World of Warcraft: Renewal of Rivalry

Yep it would probably rely on an Albion online type shotcaller pvp system where the shotcallers help control groups, but there’s also some logistics, healing, building, and more as part of the overall strategy (basically you don’t have to be a great pvp’er to help the group).

Imagine making any zone and a ton of scenic locations in the game your base of operations. See that hill over there? That tree up there? If there’s enough room and it’s doable you can build there.

This system also works well with streamers doing shotcalling, or just showing various parts of battles as groups work their way towards a base by gaining ground. Earn unique pvp cosmetic rewards by watching your favorite WoW pvp players!

There’s no popcorn.

The Horde and Alliance WILL go back to fighting each other someday. And there will still bet hatred between them.

None of that can be accomplished with phasing and xrealm play.

I agree with a lot you said here but you lose me when it comes to player driven content, choices, etc. Because while my faith in the Dev team has been shaken with their handling of the faction conflict(or lack of), I have even less faith in player determination of the content.

Let us just have narrative incentive and some in-game reward for skirmishes and rivalries that was foundational to the franchise. I don’t need much more than that.

I’m ngl when I see lists in a forum post now it just screams chatgpt to me. “Increasing rise in player vs monster” prove to me a real human wrote this and I’ll mail you some gold lol.

Oh no people that don’t play PvP exist… what will we ever do!!!

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It’s not substantial in any way though. It’s on life support.

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…So basicly you just want BFA again, despite the fact it wasn’t that well received at first and atferwards…

Also, can somebody PLEASE explain what in the hellscream’s name they mean by “Dynamic”? I’ve seen this buzzword pop up SO many times, and it always comes boiled down to something that is just player created, or just RNG into something. Like it’s a procedurally generated generated game where they put a recolor of a bush in different X and Y coordinates.

YOU’RE A VOID ELF.

Those Who Do Not Learn History Are Doomed To Repeat It. - George Santayana

I say just make WM a free-for-all regardless of faction and location. Someone blocking an NPC you’re trying to interact with in Val? Just start whaling on them, you will be attacked by the guards though. If you’re in a party though, you can be friendlies, or not, the chaos of friendly fire would be fun… to watch.

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Free-For-All, yes.

Friendly Fire from your own party… no.

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I understand that there are those who enjoyed the Faction war. But for YEARS people have been telling Blizzard that it has been played out. The faction war has driven a WEDGE in the community it hasn’t built it up.

The faction divide has created a very toxic sense of tribalism in a portion of the community that has led to near violent reactions at Blizzcon and other gatherings. The entire point of most of WoW’s stories have been that War is a Negative, and Unending war only leads to total destruction.

So while I understand you enjoy it. I honestly and truly hope that the Faction divide and the Faction Conflict, is well and truly buried.

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Ya know, when you put it like that, it actually sounds pretty silly there was tension between the Alliance and Horde to begin with, given there was a world ending threat for the second (or fourth) time.

Those “tension and twists” can be pretty much achieved the same by just having both groups twiddle their thumbs until Arthas is ready. Since it wouldn’t be any different from them fighting each other anyways.

Tell me you’ve never paid attention to the story without telling me you’ve never paid attention to the story.

I mean, you’re even acting like “Warcraft” just refers to AvH, when this is FAR from the case since War can refer to anything other then AvH as well.

You mean the game with fully focused hardcore PVP with full loot always on PVP that went into closed alpha way back, and discovered it wasn’t that appealing to the modern majority casual players, so Amazon had put in an opt in mode, as well putting in more PvE elements into the game so late in development, pretty much changing the focus to be more casual-friendly?

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Classic literally culminated in the Horde and Alliance working together to defeat the Scourge and Qiraji,

The only notable faction conflict in BC was Blood Elves vs Draenei and that basically disappeared once the Blood Elves (playable) abandoned Kael’thas because they’d realized that actually he was creating conflict to serve his own purposes which were actively detrimental to the goals of his people.

Faction conflict was a miniscule part of Wrath. The closest it got was Wrathgate and the Battle of Undercity, but that wasn’t faction conflict so much as it was faction competition to beat up Varimathras and Putress. The Argent Tournament was literally set up to blunt faction conflict by giving Horde and Alliance a way to compete non-lethally.

Like Wrath is pretty explicit about it being a waste because faction conflict only helped the Scourge.

MoP’s story was literally about how faction conflict was a bad thing and the latter half of the expansion Horde outright rebelled against Garrosh because of it.

WoD was literally Alliance AND Horde vs Iron Horde and then Alliance AND Horde vs the Legion.

The Horde and Alliance straight up worked together for broken shore. The closest it got to “faction conflict” was Sylvanas pulling out early and not communicating it with the Alliance.

The conflict itself served as an intro to Stormheim and didn’t really do anything else in Legion.

BFA’s faction conflict quickly petered out in favor of the standard HvA storyline of “actually, the person who started the war was doing it for their own personal gain and played the rest of the faction (Horde each time) like suckers”.

That’s what happens every single time. The only difference is that faction conflict adds an EXTRA step of “oh actually, the Horde leader which started the war was playing you all for chumps because he’s actually serving the power we gotta go defeat later”.

See: Kaelthas, Garrosh, Zul and Sylvanas.

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After BFA the world should have settled back into the vanilla cold-war status-quo.

You have heroes and other higher-minded individuals willing to reach across enemy lines to cooperate for the greater global good, however the factions remain hostile and work covertly to undermine one another towards their own advantage. Neither is willing to cross the line into open war yet, but they watch and plot and scheme.

The current world-state of Alliance and Horde peace is boring. A cold war setting has intrigue while not excluding cross-faction play like a state of open war would.

That’s my point. If everyone behaves flawlessly and the first plan works wonderfully, it’s really boring and predictable.

Sorry, I can’t see your point here.

You’re right. It’s not everything. But it’s a very important part.

Ah, yes. What do you exactly refer to? Fighting for the towers in the eastern plaguelands or the pvp dust in silithus? Or the attempt murder of blightcaller? I guess you refering to neutral factions (cenarion circle, argent dawn), but they’re not a/h.

But actually I was talking about interesting quests here and there.

War is always a waste. Yet it happens everywhere around the world. Why?

But it doesn’t matter. It flavoured the steak in wotlk. You namend some of the most interesting parts of wotlk. And as I have already said above: If everyone’s behaviour is exemplary and perfect, a story around this would be damn boring and predictable. This goes in more directions than you might think: The Argent Tournament would have lost a major reason and Tirion couldn’t have been set up as a diplomatic mediator if there was no reason to mediate.

And it was fun!

Apart from that: That Pandaren innkeeper said to Wrathion that the war is a good thing because of the arms race in the end. It was kind of an epilogue after you finished the quest for the legendary cloak.

Don’t question the wisdom of the panda.

Except Ashran.

I think you don’t see my point. I’m telling you again that the faction war isn’t something that is good because it’s rational, but because it’s a fine asset for interesting stories or introducing them. It provides an opportunity for a bit of Game of Thrones-style storytelling.

The fact that you had two povs on the broken shore that the other faction couldn’t see was great! Especially since the Alliance believed that the Horde had betrayed them. It was a good climax. And as Metzen himself said at the blizzcon, this was supposed to be the bridge for the creation of the class orders.

Sadly, that’s true. I wish they created something better there.
Especially with N’Zoth, they had all the opportunity in the world.

Yes. It’s not very creative. But it hasn’t to be that way.
I’m still wondering why the Alliance doesn’t have some boogeymans.

The faction system is designed specifically to foster and grow this. That’s why it’s such a badly flawed concept.

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Stop with the faction war nonsense. Nobody cares about it. Basically, deal with it.

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Factions were always terrible, since the beggining of WoW, after WC3 horde and alliance should have just cooperated, but no, they just made this atrocious storyline with undeads and belves joining horde and a fk ton of nonsense just for this red vs blue crap.

If anything, pvp should be a separate thing altogether so we can finally get some needed changes instead of the atrocious mid pve mid pvp talents that keep making classes so stale and the dev team lost.

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Why are you even playing?