speaking of. Yikes I need to go tinker like right now. ![]()
I’d sorta agree with the other three, but Vulpera? They aren’t particularly known for having tinkering/engineering prowess at all, and especially not to the point they’d have it as an option before other races that make more sense due to at least some precedent such as humans, dwarves, blackrock mag’har, draenei, even blood elves…
I try out every class to see if I enjoy its theme and gameplay. Even one that would be added after one of the most intolerable sub-communities spent years begging for it.
But it shouldn’t be this because this is how you kill a class’s popularity before it’s even out. A class limited to short races is not going to be popular, in the same way that evoker is available to only one race and is the least popular class in the game, and there are more, a lot more people asking for race/class restrictions to be removed completely than there are people who want a future class to be hard limited to four races.
Vulpera always come up during tinker talks. It’s because the Alliance has both gnomes and mechagnomes and the Horde only has goblins, so people lump in vulpera to even things out, despite vulpera not being an advanced race on par with the other three and living out in the wilderness instead of in the comfort of a place like Gnomeregan, Mechagon, Kezan, or Undermine. Not like the need for parity matters anymore, because the Alliance is getting a second race that can be DHs while its Horde counterpart (nightborne) gets nothing.
With gnomes, goblins, and mechagnomes, their affinity for machinery should be obvious in the ways they’re depicted: they live in the aforementioned advanced cities, their machines all have pretty clear unique aesthetics, they have gadget-related racial abilities, and their racial mounts are vehicles instead of living animals. More recently, there’s a part in Cinderbrew Meadery where these races can use a flamethrower that otherwise requires Khaz Algar engineering. Vulpera don’t have any of that. They don’t have their own signature machines, they ride hyenas and travel in wooden wagons. Some will say that they’re good at scavenging, but that has nothing to do with tinkering and isn’t on par with designing and building death rays and flying robots.
And the obsession with vulpera tinkers is always to the detriment of races that actually are technologically gifted, like these, Lightforged, Dark Irons, and earthen. The reason for excluding anything taller than a dwarf is usually some nonsense about taller races being too big to fit in the mech suit that tinker proponents insist should be part of its toolset, but which others have said would take up so much space that it would be impractical from a gameplay standpoint regardless of who’s piloting it.
After the push for tinkers in 11.1, 11.1.5, and 12.0 went nowhere, they’ve gone back to hoping that it will come in TLT, but an expansion focused on Titans is more likely to add a class wielding Titan tech, not one employing gnome and goblin machines. The former would allow for every race to access it and be far less of a strain on the art team, as well.
Their recruitment quest is about them being ready to do anything to be usefull. It wouldn’t be suprising to learn that they mastered engineering really fast since becoming allied with goblin.
Plus they really need a identity because right now they dont have anything so tinker would be a good start.
anyone can learn to be a tinker. Blood Elves and Draenei, and Orcs, and Dwarves all have their equivalent.
Dwarf can 100% do it. Draenei, blood elf and nightborn can only do it if you include any magic feed mechanic. Orc have never really build anything by themself. They are only using goblin tech.
My reasoning is… (and feel free to disagree), it makes sense for Tinker to be exclusive to Goblin and Gnome (the original W3 Tinker was goblin, but gotta be fair to Alli here). Blizzard has always tied them together going back to Vanilla as sort of a counterpart to the other.
But it would be strange if Gnomes had it and Mechagnomes did not. So for the sake of parity, I include Vulpera in there. And what do all these races have in common? they’re all small/agile and intelligent. Which is sort of what Tinker is…
Interestingly, the latest hearthstone xpac has a future/alternate version of Geblin utilizing holy magic to power his technology. Further infusing magic and tech, especially curious to see gnomes and magi-tech coming together.
I mean, I have several goblin and gnome characters. Nobody cares about Earthen or Mechagnome…
Maybe they could start as those 4 races and Blizzard can see how receptive people are to them.
Okay, this is totally valid and could be a reason to not include Vulpera.
But then you’d get a disparity, which is by the way what we’re going to see playout in Midnight with 2 Alliance races getting DH while only 1 Horde race getting DH (so we’ll see how that goes).
I just think it would help expand the race eligibility a little bit for a potential Tinker class.
Vulpera ‘tinker’ with things, no? lol
point is, they’re all small, so they kinda fit into that mold. But totally valid what you’re saying from a lore perspective it wouldn’t make a lot of sense for Vulpera to be Tinkers.
Tinkers don’t need to build the tech, they need to be able to use the tech. Engineers build the tech.
Hell yes. It would be the first class added after launch I would want to play.
I already am one, I have been doing engineering since the game started.
Seem kind of unintersting to me as it just make you a pilot with no need for real talent. It would just make us gallywix. Tinker to me are also the genius behind their own technologie. They build their own stuff and repair/ upgrade them for their own need. Other wise it clearly make them the weakest class as they rely on someone else for their power.
The different is kind of like between iron man and war machine. One is the super genius with the cool suit while the other is just a soldier who pilote a suit made by the previous one. No need to say with one is more interresting and popular.
Some of us do enjoy the concept of characters who are very skilled but not innately superhuman.
There are three classes that aren’t principally magic: Rogue, Warrior, and Hunter.
Rogue is unpopular despite having become more openly supernatural for Subtlety, but Warrior is reasonably popular, and Hunter is very popular and has 1 or more buddies at all times. I suspect Rogue’s unpopularity has more to do with its reputation for being a technically demanding class than power sources.
Ever heard of a warrior?
also there is nothing stopping you from being both.
You mean the super strong and trained warrior? I am not sure that warrior in wow, at least those capable of fighting monster and demon, are really what we can call normal and not talented.
If there was a healing spec and I could be a Tauren, I’d give it a go. I kind of like my evoker, but being a human kills it for me
Yes, and they better have a golem pet and mech.
Yes. It’s probably the only remaining archetype that isn’t a class yet.
Also saying that we already have a Tinker because of professions is a pretty dumb argument. Professions aren’t classes, and none of the Tinker’s abilities exist in the professions.
Tinker fan since WC3, and I don’t care what race it is; if they can all be engineers, they can all be tinkers. There’s mechanically gifted people in any group, even the tauren and night elves. Heck there’s some smart ogres out there.