WoD - why do you consider it bad?

Mainly lack of content.

It was still enjoyable though, unlike BFA

Some content is better than no content. WoD had good content for what it had, ignoring the garrison & Tannan. But then after 6.1.5? there was zero content.

Sure BFA was bad, worse then WoD in a lot of aspects. But bad content is still better than no content IMHO and to a certain extent.

The time between WoD & Legion is the longest break I’ve ever taken from WoW. Content droughts just suck, especially when you want to play the game. But there’s nothing to do.

WoD was bad? That’s news to me. Class design was literally perfect in WoD which made any other blemish nominal.

You want a good MMO, you start with the basics: good class design.

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I didn’t really raid or even dungeon much in WoD, so for me the main thing is bad execution of garrisons. To be specific:

  1. The numerous feature cuts garrisons suffered
  2. The gutting of professions to prop up relevance of a gutted garrison concept
  3. The general shift garrisons took from being something of a cross between player housing and a faction hall to mobile phone minigames transplanted into WoW

Even with all the other problems WoD had, if they had at least nailed garrisons I’d have been happy.

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P R U N I N G

Class Reworks*
*Butchering

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Time Travelling Alternate Universe Orcs as a Story. I sure do love having to kill all the guys I actually liked from the RTS Games!

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Lmao, WoD was the expansion where they ruined class design. It’s something we still haven’t recovered from.

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to me, lack of content. 75% of your time will be the garrison. and there lack of dailies to keep myself busy before raid inv.

Selfie patch.

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The worst part of this for me is that the original story for this wasn’t as bad as what we got. Originally we were going to go to a mostly-untainted Draenor to stop Garrosh from recruiting too many orcs, but halfway through development they rewrote it so Garrosh had been there for several months before we came through, which forced them to throw most of the map work they’d already completed in the garbage and start over, which then screw up their schedule and made a bunch of other planned features get cut.

If you get a chance take a look at what Tanaan was originally supposed to look like as an example, it’s scarcely recognizable compared what we got.

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Time travel/alternate reality expansion, the whole idea was flawed from the start. The garrison thing was bad too, it separated people too much. There were just a lot of bad systems in place in WoD and I believe the end game was fairly poor too.

It’s been a while so I don’t remember all the exact reasons, just that it felt really bad when I was playing it.

WoD wasn’t bad. It was actually really good except Blizzard screwed up twice.

First, they announced no more flying while promoting a flying mount if you pre-ordered.

Then they cut it short. One patch was a selfie cam.

Garrisons were isolating. Otherwise they were pretty good.

That’s what people remember about WoD. There’s more but those are the things I can think of right off.
I liked WoD. Except for what I mentioned. It still makes me mad.

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TL:DR - It was a Raid logging expansion with only 1 viable raid per tier.

Because there was nothing to do.

Garrison was the main content of the expansion and it pretty much played itself as it revolved almost entirely around the command table facebook style minigame.

It also had only 3 raids in the entire expansion, the least in any expansion, and WOW’s only real cornerstone content these days are their raids.

Its still one of the best leveling expansions, but that was the problem, at its release it was only 10 levels of content, then you just sat AFK in your garrisons waiting for queues and mission table resets

I loved WoD. My guild was founded and grew in WoD.

It’s just… WoD didn’t have much content. What was in was pretty good, but there wasn’t much of anything to do that had any meaningful purpose because most of the production time was spent on Garrisons. People were also extremely scorned by the “content patch” that only introduced the Selfie camera.

Blackrock Foundry remains the best raid of all time though.

WoD was terrible because it was literally abandoned mideway through it’s development cycle and made the cardinal error of putting everything in the raid basket.

That’s like, the thing you don’t do if you want a healthy game.

It also did this while:

Comming off the heels of Mists which was the most content diverse expansion to date, so the Raid-or-die funnel hit hard.

Went from being daily-rich to being almost a dearth of anything to do after the leveling content.

Everything that was made content wise was piled into the Garrison, which gave people PTSD for mission tables several expansions later.

-Went from being Reputations haveing their own stories and basically their own little progress avenues to basicakly not mattering. Reputations have in fact never recovered from being reduced to 5 different flavours of Worse Than Timbermaw and ahve remained just as Vestigial since aside from being used for acheivements.

-Continued the divisive Sandboxy style content of the Timeless Isle which many saw as a disappointing depaiurture from the Daily format.

All in All, WoD was a glorified Mists of Pandaria patch that lasted several tyears and had systems that seemed to be made specifically to spite the previous expansion and set severral bad examples for the following expansions.

WoW pre-and post-WoD are almost indistinguishable from each other in a way that’s not good

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while i found it bad i did not find it as bad as bfa the main problem was that they cut half of the story right out of the middle(strange that we went from destroying a munitions factory…to all of the sudden the iron horde was no more eh?), other then that what little there was in terms of raid content i liked along with ashran and overall class design(which are the most important elements for me and why i found it less awful then bfa) but that aspect was damning

WOD was bad like BFA because the foundational features (Azerite, expeditions, warfronts were not fun and did not pan out like they intended.

Blizzard chose to salvage azerite and IMO succeeded but left everything else to rot creating a content drought.

It was basically the same with garrisons being mostly a chore, and lackluster raids. Only blizzard didn’t attempt to salvage anything and funneled everything into legion.

WOD got bad at the endgame due to Blizz cutting stuff and relying on garrisons to get entertainment.

Right now I’m slotting SL below BFA (8.3 only I didn’t play the beginning) and it would be below WOD based on week 1 impressions of both.

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Oh they also completely trashed LFR in WoD too.

It went from being a “Raiding training ground” with slightly comparable gear to being an absolute joke tourist mode that let you roll it over and gave garbatge rewards that looked like glorified dungeon gear.

It was honestly the most spiteful change I can ever conceive of

I think the WoD hate is more of a meme really. I personally loved WoD. The garrisons were a lot of fun. The mission table quests gave very useful items. The pets, the mounts, the xp boosts, the gold…it was great. You would find Garrison groups in group finder all the time and people would hang out or fish or even group quest. It really connected players.

Crafting was super easy. Even now I use my garrisons for making bags for all my characters. Ashran was a lot of fun as well for endgame pvp. It was before the ability prune and the gcd so fighting was fast and responsive.

The only real downside to the expansion was how short it was. Other than that it was great.

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WoD was raid or die, and Blizzard trying to trim as much content as possible to see if they could get away with it. It didn’t work, so they brought out Legion.

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