World quest

World quests are an amazing feature in modern day World of Warcraft. World quests offer an alternate way of character gearing progression that will bring you on par with all the elitist raiders.

World quests are here to stay, my friend.

I have been playing WoW for 5 months. I moved over from FFXIV.

The moment I quit my Level 120 is when World Quests were unlocked. If it were not for classic (where I played the stress test for 30 hours and loved it) I would have moved back.

World Quests are a poor idea. They make mechanics apparent that break immersion. They are repetitive content and tie progression to meaningless experiences that create no sense of satisfaction, challenge or socialisation. There is no real barrier for entry making the entire ordeal feel meaningless.

There is a way to make grinding fun and this is an absolute failure in pursuit of this.

Say what you will about their viability, but nobody ever looks at a World Quest reward on another toon and says “Damn that’s cool”. This is a huge problem especially to new people who don’t understand there is more to WoW.

110 boosts are the coffin and world quests are the nail. WoW will continue bleeding players if this is the way forward.

Which is exactly why the people that enjoy it… well… enjoy it.

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I’m not a huge fan of WQs myself. In all honesty my tolerance for them was shot well before the first post launch patch of Legion. I tend to only do what is required and nothing more unless I need something specifically and it’s available.

Much prefer the World Quest way of doing things.

Yeah I don’t really have a preference either way, it just frankly boggles my mind that people claim to hate World Quests while lauding the time period that had Dailies. Other than what I mentioned in my opening post, I genuinely see no functional difference, and OP has not been back to clarify.

It’s fine in theory but something just feels so inherently wrong that I cannot put my finger on it.

It makes it feel like WoW is no longer an adventure.

That’s fair, and since you are new you would have no way of knowing… but they tried an expansion without any type of daily repeatable content and it was pretty much universally despised. I won’t claim that was the only reason, and likely not even the biggest reason, but it certainly played not a small part.

WQ gearing does need to be toned back.

Because now we have all these WQ Wondertoons with their WQ gear complaining content is too hard. They don’t want to do the lower m+ to learn how to do +10s and higher. Because there is no reward.

But they want +10s you can queue for, or +10s that ignore raiderIO (experience).

The inflated loot is causing huge issues with people wanting to do content they aren’t ready for (even though they are geared for it), and not being good enough to do it. And if you tell them to get better (which they probably would have done under a more normal loot structure), you are just elitist.

How are they different than regular ol Dailies?

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100% agree with that, but that’s a discussion best suited for another thread. Or would be I guess if it hadn’t already been discussed probably to death. Lol.

He/she is new. They aren’t familiar with dailies.

Interesting. Why this and not focus on a more fun end game though? An incredibly hard raid (like FFXIV O12s), a couple end game dungeons with good incentives to complete them? A focus on professions and secondary systems as a means for progression? Have these things been tried?

Like FFXIV was Story —> Begin working towards endgame and learning —> Endgame

WoW is like Outlevel the Story —> be lost and uninterested as a result —> Repetitive time gated grinding —> get bored and do older zones —> Endgame

For a new player this game really really isn’t approachable

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Just as in FFXIV, the majority of the playerbase is not interested in end game. Think of World Quests like Duty Roulette, POTD/HOH/Hunt trains/Fates/Beast Tribes… etc. Granted not a 1:1 comparison, but the point I am making is WQ are this games version of more casual content.

Ah ok, interesting. In that case then yes they should stay and maybe some notably better gear for the people who are interested in endgame.

Thanks for taking the time to explain.

Not a problem. :slight_smile:

World Quests: Dailies that you just run out and do, taking out the middle man of picking up the quest, going and killing the 20 Naga, then going back to turn in their 3 teeth.

And instead of having a fixed limit of how many you can “pick up and complete” a day, the only limit is the rate at which they spawn. It’s just a rehashed old system which saves the same purpose of rep grinds, with little mini-rewards along the way.

Just my 2 cents but I much prefer WQ system to a daily quest hub.

I wouldn’t mind if they put rep Tabards back in the game for dungeon grinding though.

I don’t mind wqs, but can they not be the best for gear/power except one or 2 piece time to time. Or just add things like shoulder enchants to rep. I’d like to go back to having the choice to do mob grinds or dungeons grind for rep atleast and maybe you know have decent amount of ap from dungeons again. Oh and please add the alt catchup for reps from mop :pray:

I wouldn’t mind more options, but I definitely do not want less options. :slight_smile:

I think, at the very least, we should get some Timewalking world quests that give Timewarped Badges.