Working on a little project. Give me all the benefits you can think of for premade group modes. Not even necessarily in comparison to solo queue just in general. Not reward related either. I am looking more for access, playing with others etc than rewards. I am not looking for negatives for group modes or solo queue (or positives for solo queue). Just looking for what people think are the positives of group mode.
As in what are bonuses for organized pvp that we notice?
Bonuses as I see them:
- Easier to improve when on a consistent team that you can reliably expect to do x y z.
- End goal tends to be levied more towards fun (for me personally, cause Iām playing with friends).
- Far kinder experience (not trying to crap on solo qs! I just get way more rage whispers in non organized stuff)
- Feels more like my team and I earned something together, which matters to me personally.
- Easier to make friends and expand that friend group (again, possible in shuffle, easier for me in organized)
- Feels more akin to an MMO experience, getting in voice with a group of like minded players with a common goal
Correct. That is what I am looking for.
Example: Play with Friends
I edited it so it says premade group modes.
Cool idea, edited my above post. Youāre Mhortai from Twitch right? Hope this gets a ton of info for you, Iāll boost it where I can.
I am lol. You will see me in a few streamers chats a lot, donāt really stream myself anymore.
Opened this thread expecting some Chickenheads and CheezNdope and Donāt Save Her discussion. Different Project Pat it would appear
Been a long, long time since I really engaged in much grouped rated (pretty much MoP I think last time I went hard in the paint on lots of 3s and RBGs), but the familiarity and a level of comfort knowing how those you frequently play with will play - what you can count on them to do, what you donāt have to worry about, etc.
Having played WoW PvP from Cataclysm till today with an almost exclusive focus on Rated PvP, Iāll give my experiential and academic commentary on the advantages of group modes and comment on their replacement trend.
I have practically grown up in this game, as an escape from real lifeās predicaments (bullied kid⦠and still do, e.g. loss, war, trauma). The ability to simulate a social reality in the game is probably the most effective mode of Escapist entertainment ever made. Group modes require and facilitate assuming a virtual identity, learning complex systems, and developing skills: Researching, multitasking, planning, communicating, networking, organizing, leading, etc.
*Iāve learned my English largely FROM WoW, speaking and slowly gaining the (notorious?) confidence to lead RBGs.
PvP Pre-made Group Modes in WoW (esp. RBGs) have been the source of my deepest and most long-enduring friendships, in-fact, since interpersonal connections are built upon a shared interest, construction of mutual trust and the mature ability to ātradeā interests (e.g. commitment to logging in on a weekend night to push rating, reviewing gameplay, admitting mistakes) helps develop oneās self-esteem - showing evidence for their integrity and ability to create worth. Investing effort and being rewarded from Group PvP is a profound and effective way to incentivize an MMO player long-term. The sense of achievement a player gains as a team player, or better ā leader, will incentivize them to continue playing, honing their skills and teaching them to help out the ladder to encourage participation so that they continue having a challenge to enjoy and grow from. Itās a win-win track based on fundamental human psychology, gamifying it in a healthy manner. So to speak, itās the most natural hyper-real gaming environment possible.
I recommend watching āThe Remarkable Life of Ibelinā. Though seemingly anecdotal, there are millions of people who for many reasons; whether physical, psych or social have resorted to MMORPGs for not only an escape, but a practice ground for developing themselves to become a more experienced, skilled and well-rounded individual. The values of simulations in training skills and learning from remote situations is well known in tech, military and medicine. The ability to Play is furthermore profound as field such as evolutionary psychology have proven. It is how children learn, after all.
WoW Group PvP has provided millions with lifelong memories, skills and reasons to stick with the game. The advocacy for the exclusivity of Group PvP modes in WoW post-Solo-Queue is important not only for the gameās integrity, but for its long-term future as the fulfilling MMORPG it was originally designed as and advertised to be. For this, itās crucial to consolidate and motivate players in ONE game world to set goals and communicate with each other once again.
Iāve written this informed by not only my 13 years of play, but also 5 years of academic research precisely on the value of healthy escapism, albeit from the literary front. Iāve found WoW to be one of the best conceived visions of that, the likes of which were hypothesized in Sci-Fi many decades and even centuries ago. In a world / time where, unironically, both para-social and anti-individualistic trends increase (driven by anti-human educational trends), restoring an emphasis on Group Play, esp. PvP in WoW as an MMORPG extraordinaire would be a short-term risk, long-term reward strategy that would help reinvigorate and inspire millions of people yet again. We have seen WoW is capable of this (esp. Wrath-MoP). This in turn could improve mental health and create a generation more robust in its sense of life. This, of course, assumes a self-moderating use of the online space, based on rational philosophizing of escapism rather than a confusion between imagination and reality as is so destructively prevalent in escapism today. Instead of pushing people to lose themselves and latch onto collectivizing, totalitarian, archaic desires to change reality⦠healthy escapism helps an individual mold themselves to discern values from fiction and form workable tactics to live a better ā more inspired life.
LOL I just noticed thatā¦Edited to Part 1ā¦
The only bonus is gladiator and being able to choose your teammates, thatās it.
Group Modes
Positives:
- Higher player/personal investment. That leads into higher accountability and potential for skill building and direction.
- Strategy Building that isnāt possible without continuous repetition which leads to more in-depth play.
- Choice. Some specs/classes benefit more from team selection than others. Some specs play very well with everything. Some specs can be completely busted in the right group and be useless otherwise.
- Relationship Building - If youāre not forced to play with people, you may limit your chances of meeting players. As with the above, building relationships could help you grow and improve far more so then you could ever do on your own. For myself, my friend I hit 1600 with in Wrath was the same friend I hit 2400 with in MoP.
Negatives:
- Perceived Strength vs Actual Strength - If youāre playing something that isnāt seen as strong, you may not get into groups. This may mean you end up playing something you donāt enjoy simply to get groups. Be it switching specs/classes or just playing a different build.
- Meta Play - Games can get incredibly boring when youāre facing the 5th RMP or RLS in a row. As with the above bullet, why play with a feral when you can get a rogue? (Just an example)
- Have to deal with mouth breathers. While Iād say more experiences will be positive, plenty arenāt, especially if youāre on disc and some rager screaming at you. It can take time to find good people and Iām not talking skill.
- Grouping - You may have to wait for your group to be on which can reduce how often you play. As you get more and more invested, you may ONLY want to play with those people, which means you might only be playing a couple times a week or less.
Solo Mode - Basically the counters to all the above points.
Positives:
- Low Investment - This is a positive and negative. While not being invested, you can freely play what you want and try new builds. There might be builds on the solo ladder that only work well in that setting. Likewise, you can experiment more
- Accessibility / Play when you want - No waiting for people to be on.
- Meta is much more fluid. While there are strong specs for solo modes, depending whatās queueing on any given night, you may get lucky or you may not.
Negatives:
- Low Investment - Players are far more likely to grief others since itās only potentially one game thatās being lost out on.
- Limited strategy building - Game depth falls overall and quality of play might drop and even lead to more degenerate play.
- MMR Issues - personal MMR still seems to have some issues with how well it places players.
- Still have to deal with mouth breathers, though itās only text.
Plenty more than this for sure, but Iād say the main things are how developed group play can be versus random. That said, once a Meta is set, it can be very difficult to play outside of that perception, which can lead to facing the same comp over and over and over. For me, thatās one of the big things. Solo modes are⦠more spicy. Facing the same comps constantly gets boring.
God I love when posters read before posting.
Donāt you have some hole to climb back in or is taking forum breaks the most fun thing you do?
Youāre 40. Learn to read.
You hide on a classic alt. Most of the people here are in there 30s and 40s.
Learn how to spell too while youāre at it.
Hide more. Why not post on your main? Afraid your opinion wonāt be relevant?
Come on. There is only one right answer here.
Try to keep the thread on topic Adroi, youāve got 10,000 posts nearly, surely you didnāt respond to a thread asking for a specific thing with the exact thing it asked you not to respond with, right?
No way someone who is 40 with 10,000 posts would be that bad at the forums.
So the answer is yes. You hide on your alt to harass players. What is it, max 1800xp? 1600? What leads an adult to hide on an alt to harass others?
The point was to give the counter to generate some discussion. Thatās all. You chose to make it about that, rather than the topic.
OP explicitly states not looking for negatives, but you find the need to list them because youāre incapable of listening to directions. Probably why youāve never seen a glad title in your 15 years of playing WoW Arena.
The 0 glad player (across 15 years) talking about xp while their peak xp comes from Blitz on Frost Mage is borderline gold.
You hide on an alt.
What is your problem? Legitimately. I have no idea who you are and you do nothing but attack me every time I post in a thread youāre in. How much more pathetic do you have to be? Come on, post on your main if you want to attack the experience of others. Glad hasnāt mattered for ages, but I guess it does for you.