Fixed an issue that could prevent Rotmire’s Sporeheart’s effect from triggering from certain sources of healing.
Lorewalking
Rewards from the Loa Lorewalking campaign should now scale all the way to level 90.
Naigtal
Rares are now enveloped in shadow for the first 3 minutes after spawning and cannot be attacked, giving players additional time to reach the encounter.
Player versus Player
Resolved an issue that could cause Horde to lose reinforcements instead of Alliance when they capture the Sparring Grounds in Slayer’s Rise.
Shift, Alt and control are stopping frames being targetable can we please get some sort acknowledgement that you guys are aware and its being worked on its almost been a week.
The Excavation Site 9 and Sidestreet Sluice delves should be reliably displaying the correct names again.
Items
Fixed an issue causing the Draconic Nullcape cloak to use an unintended appearance. This item now contributes towards the Luminant Verdict’s Vestments transmog sets.
Naigtal
More bouncy mushrooms have been added to help with some hard-to-reach locations.
The Spore Buoy’s slowfall effect now works on mounted players.
Omnium Folio
Fixed an issue with Rune of Void-Tainted Shell’s tooltip.
Quests
“Defying Gravity” should once again function with the Lair of Predaxas restored.
Ritual Sites
Players can now pick up Lady Darkglen’s new quest for Tier 6 Ritual Sites in the Silvermoon hub in addition to outside the active Ritual Site.
After you’ve acquired a particular raid trinket on 4-5 characters, I think that item should be able to be purchased with a Dinar or be able to drop from an additional Vault slot or something. Having to go back in and pug Chimaerus on each and EVERY single alt you want to play three months into the season is absolutely soul crushing.
Rotmire’s Sporeheart once again triggers from Leech healing.
Lorewalking
During Loa Lorewalking (and Darkspear Heritage), Lukou’s portals will now allow transport while in combat.
Midsummer Fire Festival
“Reignite the Skies: Orgrimmar” and “Reignite the Skies: Stormwind” Midsummer dailies unlocks are now account-wide.
Fixed an issue that allowed the contents Satchel of Chilled Goods to reroll each time it was opened.
Sun Festival Painted Roc’s chance to drop in Satchel of Chilled Goods has been doubled for the first drop of the day on the account. The drop rate from the first satchel will continue to increase each day until it is obtained.
Player versus Player
Fixed an issue where some important effects and major defensives were not displaying on enemy player nameplates.
Professions
Fixed an issue where Empowered Mulch would result in no herbs being gathered.
Quests
The weekly offerings from Lady Liadrin should once again offer four choices to players.
Val
Adjustments made to the “Until it is Done” world quest, improving quest credit earned and increasing creature respawn rates.
Genuinely embarrassing that the drop rate change for the Midsummer mount was just now made.
I’ve no idea why feedback continues to be ignored on how to handle limited time event mounts. Not a single person on that team has ever given a reason for why the event mounts can’t be on the event vendors.
When tank Valeera is accompanied by a healer, she now takes significantly less damage, scaling from 45% less damage at Tier 1 to 29% less damage at Tier 11.
Dungeons and Raids
Sporefall
Resolved an issue causing players to be able to interact with the door to Funggor Hollow.
Naigtal
Players will no longer lose their “Lighthook Grapple” ability when they log out of Naigtal.
Omnium Folio
Starting with Week 2, the weekly Seeking Knowledge quest prerequisites are now account-wide. Characters must still complete the Sunstrider Omnium unlock questline to access the weekly quests on alts.
Quests
All of the quests required for the Omnium Folio and to unlock and enter Val or Naigtal are now marked as Important quests.
Fixed a bug preventing new Midsummer quests from rewarding XP.
Val
Gravity Shackles affix damage reduced by 50%.
Adjusted the World Quest “Dissent and Divide”.
Increased the chances of a favorable gossip reaction even when selecting inappropriate gossip options for the target.
Increased base spawn thresholds for conversation targets.
Added additional Veilcasters around the quest area.
Added partial credit for killing gossip targets.
Added a movement bonus to the Domanaar disguise.
Adjusted the World Quest “Aberration Liberation”.
Reduced the quest objective count to 10 (was 12).
Kills now give credit to the whole party (was the interacting player).
Improved respawning when many players are present.
Developers’ notes: Feral is performing well in M+, but their overall damage in raid is low. These changes shore up their single-target power and total raid damage.
All damage increased by 3%. Does not apply to PvP combat.
Melee auto-attack damage increased by 15%.
Rip damage increased by 5%. Does not apply to PvP combat.
Rampant Ferocity damage reduced by 15%. Does not apply to PvP combat.
Restoration
Developers’ notes: Restoration’s damage compared to other healers is lower than we’d like. We’re rebalancing some of Restoration Druid’s damage out of Thrash and into the rest of the kit.
All damage increased by 15%.
Bear Form Thrash damage reduced by 25%.
Evoker
Devastation
All ability damage increased by 3%.
Mage
Arcane
All ability damage increased by 3%.
Priest
Holy
Holy Word: Serenity healing increased by 20%.
Holy Word: Sanctify healing increased by 20%.
Shaman
Elemental
Corrected an issue where Purging Flames could cause Lava Burst to generate less Maelstrom than intended.
Restoration
All healing increased by 4%. This does not apply to PvP combat.
Player versus Player
Demon Hunter
Devourer
Developers’ notes: Devourer Demon Hunters have been performing above expectations, especially in defensive metrics, so self-healing is being reduced.
Shattered Souls now heals for 0.5% of maximum Health per Soul Fragment consumed (was 1%) in PvP combat.
Death Knight
Unholy
Developers’ notes: Unholy’s burst damage is overwhelming too frequently, so contributing abilities are receiving a reduction with some of that overall damage moving into the steadier output from Dread Plague.
Putrify damage reduced by 15% in PvP combat.
Soul Reaper damage reduced by 15% in PvP combat.
Dread Plague damage increased by 15% in PvP combat.
Druid
Guardian
Developers’ notes: Guardians’ burst potential with their apex talent has been higher than we would like for a tank specialization in PvP.
Wild Guardian now echoes at 50% effectiveness (was 200%) in PvP combat.
Evoker
Fixed an issue where the Fire Breath Infuser during Evoker’s introductory quests would not reset the cooldown of Fire Breath.
Augmentation
All damage increased by 8% in PvP combat.
Preservation
Developers’ notes: Preservation Evoker is slightly overperforming in PvP, so we’re making one additional targeted nerf to them in this pass. Temporal Burst makes it hard for enemies to react to important casts like Sleep Walk, so we’re reducing its effectiveness.
Temporal Burst increases haste, movement speed, and cooldown recovery rate by 15% in PvP combat (was 30%).
Hunter
Marksmanship
Double tap now causes Aimed Shot to fire at 16% effectiveness or your next Rapid Fire to fire 16% additional shots (was 40%).
Developers’ notes: We’re reducing Double Shot’s burst potential to allow enemy players to have more time to react to the Marksmanship Hunter’s incoming damage.
Survival
All damage increased by 3% in PvP Combat.
Mage
Frost
Developers’ notes: We are redistributing some of Frost Mage’s damage out of Ray of Frost and into the rest of its kit with the intention of decreasing its burst capabilities and improving its steady-state pressure.
Ray of Frost damage decreased by 20% in PvP combat.
All damage increased 3% in PvP combat.
Paladin
Protection
Developers’ notes: Templars’ burst capabilities have made Protection Paladin more of an offensive threat than we would like them to be in PvP.
Divine Exaction now casts Divine Toll again at 25% effectiveness (was 75%) in PvP combat.
Hammer of Light damage decreased by 30% in PvP combat.
Retribution
Developers’ notes: Retribution has been performing better than expected, so we are applying a small damage reduction.
All ability damage reduced by 3% in PvP combat.
Priest
Discipline
Developers’ notes: Voidweaver Priests are dealing too much damage in PvP. We’re reducing some of that damage and increasing their healing to compensate.
Expiation deals damage equal to 200% of the of the amount consumed from Shadow Word: Pain in PvP combat (was 300%).
Inescapable Torment damage reduced by 25% in PvP combat.
Shadow Word: Pain damage reduced by 10% in PvP combat.
Voidweaver: Atonement healing increased by 15%.
Oracle: Preventive Measures increases damage of Penance, Smite, Holy Nova by 20% (was 15%).
Ultimate Penitence healing increased by 25%.
Shadow
Developers’ notes: In addition to a needed boost of overall damage, Shadow Word: Death is also receiving a buff intended to make its damage worthwhile when striking enemies in its low-health threshold.
All ability damage increased by 4% in PvP combat.
Shadow Word: Death damage increased by 45% in PvP combat.
Shaman
Restoration
Developers’ notes: Farseer Restoration Shaman has been behind in performance in PvP compared to Totemic, we’re increasing the throughput of heals and effects provided by Farseer talents and their Ancestors to help close the gap.
Farseer: Maelstrom Supremacy increases healing of affected spells in PvP by 20% (was 15%).
Farseer: Hydrobubble’s effectiveness is no longer reduced in PvP (was a 20% reduction).
Farseer: Heals cast by Call of the Ancestors increased in PvP by 30% (was 20%).
Warrior
Arms, Protection
Developers’ notes: We’re slightly reducing Colossus’ ability to tank damage to make them more of a viable kill target.
Mountain of Muscle and Scars reduces damage taken by 3% in PvP combat (was 5%).
Warlock
Affliction
All damage increased by 3% in PvP combat.
Consuming Nightfall with Seed of Corruption on a target already afflicted with Seed of Corruption will cause the preexisting Seed of Corruption to detonate.
Demonology
Developers’ notes: Demonology damage while freecasting has not been as effective as we would like, so we’re targeting a few adjustments to Shadow Bolt and Demonbolt with the intention of increasing their ability to punish enemies for allowing them to chain casts together.
Shadow Bolt damage increased by 200% in PvP combat.
Demonbolt damage increased by 30% in PvP combat.
Destruction
Incinerate damage increased by 50% in PvP combat.
Dungeons and Raids
Darkheart Thicket
Players must now defeat Dresaron to complete the dungeon on Timewalking difficulty.
Naigtal
Players can no longer be attacked while on Transport Skiffs in Naigtal.
They have the oldest game on the market by 2 decades basic Loggin errors battle net not opening wow shortcuts not opening, this is in house sabotage garanteed
Addressed an issue where the Lightblinded Vanguard could respawn after a soft reset after using the raid skip.
Housing
Players who were not properly awarded the Daylight Circle Room or Evening Circle Room when they reached House Levels 3 or 5 should now have access to those rooms.
Items
Fixed an issue with Mycomancer’s Hearthspore where multiple Hearthstone charges could be consumed for Human characters.
Pets
Thrillbot 9000 and Chillbot 9000 are now unique.
Quests
Nelthius Shadestone’s gravestones should be more reliably interactable for “A Grave Concern”.
Fixed an issue with “A Humble Servant” where objectives were not giving enough credit.
Fixed a bug where the Delves Nemesis briefly did not drop a Magical Primessence for the “Seeking Knowledge Week 4 of 5: Magical Primessence”.
Kinda hoped 3 and half weeks later we would have fixs for all the base ui bugs, latency issues and targeting problems introduced by 12.0.7
( completely base ui btw ) was working perfectly prior to this patch ) ( tab targeting seems to be broken as well since 12.0.7, sometimes it will jump to the furthest away player instead of closest)