…All I hear is PVEers begging and pleading for “Papa Ion” to let them keep their training wheels on.
I say it’s time to grow up. Want to PVP? Then start at the bottom, with NOTHING, with NO ADVANTAGES, like everybody else. Separate the gear, separate the gearing streams. EARN your way up the ladder, and stop relying on cross-over training wheels. Will it take time? Yeah… it’s a grind. This whole game is a grind. This whole genre of games is built around the grind. Why are we complaining about the fact we need to farm multiple sets of gear, when we ALWAYS have to farm multiple sets of gear? I’m calling it as I see it: this argument is an EXCUSE to cover up the sad reality that it all comes down to ADVANTAGE. The PVEers aren’t concerned about the amount of time it’d take to farm another set of gear, but that there wouldn’t be an ADVANTAGE.
Everybody talks about Blizzard and their time-played metrics. You know what’d really increase that metric? Separate gear, and separate gear streams… If you won’t do it for us, then do it for the money…
Ditto. I think us PVPers all kind of in the same boat here: we all want to see better PVP in this game. Undoubtedly, there’s going to be some disagreement about how that’s achieved… so, hopefully, there’s no hard feelings.
I’m open to better suggestions… but I’m wary about Blizzards ability to actually get this whole “Gear is gear” philosophy working in a way the benefits everyone (PVPers included) - hence, I suggest separating gear again somehow.
The whole “Gear is gear” thing has been a total flop since they started trying to implement it in Legion. It’s been great for PVEers, but terrible for PVPers. We didn’t get any benefit from this whole “Gear is gear” thing, precisely because Blizzard felt like they had to make the so-called, “PVP gear” subpar by comparison with PVE gear due to issues with gear progression… an issue that didn’t exist before they started this idiotic experiment. What this has led to is PVE gear being BIS for everything… or BFA. I’d venture to argue that, unless there is some sort of PVP stat or WoD-style scaling reintroduced, there really isn’t any “PVP gear.” It’s just gear… and bad gear, at that.
As per what Blizzard will or will not do… that’s anyone’s guess. I think it’s in the best interest of the PVP community to fight for the best, and not settle with “Good enough.” Or do you think you don’t deserve better when you pay for this game? I’m not expecting perfection, but I’d like to see at least some movement in the right direction. It’s not our job to meet them half-way… it’s their job to meet us half-way.
I think what I proposed would be excellent for PvPers. PvP ilvls, like WoD’s system via the upgrade vendor - but PvE gear would have access to them too. PvPers would be able to craft/buy the best stat allocations from vendor.
WoD system was the best, by far - only downside WoD system had in its gearing process wasnt the system in itself, but that accolade trinkets were locked behind ashran. I’d wager that implementing a WoD system with just some more stat variants on gear would also be less time consuming than trying to implement a pvp stat this late into beta.
hopefully blizzard does not listen to the obvious trolls that are in this very thread calling the WoD system “clunky” when BFA’s hidden scaling system is arguably the most clunky pvp stat interaction we have ever had.
“So what is Activision’s overall vision? It’s a three-pronged strategy built on accessibility (more F2P smartphone games nobody really asked for), engagement via expansive content that often feels cut out of the main game to be artificially sold or released post-launch, and opening up new ways for player spending via optional microtransactions that “fund” development of new maps, characters, and content.“
“Driving deep consumer engagement. Our high-quality entertainment content not only expands our audience reach, but it also drives deep engagement with our franchises. We design our games, as well as related media, to provide a depth of content that keeps consumers engaged for a long period of time following a game’s release, delivering more value to our players and additional growth opportunities for our franchises.”
that was really one of the last designs from the founders before a ton of them left because of the change in design direction
per kotick, he wants them to wring every dollar from this franchise on the way down
more cash shop (buying gold was huge), more design to encourage cash shop buys (grindier), design that costs less (put layered progression systems in the place of the old ones that now require 5-10x more /timeplayed)
Jesus Christ. I guess that explains why casual players are going to be required to jump through hoops to get the same level of gear they got in BFA for free.
Want heroic ilvl gear to not get nuked by PVEr’s?
BFA: earn 500 conq a week for 13 weeks.
SL: Get to 2000 rating to be able to unlock the upgrading of your conq gear to heroic ilvl
Hell, even want to use your damn spells at their max potential?
BFA: level to 120. Done.
SL: Earn a conduit that buffs your spell to its max potential through doing PVE content at the highest level. If you do the dungeon on heroic or the raid on LFR your “conduit” will be up to 5 ranks lower
Not every casual can get to 2000, or M15, or Mythic raid, but luckily in SL all you need to do is buy a SINGLE carry. Conduits are guaranteed drops, and rating decay doesnt exist anymore. All you need is your credit card and then sit in trade chat until the inevitable carry-selling spam begins.
The way I see it, pvpers cost much less to maintain than pvers.
Pve crowd needs new content on a regular basis whereas, those of us who pvp for fun just need a sandbox and we’re good to go. lol