Then balance them on that basis.
For example, War Stomp can stun up to 5 people. That means there should be an Alliance racial that breaks stuns and can occur up to 5 times as often.
So let’s bring back the old EMFH but on an 18 second cooldown. According to your analysis, that’s what it would take to be balanced, so you should be happy with that, right?
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I was in war mode all along. Sometimes I was in those 40 man raids that Horde whined about long before 8.1. More often I was solo and sufficiently sneaky that the Horde never even realized I was there, or in a five man group farming Horde world questers.
Dangling shinies, as you put it, is what works, whether it’s a 30% bonus for one faction actually to go do some PVP, as now, or whether it’s a 10% bonus for one faction to turn on war mode with little or no risk of PVP, as before. Maybe after we’ve had a good taste of both, we can settle down to a happy medium of 10-15% bonus to do some PVP for both factions.
I guess the big deal is the essence fairness. Horde players (and alliance before this) needed 500cp points once a week to get that same gear.
Now, alliance gets a ‘single piece of gear’ plus their ‘single piece of Conquest gear’ for pvping. Something that obviously they should have done before this but didn’t, as there is clearly enough of you now.
I i suppose it just sucks that it takes that to have even-ish players (alliance participating). You guys were there all along, just choosing NOT to WM.
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One side has more people getting the bonus; the other side gets a bigger bonus per person. If you don’t like the side of that split that you’re on, you can switch.
No, one side has more people participating. Now that there is more rewards, the other side miraculously has similar numbers. Amazing.
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How about we just remove racials so people that lose have this crutch removed from their arguements.
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And now are choosing to because they clearly think the bonus is enough to get them to turn on WM. Maybe before WM itself wasn’t enough incentive for them to turn it on.
So players are getting rewards for being non participants beforehand, and the players that actually run with WM on full time (horde-side) are being punished.
As a poster said above, horde will never see this bonus because as soon as the ally claims his loot he turns WM off (@120). It’s just lame. I’ve seen it firsthand on my ally toons.
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Well we can go back to where no Alliance is turning it on and have the Horde claiming they have nobody to fight in WM.
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How about we just balance them for real, instead of leaving them overpowered for certain races as some of your compatriots - and I recognize this doesn’t include you - argue for. We’ve got them reasonably balanced for arena; just make all the AOE effects single target and that will get them reasonablhy balanced for larger scale PVP.
I don’t understand why alliance don’t just keep it on in the first place, as they clearly have the numbers to compete with horde (shown by the participation since the patch and rewards).
Why does it take such rewards to finally get the players out in WM, and why are the other faction being punished for it.
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I love it… No more free WM for Horde and you are upset??? You all do realize this was the game Alliance had to play since BFA launch. Blizzard actually reacted to a serious problem and it seems to helped for the time being. Horde still has an overwhelming number of the top raid guilds and pvpers but at least the changes helped with numbers. No horde has a reason to complain until 3 months from now. Or what was said to Alliance, “we can’t help that you suck at PvP”. Alliance seems to learned to play this week and I love it!
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Remove them completely. They are stupid and clearly a cause for you and others to use as a reason for losses. And i mean that for Horde too when EMFH was in the game.
They do nothing but cause complaints and possible imbalances. Just get rid of them and be done with it.
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I don’t know what is so hard for you to understand about it, maybe they don’t enjoy pvp and WM that much and the reward gives then a reason to do it. Me personally I love WM and pvp but there are a lot of people that don’t.
I am alliance as much as horde and 100% WM on both.
And alliance does suck at PVP. (They suck at the participation part.) They only come in droves when shinies are dangled in their faces, as evident from the patch.
I can complain because, as i said, i play both sides (as most people do?) and my horde characters are being punished because players on alliance decided to not participate until now.
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Ok, so you find it acceptable to have unbalanced rewards in order to coax players who don’t want to die to do a game mode they don’t like.
Fair enough.
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Well first place I don’t give a crap about the bonus, but if it brings more participation in it then yeah I am fine with it. I would be just as ok with it if the tables were turned towards the Horde getting it.
Is that fair enough
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I have both as well. If you truly do play both factions you would honestly know it wasn’t even close. It was so bad I turned WM off on Horde but I have never turned it off as Alliance. Meaning it took hours to finish a Champions quest or I didn’t.
At a certain point, screw fairness and let’s just get things fixed. I’m a little tired of sacrificing action towards a solution for the sake of parity.
We’ll see if the numbers are actually the same. If they are, the reward and quest imbalances will go away next week, and you can dismiss them as inadvertent temporary favoritism, the way the initial unlimited warfront use without ilvl restriction was inadvertent temporary favoritism for Horde.
I myself suspect that they’ll stay slightly imbalanced in the medium run, balanced enough that Against Overwhelming Odds is no longer required but imbalanced enough for an Alliance to get a bonus in the 10-15% range. That’s because:
As was clearly shown before 8.1, Alliance don’t actually have full numbers parity. At 120, the population is about 45% Alliance 55% Horde.
That may not seem like much, but it’s like being down 2 people in a 10 man battleground. If one side was down 2 people in every single battleground, it wouldn’t be long before most of them quit queueing. And that’s exactly what happened, on a grand scale, with war mode.
The fix may seem drastic now, but that’s because the problem was allowed to fester for so long, so it now requires drastic action to fix. If Blizzard had thought of this in the first place, things could have been handled with only a slightly larger bonus for the lower population side, and hopefully that’s where we’ll get to in a few weeks.
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