World Buff NPC

Unlimited insofar as one person is only otherwise able to turn in the quest once. This NPC would allow you to repeatedly acquire the buff for yourself without the completion of the quest from others.

Not really. Gold farming is done solo. The closest you come to social interactions is putting stuff on the auction house or trading people, but they’re already doing that for consumes in raids.

Someone doing it JUST for buffs, maybe, but how common is that, really? I’m talking about people leveling alts, doing the raid, and using their quest turn ins for buffing others.

Also, to be a bit pedantic… boosting is done in dungeon groups.

So outside of dungeons, people don’t do dungeons. Sort of a self-defeating argument, don’t you think?

Let’s not forget the need to actually find another raid group to kill Onyxia, too.

And? Most of my communication with my guildmates is done on Discord. Does that mean I don’t communicate with my guild?

As opposed to… not existing at all, and still raid logging to keep buffs for their raid.

I haven’t failed to acknowledge or understand it, at all.

And your change doesn’t solve that, at all.

As has been explained already by someone else, the NPC can be reset and a buff can be provided effectively at any time. People are raid logging because they are wanting to maximize their buff durations in raids, which is going to happen anyway because people are getting buffed days in advance of the raid.

Even if they buff the day of the raid, they still have to get all the world buffs, not just Dragonslayer, and there’s no guarantee they would be playing the game leading up to that point.

I sincerely doubt it.

People raid log because they’re not interested in the game beyond raiding. I guarantee you the vast majority of people who raid log now would continue to do so even if world buffs didn’t exist. There are always going to be people who log in for raid, then log out until next week.

Yes, it is, for the reasons I explained.

Each type of action has a sort of priority, damage taken and death coming before heals, which is why people complain about their targets dying despite their heal going off and mana being consumed.

The order in which the activity occurs within the window is irrelevant, which is the entire point of the window. They’re ALL processed at the exact same time: the end of that window.

Still not sure what you hope to accomplish with a weakaura, though.

I don’t think it’s feasible to accurately measure 400ms increments and delay key presses to those increments.

And as I already explained, I can not like a change and still make use of it. If I don’t like that Blizzard took away the ability to MC people out of BGs, that doesn’t mean I’m going to stop playing BGs.

What I enjoy about the game as a whole and every aspect of the game is multivaried. “It’s literally perfect or I don’t play” is the most retarded mindset one could possibly have, so I have no idea why you expect anyone to adopt it, even if someone wants no changes and “perfection” in that context is easy to achieve.

Incorrect. It is still possible now.

Blizzard simply refusing to actually provide what they promised us does not make it impossible.

Unless you’d care to explain in detail why this isn’t possible?

You aren’t paying for individual changes, though. That seems to be what you’re not understanding.

I’m not paying for Blizzard to break AV premades. I’m not paying for Blizzard to add layering.

I’m paying for a subscription to WoW Classic. That includes those things I don’t like, but it doesn’t consistent entirely of them.

Rerolls for TBC.

Boredom of playing the same class for over a year.

Retention issues leading to diminished rosters and differing class needs.

No, not at all like that.

Those are replicas. They are meant to replicate the original, not alter it.

What I’m talking about is taking the original (or if you consider WoW Classic to be a replica, then taking a replica) and changing it into something different.

A replica will look like the original. What Blizzard did to Classic is akin to making the replica no longer resemble the original.

I’m aware of how it works, but you mention the broker fees, so unless you’re trading directly, buying/selling consumables does function as a gold sink.

Just a hunch, but I think most people buy their consumables off the auction house.

Yes, most people had their epic mounts. I couldn’t purport to know how many people had enough gold for epic flying, but I wager that was because people didn’t know it was coming and didn’t bother to farm gold for an expense they had no clue was coming.

Now days, there’s a number of people, probably a substantial minority, who have exorbitant amounts of gold because they swipe their credit cards or play a lot. The rest probably can’t afford epic flying now, but could manage it fairly early into TBC due to increased gold generation and a tangible goal to work towards rather than a nebulous concept of “having enough gold.”

However, that doesn’t really matter because that’s not a change to the game, that’s a difference in the player base. People have more knowledge and forethought now than they did back then.

Who cares?

The real concern is how much that was worth, relatively. Does it matter if the number is 15k instead of 1k if that is relatively the same amount of wealth?

I disagree. I think there is a desperate need to punish the people illegitimately farming gold.

The gold sinks are substantial enough because most legitimate players aren’t farming gold 24/7. The cost of goods increases so significantly because of illegitimate players pumping gold into the economy non-stop.

That doesn’t get solved with a gold sink, though.

People would still have all of those goods stored up for the consumables they use, regardless of whatever arbitrary number of yellow coins those consumables cost.

If there’s a cooldown, wouldn’t it just essentially be exactly the same as it is now?

No, there’s some notable differences.

It’s individual, not city-wide.
It can’t be reset by killing the NPC.
It can be done by the same character more than once.
It costs gold.

Interesting that you think being online will not increase the opportunity for social activity as opposed to being raid-logged holding buffs? :roll_eyes:

That was my whole point. There isn’t some huge influx of players coming to level in classic. The ones that do are probably getting ready for TBC and will most likely be boosted anyway. The lack of dungeon groups isn’t due to world buffs, it’s boosting and the fact that Phase 1-4 are long gone. It’s not coming back unless fresh servers roll out. An WB NPC isn’t changing this or making it worse.

Come on man, you know what I was stating here and trying to twist it. There isn’t a common group of people doing low level dungeon grinding. They are getting boosted. You know this, I know this, majority of people who play this game know this. I fail to see why introducing a world buff NPC really hampers your game experience in UBRS/LBRS, etc. Do you login everyday looking to help people with these quests? If you do, well congrats, you’re in the 0.01% of players. There are still groups who actively kill Onyxia, guild runs, soft rez, gdkp, etc. Those players who do want to complete the questline are free to do so, this isn’t stopping them.

That’s your argument? You would rather have world buff discussions in discord than an NPC who can help people get buffs on-demand, maybe increasing the likelihood they are online in a game you’re afraid the social aspect is diminishing?

I’m not trying to change the raid logging or whatever social aspect of world buffs you think is great, I’m trying to change wasting hours trying to get the buffs. It should be more convenient at this point. As I mentioned earlier, the content has been cleared by most semi-serious to serious guilds. It’s on farm at this point. It’s not fun to buff, but if you want to parse or if your guild is stuck on a boss, it helps. The entire WoW Classic community knows this. If you don’t like WB’s, don’t get them. It’s not being forced on you or anyone else to do it. There is a large populace that like to try to parse now that the content is cleared. World buffing is inconvenient at this point.

Again, I fail to see your point of why this would make the game awful. The buff selling is toxic enough, if that goes away, good riddance.

The benefits of this I think far outweigh any negatives. This is not game-breaking in my opinion if we can keep it from being abused (long cooldown that only expires by BEING online, similar to DMF). This forces interactions to some degree, whether social, PVP, farming, larger online populace who may do dungeons to burn their timer…etc.

Besides stating no changes, I don’t see the validity in your argument against a world buff NPC.

This complete lack of flexibility with #nochanges people is self-destuctive and is just letting obviously bad parts of the meta from private servers fester. This isn’t #nochanges, whatever that even means now, and it’s totally against the spirit of the game, which is what actually matters. Raid logging is bad, believe it or not.

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I disagree. It is a community problem and there does not need to be dev interference.

Let it serve as a reminder of how the mentality of wow gamers has changed and will change. It may make retail a better game with that data/info but do not change this awesome old game.

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It’s a live game, why not patch it with regular updates to be the best it can be while keeping in the spirit of the original? Why let bad community behavior dictate what the game is? Blizz has control over their game, they can tweak it to make it better. How is this hard?

Because believing you deserve to have every buff in the game so easily without work to just steamroll content in a braindead mode is lame.

and letting this problem continue where in order to be the best you can be in game, you need to raid log the majority of the time is better. thats best for everyone. got it.

We should be advocating for fresh servers that will not have raid xp bugs and layers to abused while leveling to create a real world first race again.

Not begging for an ez-mode raid vendor.

They’re going to log off after they get the buff.

People need to farm gold already for consumables, and they still find plenty of time to raid log. You think 30g for a world buff is going to change that? Raids would pay for themselves being that cheap.

Sure, maybe a decent majority of folks will just be rerolling, but taking away one of the reasons to reroll will hurt those numbers, no?

I’m not trying to twist anything. I just meant dungeons. I don’t recall specifying any particular level range.

Well, if you can get the buff at any time, there’s fewer new characters (if not new players) doing attunement to get Onyxia kills to drop buffs for other people.

That is obviously going to impact the number of BRS groups running, and the number of Onyxia runs.

I don’t have to personally partake in something to understand how it’s impacted by a change.

I think it’s sort of obvious that removing one of the biggest reasons people do those dungeons will result in fewer people running those dungeons.

(1) Yes, because an NPC that helps people get buffs on demand did not exist in vanilla, and I’d much rather people socialize on Discord than walk up to an NPC and never interact with anybody in order to get a buff that is only meant to be obtainable through coordinated effort (attunement in dungeons and killing a raid boss).

(2) Maybe increasing the likelihood? I’m fairly confident, and I’d bet lots of gold on this, that most players would still raid log even with this NPC, because the issue is that they don’t want to do anything other than raid.

Anyone who actually wants to play outside of raids can already do so with alts, so the number of people online is not really impacted.

If it takes you hours to get the buffs, you’re just doing it wrong.

I highly advise looking up a guide on world buffing. Maybe check your realm’s Discord for summoning services (my realm has a free DMT + Summoning service, and 5g summons to literally any important spot in the world).

I can get fully buffed in no more than 15 minutes on a slow day.

I strongly disagree.

Then don’t.

Then get buffed. You have to weigh which matters more to you: the fun of having buffs or the unfun of buffing.

You can’t have your cake and eat it, too.

That’s nice, but I’m not arguing against world buffs. I’m not suggesting they be removed.

If you don’t like the process of obtaining buffs, don’t do it. However, implementing this change does affect me, and it affects other people, and it affects the game (obviously, since it’s a change to the game). Whether I intend to use world buffs is totally irrelevant.

“World of Warcraft Classic is a faithful recreation of the original World of Warcraft.”

Did an NPC that sold buffs exist in the original World of Warcraft? No? Connect the dots.

So people found a demand and are meeting that demand, and you say that is “toxic?”

Toxic is such a horrendously abused word in our culture now. It’s really obnoxious.

Toxic doesn’t mean “thing I don’t like.”

Disagree.

No, it doesn’t. It forces AFKing in Stormwind or Orgrimmar.

Reread my posts, then.

In any case, “No changes” is reason enough to oppose this horrible idea.

I’d argue selling world buffs from an NPC instead of having to delve into a dragon’s lair and take its head back to town to be celebrated as a dragon slayer is more against the spirit of the game than people logging out until the next raid.

Raid logging will exist even if world buffs are totally removed. People don’t raid log because of world buffs; they raid log because they only care about raiding.

Because that’s not what was advertised to us. That’s not what Classic is.

I’d advocate for that too actually. But for now, the buff NPC would also be a huge benefit.

Agreed…the games content is over. The only thing left is to farm Naxx and PvP. I guess prep for TBC, even though we don’t know how they will implement it.

To be fair, I would be for totally removing World Buffs in raids, but it’s too late for that at this point. The content is over. I hope TBC doesn’t allow for the Drums meta and adds a debuff for drums or bloodlust.

We should be able to buff on-demand at this point.

You forgot the old computer system running Windows XP, the square shaped tube monitor, and the dialup internet.

Can’t have a true original feel without those!

You’re welcome! Glad to be of service!

you should stop talking before the entire community realizes that you have zero idea what you are talking about

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What a compelling argument.

afaik, the suggestion is to remove nodes from showing up if they’re outside the normal view range. But not with the minimap (which I don’t think changes PoV when using ‘far seeing’ abilities), but the ‘overworld’.

Think like when you die and ghost-run back to your corpse. The mobs only start showing up (in the world) when you get close to your body; the run back is devoid of all life, even critters.

No, it is not.

February 31st is the ideal time for this brilliant idea.

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Another option would be to simply toggle the Head and Heart quests to ‘repeatable’.

((Honestly have no idea why they didn’t design the quests originally to be repeatable; like ‘gather their essence’. To make it more ‘lore friendly’ on why 20/40 people can turn in the same item from a single boss. I don’t know, maybe Blizzard thought by making a ‘one time deal’ it would encourage players to make alts. :man_shrugging:))

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