Unlimited insofar as one person is only otherwise able to turn in the quest once. This NPC would allow you to repeatedly acquire the buff for yourself without the completion of the quest from others.
Not really. Gold farming is done solo. The closest you come to social interactions is putting stuff on the auction house or trading people, but they’re already doing that for consumes in raids.
Someone doing it JUST for buffs, maybe, but how common is that, really? I’m talking about people leveling alts, doing the raid, and using their quest turn ins for buffing others.
Also, to be a bit pedantic… boosting is done in dungeon groups.
So outside of dungeons, people don’t do dungeons. Sort of a self-defeating argument, don’t you think?
Let’s not forget the need to actually find another raid group to kill Onyxia, too.
And? Most of my communication with my guildmates is done on Discord. Does that mean I don’t communicate with my guild?
As opposed to… not existing at all, and still raid logging to keep buffs for their raid.
I haven’t failed to acknowledge or understand it, at all.
And your change doesn’t solve that, at all.
As has been explained already by someone else, the NPC can be reset and a buff can be provided effectively at any time. People are raid logging because they are wanting to maximize their buff durations in raids, which is going to happen anyway because people are getting buffed days in advance of the raid.
Even if they buff the day of the raid, they still have to get all the world buffs, not just Dragonslayer, and there’s no guarantee they would be playing the game leading up to that point.
I sincerely doubt it.
People raid log because they’re not interested in the game beyond raiding. I guarantee you the vast majority of people who raid log now would continue to do so even if world buffs didn’t exist. There are always going to be people who log in for raid, then log out until next week.
Yes, it is, for the reasons I explained.
Each type of action has a sort of priority, damage taken and death coming before heals, which is why people complain about their targets dying despite their heal going off and mana being consumed.
The order in which the activity occurs within the window is irrelevant, which is the entire point of the window. They’re ALL processed at the exact same time: the end of that window.
Still not sure what you hope to accomplish with a weakaura, though.
I don’t think it’s feasible to accurately measure 400ms increments and delay key presses to those increments.
And as I already explained, I can not like a change and still make use of it. If I don’t like that Blizzard took away the ability to MC people out of BGs, that doesn’t mean I’m going to stop playing BGs.
What I enjoy about the game as a whole and every aspect of the game is multivaried. “It’s literally perfect or I don’t play” is the most retarded mindset one could possibly have, so I have no idea why you expect anyone to adopt it, even if someone wants no changes and “perfection” in that context is easy to achieve.
Incorrect. It is still possible now.
Blizzard simply refusing to actually provide what they promised us does not make it impossible.
Unless you’d care to explain in detail why this isn’t possible?
You aren’t paying for individual changes, though. That seems to be what you’re not understanding.
I’m not paying for Blizzard to break AV premades. I’m not paying for Blizzard to add layering.
I’m paying for a subscription to WoW Classic. That includes those things I don’t like, but it doesn’t consistent entirely of them.
Rerolls for TBC.
Boredom of playing the same class for over a year.
Retention issues leading to diminished rosters and differing class needs.
No, not at all like that.
Those are replicas. They are meant to replicate the original, not alter it.
What I’m talking about is taking the original (or if you consider WoW Classic to be a replica, then taking a replica) and changing it into something different.
A replica will look like the original. What Blizzard did to Classic is akin to making the replica no longer resemble the original.
I’m aware of how it works, but you mention the broker fees, so unless you’re trading directly, buying/selling consumables does function as a gold sink.
Just a hunch, but I think most people buy their consumables off the auction house.
Yes, most people had their epic mounts. I couldn’t purport to know how many people had enough gold for epic flying, but I wager that was because people didn’t know it was coming and didn’t bother to farm gold for an expense they had no clue was coming.
Now days, there’s a number of people, probably a substantial minority, who have exorbitant amounts of gold because they swipe their credit cards or play a lot. The rest probably can’t afford epic flying now, but could manage it fairly early into TBC due to increased gold generation and a tangible goal to work towards rather than a nebulous concept of “having enough gold.”
However, that doesn’t really matter because that’s not a change to the game, that’s a difference in the player base. People have more knowledge and forethought now than they did back then.
Who cares?
The real concern is how much that was worth, relatively. Does it matter if the number is 15k instead of 1k if that is relatively the same amount of wealth?
I disagree. I think there is a desperate need to punish the people illegitimately farming gold.
The gold sinks are substantial enough because most legitimate players aren’t farming gold 24/7. The cost of goods increases so significantly because of illegitimate players pumping gold into the economy non-stop.
That doesn’t get solved with a gold sink, though.
People would still have all of those goods stored up for the consumables they use, regardless of whatever arbitrary number of yellow coins those consumables cost.