Classic is obviously coming back out in the summer to fulfill both the nostalgia, and possibly more importantly, the RPG niche. I’ve written about this before, but WoW has suffered a serious identity crisis over the years, first starting as a MMORPG in vanilla-wrath, then more into an action game through Cata-WoD, and then kind of a bland mix of the two into Legion-BFA. Now that Classic is coming out and giving players the option of returning the game to it’s roots, where does that leave Current Wow?
I think this discussion is important, and one that we need both dev and player feedback to really talk about where the game is headed. Is WoW going to be more diablo like action game, where chars are super op? Is it going to be RPG focused but with more updated features and quality of life changes over classic? Should one character be allowed to easily multispec or do you want characters to be focused only on a main spec? There are wacky restrictions in the game of gear/ abilities/ that reflect the team themselves not knowing if we should be more of a RPG or action game, and the game play suffers some due to it.
Understanding the intent of what to expect from the game helps determine the time willing to play, invest, and participate in the game. I think one of the big issues in the game is the lack of understanding who we are supposed to be in the game, as we swing between being simple adventures at times to straight up slaying titans and old gods. And unfortunately our character power is never really defined due to that, which l think is why there was such backlash over some of the recent character changes. Sometimes, I want to come off work and feel like a superhero with fun, dominating combinations , and WoW fluctuates between offering that experience, then failing at it. It would just be nice to know what the devs team intent is to be with this game.