World PVP wouldn't be a gankfest if the population wasn't so high

That’s it.

I never see the most obvious answer being addressed in any of the wpvp criticism threads.

Back in Vanilla, even on the most unbalanced pvp servers, it was never this bad, simply because there weren’t enough players to do it. Zones are so huge that even on a high pop Vanilla server, world pvp would never completely shut down one faction.

High pop in Vanilla was 3k players- let’s say the imbalance was 2k Alliance, 1k Horde. Out of those two thousand, maybe 1k would wpvp at the same time. The others would quest, raid, etc. And out of those 1k doing wpvp, only 1/2-3/4 would be organized enough to shut down entire quest hubs and zones at a time. Sure, a popular zone like Tarren Mill or BRD would be a gankfest, but there were still places a player could go and quest without an entire 40 man gank raid camping you.

In Classic, high population servers are way, way above 3k. An imbalanced pvp server is facing thousands of opposing faction players. Not about 1k, spread out all over the world. THOUSANDS. More than enough for even half of the opposition to have the capability to shut down every major flight path and zone.

I don’t know how Blizzard didn’t see this coming before rolling out phase 2. They refuse to release their internal population numbers but it’s obvious to us, the players, that pretty much every server is overpopulated. You can’t quest anywhere without a dozen people camping mobs. Gathering professions are a joke, as there are bots and campers on every spawn point.

Who thought world pvp would be any different?

So please, the next time someone comes here to vent their frustration at Blizz, to complain about a very legitimate issue on pvp servers, don’t mock them. Remember how frustrated you were when you tried to finish a quest and it took you over 2 hrs to kill 5 mobs because there were 10 people there all trying at the same time. Remember how you rode through an entire zone looking for ore/herbs and never saw a dot on your map, or as soon as you did, saw a character materialize right in front of it because someone has the spawn time memorized and a character logged at that very spot.

The POPULATION is the issue, not people rolling pvp and not knowing any better. It’s an issue on PVE servers as well, just in a different way.

The game is almost broken for a lot of people due to overpopulation, and that’s on Blizzard. Many people transferred multiple times before launch to try and avoid it and it still happened.

Stop blaming the players.

11 Likes

How much more is it?

i’ve been saying this for days, and there’s no convincing these people. if you have an issue with the state of wpvp and tie it to a high pop and/or balance issue, you really just want to control when you get flagged despite rolling on a pvp server

all these threads and posts and theres no real discussion

a 60/40 pop balance means the dominant faction has 50% more players. this means they are drastically more likely to be farming flight points, dungeon entrances, etc. unmolested. this is because an aggregate 60/40 has a rippling effect, it means 70/30+ local encounters are more likely. and these percentages are working with higher server pops on the same map size.

if you have an issue with this, you get strawmanned as hating pvp servers

3 Likes

And that’s the issue- people keep blaming faction inbalance when in reality, even on a 50/50 pvp server, the problem would be the same, simply because there are thousands more players. More players than these zones and this system was ever designed for.

World pvp simply isn’t a realistic option on overpopulated pvp servers because there are too many players for it to be a viable, fun system. There are more than enough players to camp every zone, every quest turn-in, every flight path. Even on a ‘balanced’ server, this would still be happening because, well, there’s more than enough people to shut down an entire faction’s ability to quest.

1 Like

The population is part of it, but the original PvP gear in patch 1.4 was trash, worse than T1. The PvP gear in this version was the later upgraded version that is on par with BWL/AQ gear.

The original R14 one-handers were 49.7 dps, but the upgraded version is 59.4 dps. Brutality Blade is 51.6 dps. And Vis’kag is 55.2 dps.

In patch 1.4, no one would have cared to get Rank 14 except people who couldn’t raid. In classic the R14 weapons are pretty much BiS till Naxx.

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Which means a lot more people pvp’ing than in Vanilla, on top of Vanilla pop being much, much lower.

2 Likes

In vanilla, we took over Tarren Mill with a 5-man group. Just saying.

Thank you for this post

From The Classic Projects infancy I have been a vocal supporter of 2500 realm caps

NO NO AND NO.

I LOVE MY 15K + POPULATION THAT NORTHDALE HAD TO OFFER.

I DO NOT WANT ANYTHING LESS THAN THAT. BLIZZARD FAILED ME ON THAT ONE. Go back to your dead server.

go play on earthfury or something if you want low pop, you can control that, i cant control having my mega server dream unfortunately

im pretty sure ismore then 4Xplayer

I’m on Grobbulus, and this is exactly what it’s like for a balanced server. Horde are still ganking in every level 50+ zone. Add in the Alliance 60s nuking all the quest mobs, and it’s hard to get anything accomplished outside of dungeon instances.