I vote yes! and here is my proposal:
Proposal for “Diablo: Shadows of Sanctuary” - An Open World MMORPG by Blizzard
Concept Overview: “Diablo: Shadows of Sanctuary” is an ambitious open-world MMORPG that immerses players in the dark, gothic universe of Diablo. Set in the expansive and mysterious world of Sanctuary, this game combines the franchise’s signature dark fantasy themes with the expansive, social elements of a massively multiplayer online role-playing game.
Game Features:
Expansive World: Sanctuary is recreated as an interconnected open world with diverse regions, from the haunted ruins of Tristram to the foreboding depths of the Burning Hells. Each area offers unique environments, challenges, and lore to uncover.
Dynamic Events: The world of Sanctuary is alive with dynamic events that players can join in real-time. From demonic invasions to epic world bosses, these events foster community participation and create an ever-evolving game world.
Class Diversity: Players can choose from iconic Diablo classes, such as the Barbarian, Sorceress, and Necromancer, each with their unique abilities and skill trees. Additionally, new classes will be introduced to expand the gameplay experience.
Guilds and Factions: Social elements are at the core of the game, with robust guild systems, player-driven economies, and faction-based warfare. Players can join forces to conquer challenges and vie for control of territories.
Endgame Content: Extensive endgame content includes high-level dungeons, raids, and PvP battlegrounds. Regular updates will introduce new story arcs, zones, and challenges to keep the gameplay fresh and engaging.
Customization and Crafting: A deep crafting system allows players to create powerful gear and items. Customization options for characters and their equipment ensure that each player’s hero feels unique.
Technical Approach: Leveraging Blizzard’s expertise in creating rich, immersive worlds, “Diablo: Shadows of Sanctuary” will utilize cutting-edge graphics and server technology to support seamless exploration and large-scale battles. The game will be optimized for both PC and next-generation consoles, ensuring accessibility and performance.
Community and Monetization: The game will adopt a hybrid monetization model, combining a subscription-based service with microtransactions for cosmetic items, ensuring a balance between accessibility and sustained development support. Engaging with the player community through regular updates, events, and feedback sessions will be a priority to maintain a vibrant and active player base.
In summary, “Diablo: Shadows of Sanctuary” aims to redefine the MMORPG genre by blending the dark, immersive world of Diablo with the expansive, social experiences of an open-world MMORPG. This game will appeal to both long-time fans and new players, creating a rich, engaging universe that players will want to explore for years to come.
Hope that helps.