Would Roll the Bones being an append operation instead of a full overwrite be better?

Considering I’m actually doing the damage sims are stating I should be, or better damage than them at times, while those sims are wildly inaccurate due to assuming 100% buff uptimes and zero proc deficits…

Plus, keeping up with Fatebound’s “much better dps” while playing trickster, without the fist weapon that’s a large chunk of our damage profile… and out damaging you on every fight.

Yeah, lemme know when you get good and can get anywhere near me on that paladin, muchless the class you keep coming to speak on, mid-tier parse boy. Your damage ceiling far exceeds mine.

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Removing RTB would improve Outlaw immensely but I think they take it off the GCD first.

:surfing_man: :surfing_woman:

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Half our problem, as we’ve been saying for months, is that the 4 set bonus we had for half of the last expansion was basically helping pad out a lot of these issues by working in tandem with CTO to give us a good amount of buff uptime.

The fact that loaded dice wasn’t made baseline and replaced with that tier set bonus is beyond me. It was an easy win with the players. And an obvious QoL fix.

Add RTB to the off GCD list so I can just do my rotation without dealing with it breaking the flow, plus the change in the talents, and I’ll happily suffer its existence for the time being.

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You really shouldn’t be gloating about parses when your average parse is 71 in heroic and a straight grey log In Mythic. We’re both on the same level except you’re playing more frequently And still have an average of blue. Congrats you can play outlaw decently

Parse measuring aside, still doesn’t change the fact that most of the people here blame rtb “rng” for their shortcomings.

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I’ve been saying this for a bit. RTB has a lot of talents propping it up to make it less terrible and more predictable. Arguably it’s not made more powerful and inarguably it’s not made more “fun.” At some point you have to ask yourself… what are we doing here?

RTB and its talents are a bit like deliberately tying one hand behind your back, but also giving yourself a knife in your other hand. So with a little work, you have a fair chance of freeing your handicapped arm PLUS you have a knife, so, yeah, cool.

Unlike talents that improve an ability like Wake of Ashes by, say, making it less AOE and more single-target focused, or tying some other damage buff to when you use Wake of Ashes… those are pretty straightforward improvements or at least they’re gameplay changes. You press a button, it does decent damage with a neat effect. Every time you push that button it does that thing. You take a talent that changes it to do more damage, every time. You take another talent that makes it do even more damage differently (more AOE, less AOE, add a DoT, whatever), every time. Etc.

RTB’s buffs are centered around “make bad rolls slightly less bad, more often” and “make those rare good rolls last longer.” The problem is you still have bad rolls AND you need a mod to accurately track rolls in general.

RTB could remain if, say, its effects became steady damage buffs simply with cosmetic differences, if randomness is really something the developers want to keep. And, theming is fun. Rolling dice as an outlaw-y gambler type, I get it. I like the idea overall.

Or, if RTB actually changed how the class played briefly… that might be interesting. But that’s also another can of worms.

But as it is right now… you have very rare moments of truly awesome and otherwise you have bad rolls that get improved slightly by CTO. Or, SOH and LD try to give you a decent roll from the jump. CTO’s buffs wax and wane but given how often you press the buttons involved, the buffs granted could have decent uptime… and if the gods are lucky, you achieve an equilibrium where all the RTB buffs are either up, or they’re just around the corner with the next SS/Ambush/Dispatch. Maybe. Possibly.

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That’s a long essay to say nothing of value

You’re not following the conversation as well as you think you are.

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I have to say this thread may be more entertaining than the actual game! Funny how divisive Outlaw has become

There’s a solid reason they sit on my ignore list, and have for ages now. The fact they think ilvl adjusted parses are useful for anything beyond low ilvl comparisons is pretty much the only thing I needed to know about how they operate.

They’re someone using disingenuous information to bolster their arguments without understanding how externals and raid-stacking works for top end parses, and how much of a difference Trickster is damage wise with its ceiling.

The first person on the list to use trickster on Nexus Princess was 100k damage ahead of me number 2 was 10k. I am literally the #3 person on the list for that fight using Trickster. Same for Ulg and Bloodbound, and #4 for Rasha’nan.

Do I have room for improvement? Absolutely. Am I the best player? Absolutely not. Do I have a clue what I’m talking about? Considering I just spent 3 days digging into how the class functions and writing a whole thesis on how to play it that I am working on making a video for, I’d say I have a good grasp on it.

They’re on the wrong forums criticizing people and speaking on a spec they just aren’t playing. So, in the ignore bin they stay, since they aren’t worth having a serious conversation with.

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gloating about top parses on heroic is also a meme, when your average is blue and you have grey log in one mythic encounter and didnt even touch mythic raiding in previous expansion. i dont see where your getting this high horse from cause its definitely not warranted or earned lol

True but I think the low hanging fruit is RTB off the GCD and also making Loaded Dice baseline.

The only person defending RTB is a Paladin. Enough said IMVHO!

:surfing_woman: :surfing_man:

Genuinely brain damaged here, because you actually don’t understand how stupid you sound referencing ilvl adjusted stats. Average parse is purple when adjusted against all actual players of the spec, with one green as I have yet to log a second kill on Ansurek. Dunning kreuger is calling.

Again, just flagrantly false because you can’t seem to click a button to actually check. Continue to kill any shred of believability as anything but a low IQ troll, it’s entertaining.

I killed 2 bosses on the first and third season, and 3 during awakened raids just to kill time. Not a CE raider, never claimed to be one, as I don’t feel like being screamed at for 12 hours a week.

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Honestly, I’d even just take Loaded dice being baseline. It’s been so integral to the kit for multiple expansions, and they’ve tuned things around its existence for so long, that I have zero clue why they’ve not done it, beyond just not having a clue what they want to do in the first place.

One spending their time arguing against people in the forums with some weird contrarian attitude. Instead of being productive, the only thing they ever do is comment on why people are wrong. Haven’t once seen a valid counter argument with a valid alternative that would be a positive change. Just constant attacks and complaints from them.

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