I am completely and utterly exhausted playing Unholy DK in raid this season and it is very hard mentally to log in. The lack of stability in the tunings are slowly but surely eroding away at me.
So is BM hunters supposed to be completely useless outside of using BW? Because that’s really the only time they do any meaningful damage.
May 6, 2026
Abyss Anglers
- Ka’bubb the capybara will now join your Abyss Anglers dives once you’ve earned the Certified Depthdiver
- Solved an issue in Abyss Anglers where some players couldn’t complete the Achievement Depth Grease, even if they had accomplished the correct conditions.
Classes
- Druid
- Restoration
- Incarnation: Tree of Life’s duration can now be tracked in the cooldown manager while talented into Reforestation without Incarnation: Tree of Life.
- Restoration
- Monk
- Brewmaster
- Fixed an issue where Flurry Strikes did not correctly generate threat.
- Fixed an issue where Vital Flame and Refreshing Drink incorrectly generated healing threat.
- Brewmaster
- Warlock
- Affliction
- Fixed an issue where sometimes Wither would not replace Corruption.
- Soul Harvester: Fixed an issue where Sataiel’s Volition would sometimes stop providing its Corruption modifier.
- Destruction
- Fixed an issue where Conflagration of Chaos would not increase the damage of Shadowburn.
- Affliction
Decor Duel
- Groups may now queue into Decor Duel through the Group Finder.
Dungeons and Raids
- Pit of Saron
- Risen Soldiers and Arcanist Cadavers can no longer be charmed.
- Ick and Krick
- Addressed an issue where Krick could fail to cast Get 'Em, Ick!
- Windrunner Spire
- Derelict Duo
- Added an arrow over the head of the player being aimed at by Latch’s Heaving Yank (in addition to the existing dynamic marker showing the closet target within the path).
- Added a screen effect for when a player is standing in the path of Latch’s Heaving Yank.
- Addressed a few situations where Latch’s Heaving Yank could behave unexpectedly.
- Adjusted Kalis’s teleport locations during Heaving Yank to leave more space between her and the edges of the arena.
- Derelict Duo
- The Voidspire
- Corrected an issue where players were unable to teleport to The Approach after the instance has been soft reset.
Player versus Player
- Warrior
- Berserker Roar now displays as an important buff on enemy nameplates.
about time
Still have the requirements for the Achievement Depth Grease, still not completing. Is there anything to do to somehow trigger the completion? Did another dive to get 25 more fish, just to see, still have the Reinforced Joints, still no achievement…
THIS WASNT THE PROBLEM THOUGH! We can’t complete the second condition of the achievement because Reinforced Joints isn’t available on the vendor even after earning the achievement! Please Blizzard, DO BETTER!
Ah the weekly post-patch hotfix just days before the weekly blindfolded dartboard nerf bat patch.
This expansion has been a trainwreck.
I’m having the same issue - Reinforced Joints isn’t available on the vendor to purchase.
It was my problem—still isn’t actually fixed though
Yeah… About that fix. It’s not fixed.
Edit: Well I apparently can’t post links but I do have current pictures of this failure of a hotfix.
Why am I not surprised…
May 8, 2026
Abyss Anglers
- Resolved an issue in Abyss Anglers where some players weren’t able to complete the Achievement Depth Grease, even if they had met the correct conditions.
Classes
- Monk
- Mistweaver
- Fixed an issue that caused Rushing Wind Kick’s heal to sometimes fail.
- Mistweaver
Dungeons and Raids
- Magisters Terrace
- Fixed an issue where sometimes Gemellus would fail to resume using abilities if a player died during Astral Grasp.
- Nexus-Point Xenas
- Fixed an issue causing Mana Batteries to appear as a neutral faction while casting Corespark Overload.
- The Voidspire
- Using the raid skip no longer causes players to automatically teleport when returning to the entrance.
Quests
- Fixed an issue that prevented repeat play of “The Story of the Cauldron of Echoes”.
- Resolved an issue where players could be blocked from accepting “Rescue in the Shadows” if they had completed “Crypt in the Mist” during the Zul’Aman campaign.
User Interface
- Fixed a bug causing Wings of the Void to unintentionally appear in the Spellbook.
This issue is very much STILL not resolved and the Reinforced Joints upgrade is NOT on the vendor. Hasn’t been available since the content launched.
I’m having the same issue as well.
Reinforced Joints has never been on the vendor for me to purchase
Still not crediting, because we don’t have the joints in the vendor.
Abyss Anglers
- Resolved an issue in Abyss Anglers where some players weren’t able to complete the Achievement Depth Grease, even if they had met the correct conditions.
Still can’t complete. Have bought Reinforced Joints, caught 25 fish in one dive, still nothing.
I got the Depth Grease achieve for catching 25 fish in one dive. depth grease on the vendor is still red to buy with the red text “requires depth grease achievement” I’m assuming because the achievement says I also need the Reinforced Joints which I don’t have because it never showed up on the vendor for me to be able to buy.
Скажите пожалуйста,где я могу получить ответ на мой вопрос.
Почему горнило бездны и его строительство привязано к ПВЕ составляющей части игры???
Я не люблю и не играю в ПВЕ и не буду в него играть,я играю в эту игру исключительно только ради ПВП.Значит я купил дополнение,плачу ежемесячно подписку,а всё равно весь контент в игре мне не доступен,я щитаю что это грубейшее неподобство,и это нужно исправить
May 12, 2026
Achievements
- Abyss Anglers: Depth Grease no longer requires the Reinforced Joints upgrade.
Classes
-
Death Knight
- Blood
- Developers’ notes: We are looking at smoothing out the damage intake of Blood outside of their cooldown window by increasing the consistency and uptime of their Apex Talent. To further help these windows of high damage intake we are also increasing their Health and Death Strike healing.
- Dancing Rune Weapon grants 25% Parry (was 20%).
- Blood Fortification grants 40% Stamina (was 35%).
- Improved Death Strike healing increased to 15% (was 5%).
- Dance of Midnight grants Dancing Rune Weapon for 8 seconds (was 6 seconds).
- Dance of Midnight chance to proc increased to 12.5% (was 10%).
- Unholy
- Death and Decay can now be tracked in the cooldown manager.
- Blood
-
Demon Hunter
- Vengeance
- Developers’ notes: Vengeance Demon Hunter’s baseline defenses are its most lacking, while cooldown availability and values are currently serving the spec well. As a result, we will be primarily targeting core values for Health and damage reduction, with an additional smaller increase specifically to Armor.
- Demonic Wards now reduces all damage taken by 12% (was 8%).
- Thick Skin now grants 55% increased Stamina (was 50%).
- Effectiveness of Mastery: Fel Blood increased by 20%.
- Void Reaver now causes Frailty to reduce damage taken by 5% (was 4%).
- Vengeance
-
Druid
- Guardian
- Thrash direct damage reduced by 25%.
- Elune’s Favored now heals for 15% of Arcane damage dealt (was 25%).
- Developers’ notes: These changes aim to bring this build closer to its expected output: high-damage relative to other tanks, but not abnormally so. Recent previous adjustments to Guardian have made the Elune’s Chosen build stronger than intended. With this tuning, we’re choosing to not break the Elune’s Chosen build or require the Apex talent. We have further plans to update the Guardian Apex Talent in a future patch to give us more flexibility with it and alleviate some of the current pain points for Druids.
- Guardian
-
Hunter
- Marksmanship
- Corrected an issue where Explosive Shot applied from the Salvo talent did not properly grant Lock and Load from the Shrapnel Shot talent when applied.
- Marksmanship
-
Paladin
- Protection
- Developers’ notes: With these changes, we’re aiming to improve baseline durability for Protection Paladins by increasing passive effects which contribute to effective health. We’re also addressing on-demand survivability with adjustments to defensive cooldown coverage and strength.
- Blessing of Dusk reduces damage taken by up to 20%, increasing as your health decreases (was 10%).
- Sanctified Plates increases stamina by 7/15% (was 5/10%).
- Ardent Defender duration increased to 12 seconds (was 8 seconds).
- Ardent Defender now reduces damage taken by 30% (was 20%).
- Sentinel duration increased to 20 seconds (was 16 seconds).
- Protection
-
Shaman
- Restoration
- Corrected an issue where Downpour would consume Nature’s Swiftness and Ancestral Swiftness.
- Restoration
-
Warlock
- Diabolist: Fixed an issue where Diabolic Oculi would target creatures that are not in combat with their summoner.
-
Warrior
- Protection
- Developers’ notes: Protection melee damage mitigation is quite strong, but is a bit behind for magical attacks and damage-over-time effects. These changes are aimed at strengthening those areas as well as making it easier to maintain healthy Ignore Pain values.
- Fight Through Flames reduces magic damage taken by 6% (was 4%).
- Phalanx reduces damage enemies deal to you by 8% (was 5%).
- Ignore Pain effectiveness increased by 8%.
- Protection
Delves
- Light spores in Sunkiller Sanctum should no longer interrupt channeled spells.
Housing
- Players who purchased the Roofus bundle can now buy additional copies of the decor in that bundle from promotional decor resupply vendors in Stormwind (Tuuran), Orgrimmar (Gabbi), and Silvermoon City (Dennia Silvertongue).
Items
- Fixed an issue where the Dundun’s Abundant Travel Method toy would teleport players to the incorrect location.
- Fixed an issue preventing weapons and trinkets crafted before 12.0.5 from being eligible for Ascendant Voidcore upgrades.
Prey
- Removed the once per week restriction on Preferential Killing which generates a hunt with custom parameters. Players may complete Custom Hunts as often as desired after reaching rank 10 in the Season 1 Prey Journey, but subsequent Custom Hunts in a week give reduced rewards.
- Increased Prey hunt progress gained from completing World Quests, defeating Ambushes, delivering Ripostes, and interacting with Remnants of Anguish.
- Removed Hunter’s Momentum from Hard and Nightmare mode Prey hunts.
- Significantly increased the number of the Coalescing Anguish spawns in the outdoor world.
Player versus Player
- Significantly increased rating gains from completing 2v2, 3v3, and Solo Shuffle matches.
- Developers’ notes: This adjustment is intended to meaningfully improve progression as the season continues to support healthier ladder movement. We’ll continue to monitor rating distribution and make further adjustments if needed.
Void Assaults
- Increased the progress gained for certain Void Assault steps.
Another weeks of adjustments…BM Hunter and Arcane/Fire Mages are still dead specs.