World of Warcraft: Midnight Hotfixes - April 17

Oh! Oh! now do elemental!! lol….

Farseer vs Stormbringer is hilariously pathetic in single target. Farseer being JUST 10% behind would be a wet dream… it’s currently ~50% behind stormbringer.

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How about fixing the “unable to release” bug if you die on Vordaza?

I wasn’t paying attention and got clapped by the frontal cone, then couldn’t release after the boss died until the tank pulled a group of trash. This shouldn’t be the case. We spent a small amount of time trying to figure out how to fix it, then the tank just pulled and it magically let me release.

Could also fix Tyr’s Wrath. The dungeon journal says: “Senn brings Tyr’s Wrath down upon the 3 players nearest to her every 5 sec, absorbing 515,130 healing they recieve. This effect stacks."

On my ele shaman, while we have 7 melee, I am getting debuffed with this on my elemental shaman at max range, and it’s continuing to stack multiple times, even though like 90% of the raid is at closer range than me. During last week’s raid, I had an absorb shield for over 2,000,000 healing(and still stacking), I used lock rock + healing potion + healing surge spam on myself while one of the healers was spamming heals on me, and I eventually died. Even though I was nowhere near the “3 players nearest to Senn.” Seems like a pretty insane bug to be happening in a raid and be unaddressed.

2 Likes

Retribution paladins are still absolutely broken in both m+ and raids while requiring almost no game knowledge or previous experience whatsoever. It is the definition of over-pruned, which is fine as a beginner class, but don’t let it sit here and be one of the most obvious choices at melee in WoW history when it’s skill variance is so incredibly low.

3 Likes

sigh Here we go with the haterade… :roll_eyes:

Not even top dps and we’re still catching strays while minding our bidniz.

You can’t make this “-----” up. :face_with_raised_eyebrow:

lmao the obvious bias in so many of these comments. It’s like watching congress in session.

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Hey Blizzard team,

First of all, I really like the new transmog system and the weapon sheathing options coming in patch 12.0.5. Being able to choose back, hip, or hidden is a great addition and gives a lot more customization, especially for melee players.

That said, I wanted to bring up an issue that’s been frustrating Hunters for a long time.

Hunters are currently the only class that cannot apply Weapon Illusions (the glowing enchants) to our main weapons — bows, guns, and crossbows. Every other class can make their weapons look amazing with fire, shadow, arcane, runic glows, etc., but for us these illusions simply don’t work on ranged weapons.

We collect the same illusions from raids, PvP, events, and the shop as everyone else, but they end up being useless for our primary weapon. It feels like we’re missing out on a big part of the transmog experience.

I remember that during the Midnight beta this actually worked for a short time, but it was removed again and we never got any explanation or update about it.

This isn’t about power or balance — it’s purely about visual consistency and making Hunters feel as good to play visually as other classes.

Are there any plans to fix this soon? Even a small update or acknowledgment would mean a lot to the Hunter community.

Thanks for all the work on Midnight, and I hope this can be looked at.

Best regards,

3 Likes

I second the notion to grant ranged weapon enchant transmogs.

Thanks

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April 17, 2026

Delves

  • Reaching Midnight Season 1 Delver’s Journey Rank 10 will now properly reward the Void Breacher title.

Dungeons and Raids

  • Maisara Caverns
    • Rak’tul
      • Spectral Residue duration increased to 40 seconds.
      • Additional applications of Spectral Residue no longer refresh the duration.
  • Seat of the Triumvirate
    • Addressed an issue where Merciless Subjugator’s Chains of Subjugation can be interrupted unintentionally.
  • The Voidspire
    • Fallen-King Salhadaar
      • Fixed an issue where Void Infusion could override the boss entering berserk phase.
    • Lightblinded Vanguard
      • Addressed an issue where using the raid skip can fail to spawn all three paladins for the encounter.
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When balance? This is mental. Tune tanks. Tune dps. Stop with this BS, so out of touch.

Do you guys know up from down? I wouldn’t believe it if you said you did.

Who is being held accountable for tank tuning? With the pruning you have most tanks in mythic plus struggling and Brewmaster can play like a potato and still time high keys. Clearly broken design.

Why is nobody being held accountable for poor choices in design. This is beyond pathetic.

Any other company would fix something if a majority of its paying customers were unhappy.

Blizzard just sits in silence and thinks they are doing great.

Reality is people are upset and simply losing interest.

Pathetic

3 Likes

Still no gear dropping fixes.

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Divine Hymn is being randomly cancelled during Spirit of Redemption in PvP, this is a really serious bug as it denies us up to 16% increased healing on our teammates.

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Please you have to balance this game fast, it’s so frustrating to play right now. Healing, tanking are unplayable if you don’t take the meta specs. But for me the biggest upset is the pvp, it’s like terrible to play as a Fury Warrior nowadays, anyone can cait us forever, keep the middle range and gg. Come on last week you didn’t brought anything, this one you need to fix stuffs. BTW stop traying to make people play another subspec instead of really resolves the problem, we all see you giving nerfs to mountain thane and a few buffs in slayer when both are weak…slayer even more. Come on this subspec should be about preferences not only performance.

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“Delves

  • Reaching Midnight Season 1 Delver’s Journey Rank 10 will now properly reward the Void Breacher title.”

WTF

A f’n title is more important than fixing a major broken spell such as Holy Prism a range damage spell that doent target hosties? Please tell me this is a late april fools joke.

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dps is out of whack too.

Every DPS calss should do the SAME DPS– JUST IN A DIFFERENT style.

there SHOULD NEVER BE a DPS GAP EVER.

if the best players played x y z class, the way blizzard has designed the classes x y and z wont be even they will be very different.

that is POOR class tuning period.

Ans im sick of people saying Ret is easy– chrsit have you looked at Frost Mage?

they dont even need CDS – all their high dps skills are regular spells– CDs are jsut icing on the cake.

If you look at RET and UHDk and NEVER press a CD they do like 20k dps– thats very poor design.

How about the damned target dummies in silvermoon that keep you in combat forever as well

Our DPS comes from CDs silly, also Ret is doing really well, better than frost in max damage. Granted it’s only a little but it’s there.

I play with a Ret pally who doesn’t complain and says Ret is a in really good spot. Out dps’s me when we both get 99’s, IDK what to tell you fam.

Go make a frost mage and just use ice lance with shatter, blizzard & frostbolt (and the occasional, on Tuesday every 1 minute) Glacial Spike. Let me know how your DPS is, I can tell you, it’s pretty trash.

Measuring DPS outside of CDs is just plain stupid anyways, it’s your toolkit, if you aren’t using it on a good rotation and when your buffs are up or burn phase, you aren’t doing it right.

If you want to attack someone attack Devourer; they are the highest lol; what is your vendetta against Frost this is not your first post complaining about them.

You mean how the worst Devourer DH can gap most classes with the best gear doing everything right?

Depends what we’re talking about. Highest keys? Yes, lot of UHDKs. Do you know why this is? Because you have highly skilled, coordinated groups able to pull big and maintain CC. If you don’t pull big, UHDK falls behind. If the tank pulls too slow or you go into pulls without CDs up, you quickly fall behind. For general pugs, no, I would not consider UHDK S tier, probably A tier. Also, their ST damage is abysmal, when it used to be great. The spec continues to operate off of 45sec and 90sec CD windows which has been the core problem. They either make the spec busted or nuke it, there has been no in between.

correct

UHDK is only good if he has many mobs to PAD on.

The ST is atrocious and as mentioned, this is primarily due to genius move of putting 90% of the classes damage into army.

Even DT isnt that great– its all about army– and thats the problem

they need to make army 1 min and dt 30s

The real S tier specs are

frost mage

aug evoker

DH devourer

everyone else are bottom feeders to those

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BM hunters and Arcane Mage as well. Almost all damage for BM is in Beastal Wrath, outside of that even a wet needle hits harder. For Arcane Mage is Arcane Surge.

They spent 20 years saying they didn’t want all the power and damage being behind one ability then in Midnight they go and do just that for several classes/specs.

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I’d debate this, as while they might be powerful in their own right, their main strength is empowering others. In other words they are S-tier when others are doing what they can to maximize their own DPS, as can be expected in set groups of guilds and friends or at higher M+ levels. However, in the common M+ "pug” (read formed by players going just off of what is meta or other factors that can be gamed, like rating) they can fall and fall hard, they might average out at A or B tier with meta classes played by FOTM rerollers but running an Aug in more or less a pure pug is a risk.

Note I am not saying Augs are bad or anything, but like most classes/specs it depends on the situations they are in. This is one reason why I don’t worry about meta at the level I play at (I just go for the set rating achievements like KSM, KSH, KSL and the new one)