This is such a silly argument.
There are countless variables that go into whether someone likes a game or not, and any individual negative trait could quite easily be outweighed by numerous positive ones.
I don’t like ANY changes, but they are fairly easily outweighed by the substantial enjoyment I derive from the game anyway.
My preference for a more authentic recreation does not necessitate that I be unwilling to pay for something less authentic.
For example, if I like authentic Mexican food, that doesn’t mean I can’t order and enjoy Taco Bell.
That is entirely unnecessary. You don’t understand the batching changes, do you?
When I’m able to do an action is determined by the global cooldown, not batching.
Batching windows are the increments of time in which all actions taken within that window are processed by the server.
The window being 10ms instead of 400ms has absolutely no bearing on when I can actually press the button in the first place.
Maybe so, but that doesn’t change the fact “as it was” is what we were promised.
Hell, it’s STILL on their website:
https://worldofwarcraft.com/en-us/wowclassic
“WHAT IS WOW® CLASSIC?
Azeroth As It Was”
“World of Warcraft Classic is a faithful recreation of the original World of Warcraft. Combat mechanics, original character models, and skill trees all contribute to a truly authentic experience.”
So regardless of what people want, changes are antithetical to what Classic is, or at the very least are antithetical to what it’s supposed to be.
The API is another change I strongly opposed.
The add-ons you’re describing allowing you to use appropriate rank heals is actually a really ineffective way of healing that ignores HPM, downranking, and pre-casting. Something those add-ons failed to account for, too, was incoming healing from other healers, so it’d use Greater Heal expecting full healing value only to do 99% overhealing.
I’m familiar with such an add-on, and while it definitely makes healing as easy as pressing one button non-stop (literally just make a macro and spam it, it even does targeting for you), a player with even moderate skill could easily way outperform anyone using such an add-on, and have mana left over after a fight.
No, I haven’t accepted them. I still staunchly oppose them.
Those changes are there regardless of how I feel about it.
Nonsense.
“No changes” is an expression of desire.
I want there to be no changes. That doesn’t mean I’m offering an ultimatum where I say I get what I want or I leave.
Yes, exactly. That’s why I’m so strongly opposed to them.
The only concessions I’d be willing to make are to things that don’t actually affect the game; that is to say what we experience as players.
To me, it doesn’t matter how Blizzard stores their data, or how they authenticate logins, or what the launcher looks like, because none of those things are the game.
Things like updated water textures, sending 12 items in the mail at once, etc? Those aren’t necessary… so why were they made?
Easy answer: that’s how they work in the retail client and Blizzard either doesn’t know how (new developers since then) or doesn’t want to (Classic team is really small) change it back to its vanilla state.
I fundamentally disagree with this sentiment, so I’m not sure what else there is to say about this.
If it makes you feel better to say I’ve “accepted” changes, fine. I want the changes undone, so I hardly consider that “accepting” them, but it’d take a great deal to make me quit.
Hell, I didn’t quit retail until Cataclysm, and even then I’d return every other patch to see how the game had progressed. It wasn’t until SHADOWLANDS that I finally stopped returning… and that’s only because Classic was available.
World of Warcraft, at its base, is just that good of a game.
There is a reason.
“World of Warcraft Classic is a faithful recreation of the original World of Warcraft.”
That’s not accurate to the original World of Warcraft, so therefore shouldn’t be done.
Expressing the opinion that we don’t want your change isn’t trolling.
The core issue is that it isn’t accurate to vanilla.
Beyond that, this allows for infinite individual buffing regardless of limited quest items, which decreases the necessity for new players to keep the game functioning and makes dungeon groups even rarer.
The lack of coordination required diminishes the social aspect, making it feel less like an MMO and more like a single-player game you sometimes play at the same time as other people.
Nah, in your analogy, the sorts of changes you listed would be more akin to seriously altering the piece being displayed rather than changing the display itself.
Ignoring the fact that a museum is sort of a poor analogy in the first place due to the fact we are actively playing the game and not just viewing it, you are changing it from its original state.
This is more than just cleaning the dirt off a bone for a museum display. The bone is the piece meant to be displayed; the dirt is not part of it. Cleaning the dirt off makes sense.
However, carving into the bone, sticking a feather on it, and drawing a smiley face on it with a sharpie is extremely disrespectful, and defeats the purpose of displaying it.
Where do you buy consumables, because the AH fee applies to consumables sold there, and vials are bought from vendors.
Granted, this doesn’t even come close to exceeding the gold earnings from playing the game, but… it isn’t meant to.
The economy is designed to inflate over time. It’s sort of an inevitability of an MMO, where resources are infinitely respawning and the currency is generated by killing mobs and selling drops that are fabricated from nothing.
Gold sinks are good, but that’s a consideration for retail or a new MMO, not for Classic.
What a stupid idea.
That’s not how it works.
Not participating doesn’t mean the change didn’t happen.
We don’t want the change in the first place. Regardless of whether we would use it or not is irrelevant to that desire.