For starters, the cutscene. Stinky banshee soloing the LK without a scratch, powered up off screen. Fan fic butt pull writing.
the no mount Maw debacle with picky shopper Thrall, padding the game time so Blizz could [lewd act] the acti shareholders.
The jailer’s dialogue being mumbled to the point of needing subtitles.
Forced level choice. Players could not pick which zone they wanted to level though first.
Way too much waiting for NPC’s to finish blabbing so we could actually quest.
Bad rep system. Capped at Friendly before the main story quest was finished.
Dungeons and Raids not dropping any loot. Confirmed by many first clears of the first raid. Not to mention the raid and pvp sets are ugly af. Worse than BFA’s!
No Maw intro skip for alts. Cementing it as the most player unfriendly version of WoW.
IRL, Blizz getting sued for Sexual Harassment by the State of California. Really made people not want to support any Blizz game.
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I don’t remember that ever being bis, I remember using the boots that gave you trueshot more often and the ring that gave you the lock and load talent for free, one of those got replaced with the belt for aoe fights but it’s been too long to remember.
Also while true it is a boon, it also didn’t fundamentally alter your playstyle. You could move every other aimed shot but that’s not an extra button or even altering the rotation.
DPS output =/= class design.
You’re stuck on “BiS,” while I was always talking about class design and spell interactions.
But fine, we can agree to disagree what we consider to be big impacts on class design.
It’s a toss-up between Warlords and BfA. Both had a great levelling experience, but failed in the long run.
Warlords:
- So much cut content and going overboard on the garrison and shipyard. There was no central gathering place for players to congregate. Draenor was like a mall without a food court.
- The cowardly and deceitful way they tried to remove flying without coming out and saying so. Treating your customers like they were stupid and wouldn’t notice if you didn’t mention it kills a lot of trust.
- The warlords were no threat. We pushed them out of Azeroth and killed half their leaders in the course of an evening. They should have occupied zones in Azeroth until at least the first patch, where we forced them back. This was closer to the scenario Metzen talked about in the announcement.
Battle for Azeroth:
- The zones, music, levelling, and premise were great. I loved the first half or so of it. I’m mad we don’t still have a scrapper in the game.
- The final patch of it was the first time I ever quit the game. Went almost half a year without logging in once. I had become so obvious that everything was designed to keep us jumping through hoops with pointless busywork that it didn’t feel like an MMO anymore. Go to _____, get ______, bring it to ______, then take it to ______, and gather _____ so you can create the thing that lets you _____, and gives you a chance to _____, and if that works you can go to _______ and hopefully you’d be successful before going back to ______ and starting again.
- Systems, systems, systems, systems…
If I had to choose the worst, I’d probably say Warlords, because I love going back to BfA zones once in a while, and enjoy levelling new characters through Drustvar, one of my favourite zones. I never level any characters in Draenor, or ever go back except to the garrison a couple times a year.
Shadowlands gets a lot of hate but I personally loved it. Its main problems were stubbornness over “pulling the ripcord” and the lack of story content outside the main story. Story nerds like me wrote our own head canon to fill in the blanks but I can understand why others hated that. The backstory behind the Korthian archivists is probably one of the greatest WoW stories that was never told, and whoever created stewards made one of the best npcs ever.
Was there for it. Played both sides to get both garrisons. Enjoyed it for what it was worth… but not my fav and definitely not my most hated.
Shadowlands is the worst of the worst. I disliked the story, disliked the systems, disliked the currencies, and good grief the anima grind. The time played was the only clear objective from shadowlands and they even screwed that up.
I wasn’t talking about leveling through zones either. Notice I mentioned xpac bloat? Aka leveling through all of them during legion.
Mm was also boring. I played literally everything else. Afflic/destro lock, dh both specs, dk blood/unholy, hunter surv/bm, outlaw/mut, frost/arcane… etc.
If you are only pressing one button from 1 to legion intro, you aren’t opening your spellbook.
Shadowlands, easily. WoD was awful as well, but it had good raids, and I’m tempted to say no world content at all for the first two patches was better than having god awful world content Shadowlands had.
I also kind of prefer the Challenge Mode system to M+.
Sl had castle, sanctum and sepulcer. All 3 were solid raids. Imo I enjoyed those more than high maul and Blackrock. Hellfire though was pretty fun.
That’s why I said 1 to 70, with a few specs (like MM) going into 80 or 90.
Legion intro was at 100.
EDIT: I also said attack. That doesn’t include defensives or utilities.
I would say Shadowlands or Flappy Isles, both were miserable.

Not even close man… Mythic+ actually saved a lot of bad expansions… it’s insane, I can imagine the game without Mythic+ lol…
Everyone:
The best expansion was the one where I accomplished things and played all the time.
The worst expansion was when I no longer had time to play. Like right now. Or WoD. /s
WoD somehow is worse than the zeitgeist-dysphoria/declinism on display here.
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Then you are cherry picking specs to fit your narrative. The vast majority of specs didn’t play like that. Most got aoe around 30 to 40 if I remember correctly. Some like rogue didn’t get theirs until 50s. But single target wasn’t lacking at all with most of them.
Heck arcane had most of their spells by level 30.
Sin didn’t get fan until 40s-50s but you could easily tab target dot to make up for that. Same with afflic lacking seed. Tab target corruption and agony. Haunt priority.
Tbh I leveled TOO much during legion.
Your opinion is, of course, valid. The Sylvanas fight alone makes your opinion wrong though 
Joking, of course.
That was a solid fight. I would have enjoyed it more if people could figure out the mechanics and didn’t die to rive in p1 or fall off in p2.
Sounds like you played every single spec.
During the first half of Legion, I leveled an alt of each class starting at 1, and I tried out between 1 to 2 specs with each. I must’ve had rotten luck in picking the more boring specs.
I gave up on leveling alts by halfway into Legion. I very much preferred leveling them in MoP and prior.
Wrath, for sure.
nobody remembers the limited attempts in ICC.
Oh you took me seriously.
Phase 2 was complete trash and ruined the whole fight. Phase 1 and 2 were both incredibly easy, the majority of the difficulty in the fight and highest chance if wiping was in Phase 3, which feels incredibly bad when the fight was already long enough to lust twice on. Phase 2 didn’t even feel good, it was just putting a dungeon trash run in the middle of a boss fight.
Considering the devs at the time were calling it “the most epic raid boss they ever designed” it really fell flat