Actual BiS Outlaw Rogue trinket:
I’m a healer, he routinely pulls things out of healing rain, fae line stomp, etc
I really wish they would go back to the way hazards worked in S1. They made delves significantly more boring when they changed them all and I have no idea what benefit they thought was gained from it.
That one at least procs with a main stat, the one from delves that drops is +crit and on use.
They need to add healer trinkets like Fungal Flute from S1. It healed but it also had DPS capabilities.
Gotcha, his AI needs more fine-tuning but that is annoying.
That would suck, acid rain damage is big for resto.
Yea I’m not happy with some of the changes. Don’t vibe with the new candle rework in KR, stories like Precious Ores got a lot less interesting when they removed the eggs from the beginning area, and I miss S1 spores. I’m happy they damage mobs again but still.
I’m not a big fan of dual use trinkets unless the damage being added doesn’t take away from the healing budget on it, line pick me up. The flute was just okay.
Next season I’m just going to change my loot specialization to DPS for the loot, unless there is something very good for healers in the loot table.
I just want Brann to stop standing in the way when I’m trying to loot stuff or interact with things.
I just find it funny that summoning adds is meta for any class. I guess rogue may be the one it makes the most sense for.
Lol… what would I give for Blizzard to make a Delve trinket that has no budget.
But yeah I hope the loot table is spicy in S3.
I got this on my Outlaw Rogue btw
I actually love my mythic Geargrinder’s Spare Keys, it dumps a lot of damage in one press. It’ll chunk off 10-15% of a boss health bar in a t11 and it’s great for aoe’ing packs. I get more mileage out if it than a haste or crit proc. Bad enough my gear is so mastery heavy.
Yes, the workaround of binding interact to a keybind was an okay bandaid, but a real fix for this would be nice.
Delves are a strange thing for me. I thought I was going to enjoy them and it turns out they are not fun to me.
I don’t know what Tier you’re attempting in Delves for Season 2 or what your current item level is, for my toons when they were at ilvl 640 (most of my toons are 660+ now just from Delves, Crest upgrades and crafting gear), I was completing T8 Delves like Nightfall Sanctum and The Dread Pit sub 10 minutes on my Fury Warrior, Demo Lock and UDK.
The time is good to complete Delves, if you’re taking 15 minutes plus for one Delve T8 and above, that’s a YOU issue, not the Delve itself. Under geared, under the recommended item level and not having enough DPS to clear it in a decent amount of time are major factors. You just can’t blame the content if you’re not meeting the expectations of the content or beyond to make impactful gameplay.
That’s unfortunate, I would like to see them do another survey for Delves like S1.
Hopefully the new Delve delivers next season.
Nice, T9 Delves and above will have vendor that’ll sell trinkets. No idea what track though.
One of them looks promising.
It’s even Mastery based.
Make Delve trinkets be better for use in Delves.
Did you see this?
`https://www.wowhead.com/news/complete-delves-faster-in-patch-11-2-by-locating-secret-rooms-377539