World of Warcraft, character motivations, pacing, and content release candence

Why not? Video games can tell good stories? They can. Can those games have a co-op? They can. So, the problem is scale? Trying to tie gameplay features to exact structure of the story arcs? Who knows. IMO a question of translation and having people to tell the game story via the video game tools.

Well

Another thing that’s true of Blizzard is that while a single author or team of authors often drives the overall vision for a story, no one person owns or controls the final product. It’s a highly collaborative process that brings together a talented, diverse group of people across different disciplines who are all passionate about creating polished, high-quality experiences and delivering for our players.

So, who knows how many directions her character had.

Good for you.

If there would be no examples, I’d agree. But not only there are co-op video games with good story, but even some mmos (The Old Republic, FF14, some chapters of Guild Wars 1&2, the Secret World)

Episodic approach is also possible. We had patches like building a coliseum in WotLK and long set up for Ahn’Qiraj. Both seems to take advantage of the long wait and add story meaning to the waiting period.

That’s a choice of the devs to tell the stories that way, not a necessity.

Blizz avoids finishing stories and is bad with the narrative structure of anything other than short stories told within 1 patch. But it’s about them mostly.

Does not mean IMO they can’t stick to their strengths and make mostly short stories, episodic stuff, etc.

It’s the problem of the execution though. There are bad stories not just in mmos.


gl hf

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