lol the only reason it exists is to keep players playing THEIR game… It’s a competitive market after all and blizzard operates it a capitalist environment.
Obviously the best thing for the general gamer would be to have every single thing open and available to the playerbase since more content is healthy in almost any discussion and to not be released in “patches” but Blizzard has quarters to meet, and subs to secure.
I agree for the most part the problem is nothing stops people from playing the game but themselves is my point. If you don’t have the time then you should accept that this game in its entirety might not fit your circumstances. There is still ALOT of content at the tips of their fingertips they can do. Although, i do believe the content releases are far to fast for the general gamer and this is where i think the biggest issue is. They need to slow down the releases but have system like rdf for only normal dungeons to entice staying playing instead of raid logging working on alts.
Your server is not a community… nobody cares about you… your real life community doesn’t matter, they don’t care about you… wtf is all this muh community bs…
Dungeons don’t matter… we’re literally on here trying to tell blizzard to stop listening to people like you because it makes no sense to even talk about removing a feature that is 100% convenience with 0 impact on the game… why because Dungeons do not matter… running to a dungeon does not matter… grouping with a random from my server or your server does not matter… its a dungeon… you literally stop running them after you get your initial things from them… why make it playing alts feel like another job… crazy to me.
Then why do you want rdf if it gives you “easier access” to do dungeons. If they dont matter you shouldnt care.
It clearly has impact if the lack of rdf has people exited and or angry.
It has multiple negative impacts and some positive, namely convenience. To say it has 0 negative impact is chosing to outright ignore what it lost from having a system like rdf.
How do you feel about Dungeon Finder not being added to WotLK Classic?
Huge fan. I hate dungeon finder. I play MMOs to experience the world and the people within it. If I want to queue for my games, I’d play something like League.
Introducing RDF completely destroys the need or desire to socially form a group. With RDF built in, the days of meeting people and dungeoning with them are completely gone. All we have is a button that teleports us to a silent dungeon where we all grind and then leave.
What do you think are the positives of having Dungeon Finder?
The positives are absolutely ease of access.
What do you think are the negatives of having Dungeon Finder?
It kills any value in creating your own group. It eliminates the need to move towards the dungeon. It makes the game much more of a “play through menu” kind of thing.
Do you think an hybrid solution could be implemented, whether it be a partial Dungeon Finder or a different solution altogether, and what could that solution be, if you can think of any?
The only way I see this working is by having a currency for RDF so that you can use it maybe twice a week, but beyond that you must create your own group. That would allow people to RDF sometimes without it completely killing the ability to create your own groups.
I run dungeons even after i dont need them and will do so even more in wotlk. Emblems are useful, even more useful than badges in wotlk. If playing the game feels like a job to you, you should play a different game because clearly you dont enjoy it.
I don’t like the fact that RDF has been totally removed.
They should add it approximately the time they did in the original WOTLK maybe a little earlier.
They should remove the LFG tool and just let people look for groups on the LFG chat channel like in previous expansion.
I don’t see any negative to adding the RDF tool if added at the appropriate time.
I believe RDF helps a large amount of people with alt runs and people who don’t have a significant amount of time to play the game to see content they may otherwise not be able to . Even if you say join a guild, how many guilds are going to bring you to anything of you can’t provide buff food, pots, etc. It’s not going to happen so let them just use the RDF and do what they can.
I don’t believe that RDF is in any way going to negatively affect
progression guilds, or any guild for that matter.
If RDF was added, people who don’t need it don’t have to use it. If it’s not added, it would definitely negatively affect people who need it.
I just don’t think there is enough of a down side to RDF to not add it at the appropriate time.
except it doesnt FORCE anyone. you STILL HAVE A CHOICE. and staying competitve? this isnt a sport, its not even an E sport. jesus people. get it through your heads, its JUST a game and no one is forcing you to do anything. but by removing RDF you ARE forcing everyone to play the way of your viewpoint even when the majority plays to see content not virtually achieve something to virtually crow to other poor souls about.
or, and this may be a foreign concept to you, keep manually forming your groups and let those who choose to play a different way than yours play their way. dont steal their choices from them because you feel the need to force everyone whos paying the same amount you are to play your game and not the way they choose to play it.
and quit using the tired old social excuse when its been repeatedly proven rdf did nothing to alter the social aspect of the game. it was the people that altered the social aspect, not a dungeon que tool.
How do you feel about Dungeon Finder not being added to WotLK Classic?
Disappointed, LFG server based was a great addition
What do you think are the positives of having Dungeon Finder?
Helps find a group quickly without having to go through spam and ads.
What do you think are the negatives of having Dungeon Finder?
If server exclusive. None
Do you think an hybrid solution could be implemented, whether it be a partial Dungeon Finder or a different solution altogether, and what could that solution be, if you can think of any?
-Like the POS added during Prepatch. LMAO no thanks. Nice try but its more of a hassle than widely used Addons
It is 100% a community by definition. Whether you participate in it to any degree is up to you but it is fundamentally a community.
It absolutely matters and has been expressed why a multitude of times. These normal dungeons matter to those leveling 1-70 and where i think RDF really matters. It keeps player retention by giving them an easier route to level alts and giving more pop for new players to meet and do things with. I have 0 issue with it in this spot because it massively outweighs it not being there. Groups can still be formed np right now if you try. So why don’t you do this? It doesn’t take that long. In the end it doesnt matter to you but can make a huge difference and was shown in why people actually wanted this “older experience” in the first place.
Still forced to use the tool even with manually formed group because of teleport, bypass lockout, the daily bonus being tied to it (or bonus rewards while leveling), exc.
Again, remove all of that and i will support an automated grouping tool that ONLY groups you.
Can you name a negative impact? Cause we’ve proven community isn’t one of them.
Teleporting doesn’t matter… cause flying mounts exist.
Rewards don’t matter cause raiding you’ll have more badges than you need.
Lockout don’t matter cause… the loot from the dungeons don’t matter… the crafted gear from orbs don’t matter…
and you literally just proved what we are all saying… you are going from point A to B why would you want to make it longer for no benefit? god… listen to your own troll words bud.
You keep saying these things dont matter yet you are kicking and screaming to get them, because you know they do matter.
You are in such denial there is no point breaking it down for you becquse your feelings are pushing facts and logic out the window of what you will discuss.
What i think people seem to be missing is WHEN rdf was added and how it functioned.
Rdf was added during a content drought and a catchup mechanic via heroics due to badge / emblem rewards. 1 you could downgrade so tier 8-10 were covered.
Functionally we would have RDF ONLY FOR NORMAL DUNGEONS. This part of it is unchanged regardless of when. Its the heroics that can’t be included because the rewards are not for the content patch til later. So adding heroics to it when they should be based on the rewards makes sense and i dont see any issue with.
I think that’s a perfectly valid take. Personally, I liked the old RDF, but other people have different opinions. I think we all know that Blizzard will eventually cave and bring it back, now would be the time to help shape what that looks like.
I can see the logic about how cross-realm groups gave people the anonymity to be loot ninjas, rude, semi-AFK, etc. However, the whole idea was to help those low-pop servers as you mentioned. With today’s set of circumstances, you’re absolutely right. The cross-realm play would heavily benefit low-pop servers and let the population feel better about spreading out instead of creating megaservers. It would help with queues in the future, but the Classic Andys are vehemently against any cross-realm.
I think if the pro-RDF side is able to compromise on some things, and the anti-RDF side can do the same, we can both get some of what we want. You make an excellent point about the 1-60 dungeons. I think 1-60 could greatly benefit from the old RDF, and the 60 or 70+ could be improved with a somewhat toned-down version to appease the purists.
These points don’t matter because MuH cOmMuNiTy ExPeRiEnCe would be ruined by RDF.
People on dead realms/dead factions don’t matter, because the “only servers that matter are the megaservers”, as shown by the last two expansions. People would rather all flock to the biggest server rather than try to make several medium-sized servers.
Wrath will die within the first few months without RDF. People will hit 80, decide whether or not it is worth it to raid log or hit Glad, and then quit. Blizzard doesn’t care because the more people who leave, the more people will pay for transfers to the few servers with Med-High pop and then we’ll start the cycle again.
Classic only exists as a low-cost cash cow, and nothing else. It also exists so a rather tiny handful of people can screech and take pot shots at retail rather than letting everyone enjoy the game as it was, because they don’t want to admit that J. Allen Brack was right-- Most people DON’T actually want to sit in trade chat for 5, 6, 7+ hours fighting for the same small pool of people willing/eligible to run specific content, and if you can’t get in an active guild that’s what you HAVE to do. It’s not fun, it’s not an enjoyable part of the experience.
But it’s okay – Classic players are like Dark Souls players. They’re masochists who think that because they swallowed a big hunk of crap with a smile on their face that everyone else has to, too, and if they don’t want to or offer genuine talking points to the contrary they just get told it’s a skill difference, that they’re not good enough to put up with the DiFfIcUlTy they did. Nah. I came here to enjoy Wrath, I’m gonna enjoy Wrath, but by golly has this legitimately ruined my hype in its entirety.
And what does this community do for me? It doesn’t seem to do much of anything of value. over 50% of the LFG tool listings on my server are memes so they can talk in the chat spamming nonsense. And the remainder are literal gatekeepers who judge you by the meta. So why should I care about this community you speak of?