No they have a point.
no one wants to be in naxx for a long time period and bringing in multiple ppl with random issues can make naxx longer…
Its just going to get worst as the expansion goes.
No they have a point.
no one wants to be in naxx for a long time period and bringing in multiple ppl with random issues can make naxx longer…
Its just going to get worst as the expansion goes.
Thank you again for your keen insights, I really do appreciate you taking time from what I’m sure is a busy schedule to make such compelling arguments. Because clearly I have been asking for every WoW player to have access to the raid or dungeon group of their choosing with no expectations or responsibility.
Also kudos on working the word ‘entitled’ in 3 times in such a short post.
I mean, I guess it kind of does. But why would you want to have people in your raids who don’t want to be there? Who are struggling to clear that time every week? All LFR does is remove people from your group who don’t really want to be there.
I’m going to keep looking for the blue post.
I remember it being advertised that way as well, but I distinctly remember a blue post, it might have been Ghostcrawler, that admitted wanting more players to see the content as another primary reason. It stuck in my mind so well because it explained why they felt fine with reusing Naxx in Wrath. Pretty much nobody saw it the first time around, and that was a constant thing with the higher tier raids. Only a small percentage of players would even step foot in them. Let alone actually finish them.
What he said about LFR was what blizzard said.
It was phrased as a tourist/sightseeing mode.
Nevertheless, they screwed up on some items in LFR that ended up replacing trinkets from heroic raids in the previous tier. While at the same time had to spend part of their budget making different difficulty modes.
In a way, I feel like it was a white lie to excuse their lack of end game for the casual ppl.
We are just gonna have to agree to disagree on this. Without LFR players that are anti social or just don’t want to commit to guilds for whatever reason are forced to pug and this is a whole scene that is beneficial to the entire server. The most obvious benefit is for guild members to level alts for groups.
Just so we are on the same page I’m saying it was not about finances but about players complaining. I could be wrong so if you could find it, it would be appreciated ![]()
They went buck wild in cata to open the doors for casuals more; LFR and they made 10/25 man raids have the same loot table. But my opinion is that they are working harder now to roll back a lot of those design decisions a decade later because they have alienated the type 1 players in your earlier post.
Every other MMO has a form of ‘gatekeeping’, they just don’t go nearly as far breaking their back to try to cater to all players, they just leave it to the players to figure out how to do the content. I can’t think of many team sports that are any different in real life either, the better player is always picked first, yet we continue to pound our heads on the idea that everyone in the game deserves entry regardless like this thread has illustrated.
RDF fixes so much…
Yeah? Get’s OP a raid? Next complaint when RDF comes in is that dps queues take 30 minutes just like retail.
Gets more people prepared for said raids. Taking forever to get groups now. At least there would be an option to play the content, for the game time we pay for.
Are you a dps? Are you a dps that can hybrid?
You need to be the token healer/tank or find a friend that is the token healer/tank, 99% of your problems will go away then.
This is fair criticism. So how about this…I’ll stop calling you a sweatlord and you stop calling me a scrub…or to git gud (or going way back, L2P) or mocking my gear in chat or talking to me like a dog in discord.
Keep your precious gates but when you turn me away, do it with a short, polite “No thanks”. And if I have the audacity to ask why, tell me why…be honest but do it politely and without mocking or arrogance. Obviously if I act like an a$$ at any point, anything goes.
Deal? Cool. I look forward to this brave new age of casuals and sweaties living in peace and harmony.
I mean, you’d be like the top 5% of raid applicants if you actually whispered first and said something coherent to get an invite, I’d overlook about 100 gear score for ability to converse.
9/10 it’s spam request to join, spam DK DK DK or Rogue Rogue Rogue in whispers
Gatekeeping at the developer level is fine most of the time. But this player-driven garbage is drivel.
Even as a casual I support the idea that the very highest-end, elite raiding should be tuned to allow only about 15% to participate with any real chance to succeed (is retail like that?). There should be raids tuned for basically everyone (kinda like now) but the highest tier I really believe should not be attainable by most until the next xpac. I can’t find much support for that though.
Another doom post about wotlk from a fresh alt toon? I’m getting bored.
/ignore
Honestly, gear is an irrelevant metric. The only thing that matters is if you know how to press your buttons and not get killed by the 2 mechanics that every boss has. I have been fully clearing 25 man for a while now, and I can tell you that the amount of people with 4k GS that haven’t a clue what to do is really staggering. I don’t use GS as a gatekeeping mechanism, but I’m 100% looking at your logs to see if you’re a potato or not.
Yes, but it’s kind of apples and oranges comparing retail mega chad sweatlords to classic mega chad sweatlords. The retail ones have teams of people coding addons and worse artificial barriers in my opinion than classic does for casual or semi-casual players, retail just has so much crap to do to be decent, whereas classic just requires time, you put time in to raid once a week and you’ll slowly get juiced. The mega chad sweatlords of classic are the ones living on ptr, maintaining multiple alts, buying bis items, and spending a crap ton of time split pushing, but it’s really mostly a time deal than it is having to be a professional guild like retail if that makes sense.
To your point about the raid levels, I think ulduar did a really good job at setting an interesting way of normal and harder raiding apart with the boss specific hard modes, I don’t understand why the hit the easy button with hardcore instead of keeping the theme. Then ToGC and ICC obviously split the difficulty laying through 10m/25m/h-10m/h-25m. But on that topic, 10 mans are a legitimate option to get ready for 25 man, no reason people lacking GS can’t go into a 10 man group to do stuff, or even form one.
Its you that is missing the point. If I can get naxx done in 2 hours rather than 3 or more Im going with the 2 hour one.
In my opinion the difference really boils down to “Are you good? vs Do you have the time?” Retail is absolutely a harder game from an execution standpoint, whereas “being good” at classic wow is entirely based around devoting time.
“Being good” indeed. I am sure you need to devote a lot more time in retail to clear the hard mode raids compared to any Classic raid, so it’s not even about time investment. These people simply don’t want to work to get to the end game, which is weird because Wrath is by far the easiest version of Classic to get to max level.
I mean I would frame it this way. There is genuine progression on Retail. You can work for a week or two on a single boss because of it’s complexity and learning curve. That doesn’t exist in Classic. There is no progression on a boss like Saph or KT. It 100% comes down to “Just kill the boss.”