With near universal approval can we get a response about dual spec please

7700 posts KEKW

I agree with the cost reduction being a superior argument as opposed to dual spec. I think there are even add ons that can save your templates when you do respec? That with a lower cost would solve the issue in a much more realistic way imo IF they were going to intervene.

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What’s killing it is that they pitched an old game to new gamers through offering a paid boost. So now the people playing it just want an easy convenient way to grind purple pixels from old defeated easy bosses.

The only problem with new games is the difficulty of learning new bosses. TBC doesn’t have that issue, easy done bosses. Just get your boost and grab your loot, oh wait there’s still grinding in this game … Fix it!!!

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The gutter trash comparison only need a lol.

This thread is right below the “No, we seriously DON’T all want Dual Spec in TBC” thread.

Who thinks the OPs of each should duke it out in a duel?

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Did you seriously just cite an online poll from a retail-focused site with over 30% disapproval with a pathetically small 199 sample size to claim “near universal approval”?

Hold up, let me send a shoutout to my guild’s discord and completely shift the poll…

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And - it passes the common sense test.

Why would you bring out an old game simply to “fix” it to the standards of the new game? It’s basically then the new game with only old outdated content (no new content) … pointless.

They’re line in the sand makes sense, they want to it to still be the old game, even with some changes.

People seem to only hear “changes” when they say “some changes”. But they’re not committing to a lot of changes. They committing to the possibility of some changes that don’t break the identity of the game.

The line people have been pushing of “oh there’s been a change so you can’t stop all the changes now” is ludicrous. It’s also absurd to presume it’s a popularity contest for everyone’s favourite features of all time.

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I love how Blizzard basically says everything we’ve been saying! And I honestly haven’t even done as much research on this as you have. I mostly say what should obvious. Every time I see a new quote I hadn’t before it just reaffirms what I’ve said on the matter.

Where do people even get the idea that the ability to switch specs somehow makes content easier? No amount of thought could ever reach that conclusion. Must be that people just aren’t thinking, they just went with it as an excuse because they’re obligatorily naysaying any changes for its own sake.

In particular, the fact that they had to even say, “…players can do that already” is all but acknowledging that these people have no idea what they’re talking about when it comes to raiding regularly.

“Dual spec won’t suddenly make those situations trivial. They may make them slightly more convenient.”

Exactly!

Grinding is a good thing. But the grind has to feel worth grinding.

If you grind for exalted reputation, then you have accomplished something. If you grind to get gold for an epic mount, then you have accomplished something. If you grind to make a bis piece of gear, then you have accomplished something.

Grinding just so you can PvP for the day, doesn’t feel like an accomplishment. It feels like a job. A job where you don’t even get paid.

There is no such thing.

Better question would be, why would you not do that?

Very well said!

“Any opinion I don’t agree with is trash”

There was nothing to bring back it was already there. It’s almost like you never played the OG.
Face it, you just hate old school RPG games. Good news though, you have a bastardized version to play. Have at it.

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I feel like those who are asking for additions to the classic versions we have so far should really take in the content of this video. What people call QoL changes, are more or less adding convenience. However, that convenience is what makes the game less rewarding. And not in the sense of “I got loot! So Rewarding!” but rather the actual effort and success being the reward.

People may recall the term “Welfare Epics”. Which started in this expansion with the Shattered Sun Offensive dailies providing epic items for minimal effort. Granted, that was put in as a catch up mechanic, but the way it was seen, was as if the items weren’t “Earned”. You don’t have to put in nearly the same amount of effort and coordination to get these items, which are better than early raid tiers, and better than Heroic Dungeon drops.

Convenience is for short term games. MMOs weren’t meant to be short term commitments back then, and when I heard we were getting these classic versions, I was excited for the lack of convenience, and ready to dig in for the long haul. But for some reason, people are shouting from the rooftops asking for things that will shorten the lifespan of content. The faster people burn through things, the faster they will stop logging in. The more and more people who aren’t logging in, makes it more difficult for those who remain to find people to play with. The less people there are for people to play with, the more people will leave. It is a downward spiral that can be prevented by not adding things that will shorten the time people need to spend in the game.

Give the video a watch, it is well put together, and really explains what I am trying to convey much better.

There’s better ways to implant gold sinks that don’t directly cause lower player interaction.

Lowering player engagement is NEVER a good thing, no matter what elitists want to think

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A real fan if tbc would know that as good as it was that it could still be better and would want it to be better.

No true Scotsman …

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Very true.

The OP got 48 likes supporting dual spec and the following post against DS has 75 likes so far. So if there was a blue response based on what forum users want it probably wouldn’t be what the OP was hoping for.

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The forums do not equal the Majority, and neither does reddit, people really need to understand the Majority rarely if at all step into the forums or reddit, it’s why many issues are echo’d because most are happily playing the game, and no 10 people in your guild still isn’t a majority.