World of Warcraft: Midnight Hotfixes - April 17

just a month ago, i was playing nearly 30 max-level characters and almost every spec except tanks. after playing both melee and ranged extensively, my conclusion is that mechanics are clearly rigged against melee, and the roster numbers of world-top-class guilds prove this. it’s not just about one melee player being at a disadvantage; the difficulty scales the more melee you add - not just 1+1=2, but more like 2.5. want to hear something funny? if you invite three melee in an m+ team, quite a few pug healers start complaining or even just leave the group. on the flip side, have you ever seen a single healer complain about having three ranged dps? that’s how toxic melee mechanics are.

most of the mechanics you mentioned earlier as being hostile toward ranged are also extremely hostile toward melee too. i honestly don’t get why melee classes can’t use their abilities just because they’re silenced. mechanics that are strictly anti-ranged, like the one in saladbar, only happen 2 or 3 times in a 5-minute fight for an average guild like ours. so, isn’t a 90-second movement utility more than enough? for high-end guilds with better dps, they might only see that mechanic once, which means even a 10-minute cooldown would suffice.

besides, the vast majority of ranged players have their own personal strategies for movement mechanics. whether it’s planning the positioning, deciding to finish a cast before moving, stutter-stepping, using movement abilities like blink that don’t interrupt casting, or simply cancel casting and use the one or two instant-cast spells every class has - if you mix these appropriately for the situation, you can finish most fights without much dps loss. world-class ranged players pull off those massive numbers while managing all of that, and even a mediocre mage like me can do it, so i think you can do it also. if you think you can’t, maybe playing ranged just isn’t for you. if melee looks so easy to you, i highly recommend you switch, and i hope you start with a class as s.h.i.t.t.y as a rogue. you’ll probably start swearing within minutes.

i also started playing melee for the exact same reasons as you. i thought every melee in the world was getting their dps for free. but the truth is, they are suffering from the same level of penalties as ranged, plus all the recent ‘melee just don’t do dps’ mechanics. everyone on that top 100 dps list must have practiced their souls out to get there, so i hope you think a bit more about why ranged dps take up such an overwhelming majority of those spots before you complain further.

of course, i know this company’s balancing is never perfect for ranged either. i’m aware the class you main isn’t doing great numbers-wise right now, and i can understand why you might be frustrated. however, what i’m trying to say isn’t about the dps balance between classes, nor am i saying that playing ranged is always easy. even when i play my mage, i have my own moments of annoyance.

my point is simply that, if we have to compare, there are far more mechanics hostile toward melee. for us melee players, it’s just frustrating to hear someone say like, ‘melee is all instant cast, so melee dps shouldn’t drop.’

I have said all i can on this matter

Why no love for destro? I don’t like Demonology just to be FOTM for best output.

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I am late to the discussion, but how do you nerf atonement healing on disc from 50% to 35%???

game changer

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Glad that was somehow a “priority”, yet we still can’t fix 26-year-old bugs?? smh

Like to see that Haranir legends change so we have a more alt friendly option for gearing if I understand that right. So I can now get champion loot for alts from this and it’s not once per account per week I take it, but per character.

Also thanks for the bug fixes (keep em coming pls), and the Valeera change.

Feral left to languish with pathetic 3% buffs that do nothing to address its problems that are also coupled with nerfs to their best AoE talent that literally put them back on the map in M+ for the first time in two expansions while Balance gets emergency buffs to their long time niche the moment they aren’t being played in end game content for the 55,495th season in a row.

Why does Blizzard hate Feral so much?

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Diabolist Demonology Eye Explosion and Grand Warlock Alythess still are aggroing mobs not currently in combat with me or my party.

This happened 4 separate times in 1 dungeon last night.

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Where are demo warlock and frost mage nerfs???

Buff underperforming specs, and make them more in line with top, or just nerf the top performers, that is equally good as well. Please nerf UH, demo, aug, frost mage. :slight_smile:

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Demo ate a 5% nerf this week with bug fixes. UH is in the bottom half of specs for Mythic Raid with no form of AOE burst in a raid filled with low to medium health adds that they can’t take advantage of. And Unholys have to grip on 4 of the 9 fights in the raid tier and usually have to off-tank as blood for a 5th because somehow they’ve managed to make Mythic Dragons require two blood DKs (which design wise for a raid encounter, is an extreme failure). So while I don’t think they’ll nerf an underperforming spec that gets griefed on over half of all encounters (not counting have to battle res, AMZ, and other tasks as well, by the way), but ya frost mage needs to be brought within the realm of reality. Hitting 3 buttons repeatedly with no large consequence to performing the rotation poorly should not be allowed and cheapens the experience for everyone else with classes that have some form of depth, unlike frost mage.

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The issue isn’t Feral, its Rogues. Feral is a cheap clone of the Rogue class. Sadly the Devs don’t know what to do with Rogues in general, the design of the class doesn’t do with with the current design of WoWs encounters.

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I didn’t know Rogues had snapshotting.

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Sorry I wasn’t clear (now that I read what I wrote). Its a fundamental issue with the design of the spec as its based on a class that has serious issues relating to it being poorly compatible with the current end game designs.

Yes they could just keep increasing damage in PvE but it never feels right or fun.

The issue with Feral is its talent tree forces too many ST vs AoE choices, so you either have great ST or great AoE and no inbetween. The way the spec is fundamentally designed isn’t an issue at all, it’s just the talent tree pathing is garbage this expansion.

The other issue is Berserk and Incarnation are pathetically weak ever since we lost Berserk: Frenzy.

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Considering these were nerfs, I doubt you want that for destro. We’ve had out pet damage nerfed like three times in a month. Destro hasn’t been touched, yet. We all know affliction will be forced on us all at the end of the expansion as is the pattern for the last what, 20 years? I am not looking forward to DoT timers myself. Let’s enjoy the non Affliction strength for once.

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How about we not nerf anyone and bring other specs up?

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As you said the design forces you into ST or AoE nothing in the middle. Given the current design how would you fix it? How would you create a middle ground without making the other 2 OP?

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Ahh you reminded me, retribution paladin is also doing very well right now, far too well for an easy class with low cd’s. I think ret pally should be added to the list of nerfs.

So far, blizzard should nerf UH, demo, frost mage, aug, ret pally. I would also add devourer, but it’s a new class and new classes never get nerfed.

meanwhile Holy Paladin is Completely terrible and dead spec

Remove/condense some of the pure AoE and pure ST nodes, talents like Wild Slashes and Rampant Ferocity are examples of talents like these.

Why does Wild Slashes need to exist when Merciless Claws already exists? Both talents add damage to Swipe without adding gameplay but Merciless Claws also happens to buff Shred at the same time, the only different factor is it only works on bleeding targets, Wild Slashes is just permanent extra Swipe damage.

Rampant Ferocity makes Ferocious Bite cleave all nearby targets with Rip active on them, this is an excellent talent but it’s an optional pick in the middle of the tree that only works in AoE causing you to have to drop a single target talent to pick it up, you ALWAYS want to have this talent in any situation where there are extra targets present but it contributes nothing to your single target, why is this just not how Ferocious Bite works baseline or positioned in a way that the sacrifice to get it is cleave/AoE vs another cleave/AoE talent?

The other thing that needs to happen is that Brutal Slash needs to come back so that Rake is front and centre as our filler regardless of target count instead of this being dependent on Swipe vs Rake tuning where one of these abilities is essentially dead in AoE, along with giving Feral back some snap AoE that is strong in single target, Brutal Slash has been a very popular part of Feral Druid since it was added in Legion and many people have expressed sadness over its removal this expansion.

Swipe isn’t an exciting button to press and it has no decision making tied in to how you use it, Brutal Slash added a source of burst AoE, cleave and ST that was extremely energy efficient in to your combo point generation that didn’t cannibalise Shred or Rake because it was on a charge system.

They did compensate the removal of Brutal Slash by trying to make talents that made Shred and Swipe have moments that they hit hard but the issue is that Swipe inherently makes Rake irrelevant in AoE if Swipe does actual numbers and you can’t fix that by number tuning without killing rotational balance in the spec.

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