.

Same! But for me it’s “fashion over function!” haha.

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I didn’t have the time or attention span to keep grinding to 40. I got to like, level 3.

I don’t roleplay as pirate so I didn’t see the need for most of the transmog.

Yeah of course. Plunderstorm was really good and well made for what it was. I think it could use a few fixes but also preferred it would not have the optional side quest

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God no. I just wanted bird and some of the mog. Would never touch that again, even if the reward was awesome.

It was fun.

I would play it if it came back.

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What about Shantae?

I think we should get some form of legally distinct Shantae.

It should go like this: You play as a Blood Elf Druid wearing bikini armor, and when you want to shapeshift you start dancing. Then you go left or right, jump, and attack things with your long ponytail :smiley:

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Yes. It was extremely fun! I was at 800k plunder but couldn’t commit to the million because of RL things :sob:

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Blizz should release it with no cosmetic rewards so we can really see how popular it is. Spoilers… it would be a ghost town.

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Didn’t play it this time…

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such a weird take.
removing rewards will plummet 99% of WoW content. like I’m supposed to believe you guys are rep grinding for the fun of it.
hell, some of the most popular games run on reward systems, even if it has nothing to do with it. if it wasnt for hats in tf2 or skins in csgo those games would have long been footnotes in wiki articles as opposed to super popular entities they would have become.

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Nope. And I don’t care what cosmetic they put in it as a tease. However, if enough people really did like it, I don’t mind them bringing it back for them.

But, none of my ( heavily PVP oriented) friends and family even wanted to come back and try it. I’m guessing that Blizzard will have to do better ( something fresh and innovative) than Plunderstorm if they actually want to win back the old PVP crowd.

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No thank you, it was extremely unfun. I hated the RNG of finding powers. I didn’t even get all the rewards because it was hard to force myself to play it.

full disclosure: I don’t like Battle Royals as is, I’ve tried a lot of them and none of them did it for me. So it very well could be just the format isn’t for me, and people who love the format loved it and will play it again.

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If Blizz wants to give Plunderstorm rewards, have the rewards be for it only, not tied to WoW, and see how many people play it. Bribing WoW players to play a completely different game with rewards for WoW just makes me wonder if it’s popularity was only propped up by the rewards for WoW.

It can come back but again, give it its own reward structure and see how popular it is.

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M+ rewards stop at 10, but people are already running 16’s. Raiders keep logging in to raid well after they have all their gear. Most end game content in WoW is played because people enjoy it. Most of the Plunderstorm players abandoned it after they had the transmog. If Blizz released it as its own thing like hearthstone we would see just how many people actually enjoyed it.

nope not interested.