i was on a 5:1 alliance v horde server so pretty much, WG was off limits except at around 2 in the morning when we would sneak in a win for vault runs. ever been singly GY camped by around 200 people? i was.
classic wg was much better but they are going on with cata so i won’t be playing that version ever again lol.
I wanted to play on a largely gapped server for world pvp reasons but due to my experiences with sharding or phasing or whatever and being unable to even reliably duel my friends outside orgrimmar I didn’t spend money on the transfer. Can I ask how the wpvp was on a server like that?
My server was Alliance dominated as well, but Horde strength gradually declined throughout Wrath.
Usually they would break the last wall into the courtyard and that’s where the massive choke would happen. They would also sometimes win O matches.
Eventually we started farming them at BT and then the last phase where we’d farm them right at the default spawn. Once it got as far as just showing up at their spawn, that’s when I decided it was stupid.
way back in vanilla so no sharding what so ever. i was on cenarius for around 10 years which is 99% alliance now lol. wpvp was nuts: always out numbered and past 10pm there was more alliance in org than horde. still had epic xroad/ss v tm/org fights on a pve server none the less. good times.
Ahh. I started on Balnazzar but I have no idea what their population distribution was in vanilla. by the time wintergrasp came out in wotlk I was on Auchindoun & the divide was like 50:50 or so. I miss no-sharding servers. It was nice knowing who was who & likely to be pinging what town.
I suspect sharding is why world defense finally went down
Pretty much what I always thought about Cyrodil (ESO world pvp). Such an amazing zone with all kinds of places to have incredible fights, but with a very primitive and clunky combat system.
people have now had plenty time practicing the arathi map layout, it could make for a more interesting AV if they place powerups (npc spawns etc.) properly and turn it into classic style av.
I proposed this a long time ago. A 10v10 scenario. With some tunnels underground and maybe some kind of siege. We don’t need any more epics. They can’t make good epics.
Would need to be designed such that attack and defense have equal advantages/disadvantages - that’s probably the hardest part. I wouldn’t want to play something like this where it’s kind of like getting into a losing WG offense.
The idea made me think a bit of Cyrodiil in ESO which I found pretty fun, at least during its early days when lots of people were playing. But the keeps in Cyrodiil were still too simple overall.
I played DAOC as Wrap the Lurikeen. DAOC only had Emain Walls, but it was helluva fun bombing everyone going through the door and camping on the 2nd floor. I wonder where Phos is now.
Huh? DAOC had castles and keeps that could be defended and assaulted and taken over. It even had a webpage showing with realms/guilds held which keeps.
The keeps had places where stealth could climb up the wall and get inside to harass defenders. There was siege to break the doors down, etc, etc. IF you killed the keep’s NPC Lord, then you took the keep for your guild and realm.
The very first Relic taken on my Server was Hibernia and I was up for 12 hours helping then we ran it down through Hibernia to show it off lol. Another memorable event was I defended the mid 30 BG Castle by myself as a Ranger against 1.5 group of Midgards
I really miss that game, maybe I should resub for Nostalgia sake
Yeah, I played that game quite a lot too. Way before I started recording gameplay, so no nostalgia footage for me to look at. Probably for the best, because if you look at old DAOC footage now it is kind of painful how bad the graphics and animations are by today’s standards.