Wishlist and Ideas for Game Content in 9.0

Nothing official, but if since Blizzcon happens November 1 and will likely include 8.3 and 9.0 announcements, followed shortly by the Anniversary celebration, probably some time during November in order to cash in on the hype.

flops onto bed and sobs into pillow

Every item on that list was made for Zen IC! I NEED IT!

I DESERVE IT!

GIVE IT TO MEEEE!

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I know right, I feel the same way with all that xmog. Explorers/Archivists/Preservationists etc. have needed this stuff damn it!

There will never be a bridge.

–EQ2 style housing. MUCH better than ESO or FFXIV’s mediocre versions. So much customization. Bring in a tradeskill (woodworking) for furniture.

– Open all hairstyles for all races. More customization all around-- new faces, tattoos, etc.

– For the love of all that is good, make leveling not so danged pointless after level 80. 40 levels of nothing but artificial number bloat is boring. What is the point even?

– Update the old zones, because right now they make NO sense. First I’m talking to Sylvanas as warchief, then Garrosh, then suddenly I’m in Outlands and Thrall is warchief, then it’s Garrosh again, then back to Sylvanas and WTF really. Just fix it. I know it won’t happen but c’mon :confused: it’s so stupid and utterly ridiculous if you’re playing “for the lore” (especially as a newbie to the game).

– Drop the faction barriers a bit. Let us group and talk at least.

– Please un-prune classes. Most are so bland right now.

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Give me my old ear shape back.

Fix male goblin faces and add more than five.

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The Essence/Azerite trait system I liked “thematically” though it all felt like weakest aspects of legendaries and artifacts and then reskined to call it a new system. 8.2 essences though I did enjoy collecting as it reminded me of the old school class quests and spellbooks where in you either did a quest or farmed content to empower your existing skills. I think that system could be polished, where each “essence” is tooled and flavored for the class itself(rogue, warlock, shaman spells for example) and then empowered through content.

Add another row of talents and just some flavor skills. Not every button needs to be crunched into efficiency. I’m fine with having a spell or two that doesn’t “do” all that much or is even mostly situational but looks damn cool or is impact -for- that situation it requires.

I’d like more racially thematic transmog options. Heritage armor was in the right direction and we can flesh that out a bit more. Blood Elf Verdent spheres need to come back, Katana’s with sheaths, Forsaken style daggers, Gilnean weapons or cloaks, pretty much anything to help flesh out “Yes, that’s this race/faction and this is the style behind it.”

Jackets. I understand it’s tied to their model…but I want a trench coat.

More Brawls: The Brawls system has been hoots of fun for me. Keep the idea of them on rotation and with significant rewards. They bring a nice bit of life to old style games, Arathi Blizzard being a personal favorite.

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Incoming aot of things from warframe they should add.

  1. A players housing system similar to warframes orbiters and a guild hall similar to its dojo system.
  2. Basically just tennogen where players submit items that can be bought for cash money and the creators get a cut of the profits from every sale.
  3. Body sliders. Nuff said.
  4. Gilneas and kezan revamps.
  5. The ability to change item colors in a way similar to warframe.
  6. Let us change where we. sheathe weapons. I mean like storing daggers on the lower back and stuff.

Wildstar’s far superior housing system.

Please.

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I don’t really know anything about warframe other than it involves faceless robot humanoid things so I’m surprised it has housing and body sliders

ahh, well as long as i’m dreaming…

1.) player housing
2.) more practical yet stylish transmog
3.) backpacks
4.) player housing
5.) more meaningful story choices, especially for Alliance since the only ones we’ve gotten are naming the ship and deciding whether or not to keep the eye of n’zoth
6.) open transmog up to all types (ex. mages can now transmog plate)
7.) world update. after playing a bit of classic, seeing so many places look exactly the same in retail as they did in vanilla is kind of depressing
8.) coats
9.) did I mention player housing??
10.) quivers
11.) more character customization
12.) let us choose which guild ranks get to see/type in officer chat again instead of giving them no permissions or literal admin permissions. we used to use it all the time for IC reasons, now it’s just dead
13.) more relevancy in professions. feels like they’re not making near as much gold or being nearly as important as they used to be
14.) cloaks that actually drape around shoulders

the only housing system I’ve even seen was runescape in, like… 2010. and it was the best. I agree with op, I don’t want utility or dailies, I just want customization. no NPCs unless I wish them there. let me compete with my friends to have the coolest house. maybe add achievements that give house items as rewards, or quests that make us go out into the world to obtain new items so that people don’t complain that we never leave our houses

I want them to really clear up lore on the afterlife. We have seen a lot of death and mention of it the last couple expacs but the afterlife in this game is very inconsistent.
Its kinda why I am hoping SOME of these Shadowlands leaks are true.

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It doesnt really have body sliders but the player hoslusing is dope.
I mean spoiler mode kinda has it but not really.
The way it works is you get a spaceship that acts as a central hub with one or two rooms that unlock as you go and a ton of decorations you can unlocm.

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My only wish is butt / breast / body chisle sliders.

  1. Pandaren Model “Updates” - They do not need anything huge like Worgen and Goblin’s got but the models could use some updates, I even made a post about it awhile back on the general forms. Fun fact! Male Pandaren are the only playable race that does not have actual eyeballs, their eyes are painted on. So… We really could at the very least use some actual eyeballs.

  2. Pandaren Paladins - This has been my dream class/race combo since MoP

  3. Player Housing - I have been wanting this for ages and have so much fun with it in FF XIV and I think it would be great in wow.

-We meet a architect who has been inspired by our years of heroism and would enjoy to build us a home.

-A couple of zones in each continent have areas “phased” off that would function as the location of your home, since blizzard loves rep some zones might require exalted with a faction within them. So being exalted with the “Tillers” allows you to build a zone in the Valley.

-By default the exterior of your home will use the same architectural style as your race, if you are exalted with certain factions you can by blue prints to change this.

-The house can have three teirs that you can work on the upgrade probably would end up being a gold sink.

  • Professions will get new recipes to build different types of furniture. Might have to add in the “Woodworking” Profession.

-You can visit someone else’s home by being in a group with them.

-Perhaps different achievements can give awards? For example raid achievements give a trophy that perhaps comes from the boss, raid teir achievements could come with a mannequin to display the said pieces of armor, etc.

  1. Dyeable Armor? - I understand they do not want to have to go back through and redo each armor piece to make it dyeable but prehaps a 9.0 and forward new gear could have the option to dye? With them slowly over time as the artists are bored go through and do this to past gear pieces.

  2. Character customization revamp - I know the system has it’s limits but I would love it they would push the character customization system to that limit. Give us more hairstyles, allow facial hair, eyebrows, and eye colors to be separate from the face, allow us to have tattoos. Character sliders might not be doable but maybe give us special shirts we can equip that act like the potions that increase or decrease our size I have seen a few shirts able to give a permanent buff.

  3. Cross Faction communication and Cross Faction grouping - Let us be able to play with all of our friends already despite their faction preferences.

  4. Better Writers - … Enough Said

  5. Last Names - This could be something that is a unique RP server feature if that is even possible. But giving last names would free up so much names for everyone.

  6. Idle Poses/Object Interactions - I don’t know if the system would allow it but being able to use some of the idle poses and interactions with objects we have seen some of the NPCs use would be great.

  7. Custom Bodyguard/Follower - They seem to have lately liked using the bodyguard feature since WoD, I think it would be great to expand on it and allow you to create a custom one to go on adventures with you. Each class could have a set path of skills they learn. We know how much they love the mission table so perhaps these characters can be the ones you send on missions next expac.

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To piggy back on this… please, Blizzard, fix some of the stuff people have been complaining about ever since the first batch of new models came out. You did it for the night elves, why not the others? And even then, the night elves still can be a whole lot better. But better than they were at live, I’ll admit.

Stuff like… make the nightborne actually look like the NPCs. Fix the same-face syndrome with practically all the female races. etc.

Bring back Tier sets. Pleeeeaaaasseeee. Azerite armor was not fun, nor are the Essences. You sacked Tier gear bonuses for this… bring back the tier bonuses, but make them mean something every tier by getting rid of warforge/titanforge (or at least have the upgrade system with currency back in WotLK) so you have to actually figure out what 2 piece and what 4 piece you want.

Maybe reforging? But make it a little better?

Bring back sockets and don’t make it RNG for an extra slot.

Bring back raid vendors with maybe an essence system when you kill a boss- essences that can be used to buy a tier token or a token that generates a random piece of gear like you have with Azerite just… not Azerite please, but keep the token system that you have implemented so we can just right click and get the piece instead of hearthing.

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So, going to say a ‘totally controversial’ one here.

But better, non-token, represenation for Blood Elves in story. Look, when Belves make a lopsided part of your playerbase, I’m genuinely going to question why you continue to ignore them storywise and make bad story choices like, say, give Baine a moment of spotlight even though Tauren are one of the least played horde races.

More importantly, now that Blizzard is doing as they always do and not so subtly telegraphing that their going to have the Alliance be the antagonistic faction, it’s the perfect time to do so.

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If they do a revamp, I’d like to see a “temporally correct” world where you don’t cycle through multiple warchiefs and kings.

If they did do a level squish, they have more than enough content to make multiple levelling journeys that don’t feel so disjointed.

Parallel to that, KEEPING all the old stuff alongside it would also rule, but maybe with some bronze dragon as a guide.

Maybe the different pathways have themes/names and there’s a history one where you do a lot of old stuff, see the warchiefs change etc. but it’s all explained as you go (gives new players context).

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9.0 could use Wrath/Cataclysm tabards or Mists’ champion system.

so tired of timegating

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'Eeeeere we goooooooo!

The Search for Elune: A sub-plot in 9.0, Tyrande and Delaryn Summermoon both, for their respective factions, set out to try and find who or what Elune actually is.

Tyrande, because the Night Warrior isn’t a mantle, it is an entirely separate entity and now that Tyrande isn’t feeding it blood and souls (does this sound familiar yet?), it is attempting to assert control over their shared vessel and it isn’t picky about who or what it feeds on, and worse still, strong negative emotions like rage, grief and loathing fuel the Night Warrior’s abilities, making it easier to take control.

And researching the Night Warrior provides disturbing clues to Tyrande that Elune has nothing to do with the Night Warrior, it is instead a Void entity that used the ancient Highborn hubris to infiltrate the Priesthood of Elune and lay dormant while the rest of it’s kind were hunted down and put into stasis. If Tyrande doesn’t find a way to separate the Night Warrior from herself soon, two will become ONE and the Night Warrior will wear Tyrande’s form like a cloak, have access to all her memories and be free to move as it pleases.

And worse still, Tyrande’s spiritual connection to Elune might be weak enough that it is nearly non-existent at this point after all the tragedies that have happened in the past couple of decades, Tyrande’s spiritual connections to the surviving Kaldorei is still very, very strong. If the Night Warrior consumes her, it will be able to spiritually ‘infect’ her surviving people with itself and the Kaldorei will exist solely to fuel the Night Warrior’s unholy need for blood and souls.

With the aid of the Ren’dorei, Velen and the Explorer’s League, hunting down traces of the Night Warrior in ancient ruins and Titan Facilities narrows Tyrande’s search down to the Tear of Elune as the only way to purge herself, and the Kaldorei as a whole, of the Night Warrior’s possession … but the Relic is currently inert and requires a tremendous sacrifice of power to bring it back online.

Maybe the Wild Gods might deign to help her people this time, one way or another …

For the Horde …

Delaryn Summermoon contacts the new Horde leaders and the Player with a warning that as they were being resurrected in Darkshore, there was no Elune, only a deep, hungering darkness lingering around the edges of the conflict, feeding on the souls of the dead and shunning the moonlight. A dark, ancient thing, born of the blood of Old Gods and the corpses of slain Titan Watchers … and it was not Sylvanas’s ally.

Moreover, thousands of Kaldorei were raised as Forsaken, Civilians, Sentinels, Wardens and Druids alike, and all of them had the same vision, a dark mist that sometimes took the form of a hulking, spike-covered warrior made of shadows and congealed blood that trailed after the Horde, consuming souls and absorbing blood in their wake.

While the Horde admits this is terrifying, they’re not able to commit much to the effort, what with trying to placate the Alliance, hold onto the territory they have taken and protect their people from bandits, monsters and worse. That said, they put Gazlowe, his team of Goblins, agents of the Reliquary and the Player forth as agents to aid Delaryn Summermoon uncover exactly who or what this entity was, how it ties in to Sylvanas’s plots, and to make sure it does not pose any further threat to the Horde or her people.

As the party treks deep into abandoned Kaldorei ruins, and even Troll cities and deep, hidden catacombs in search of the truth, Delaryn confides in the player that there is a deep and abiding fear amongst the ‘Noro’dorei’, as they have come to call themselves, that Elune didn’t just abandon them, she has never existed and that the entire faith was a ruse created by the Ruling Family of their ancient empire to imbue their line with the protection of a ‘divine mandate to rule’. That the Wild Gods, long-time allies of the Kaldorei, never showed up as well also concerns her, and as the player progresses, evidence that this is cyclic, that the Wild Gods refused to show up to help the Twin Empires when the primordial Night Elves showed up to wipe the Troll Empires off the face of the map, and during the final days of the destruction, the High Priests of the Twin Empires called upon a dark entity to allow them to avenge their people that drove the Night Elves back to the Well of Eternity … and without sacrifices, the infected Priests turned back on their own people and finished the genocide themselves because the ‘Dark Spirit’s’ hunger for blood and souls was overwhelming.

Both sides of the quest meet up repeatedly, with Tyrande struggling to hold back the Night Warrior as she hungers for vengeance against the Horde for their atrocities and their fouling of Kalimdor with their ‘very presence’, and Delaryn seething with hatred and contempt towards her former High Priestess for her ‘constant’ ineptitude and hypocritical similarities to Azshara herself. It takes both Velen, the Player and a shadowy figure who appears, blesses the area with moonlight that temporarily drives back the Night Warrior and fills Delaryn with an overwhelming feeling of loss and regret, before pushing the player(s) on to their next leg of the quest.

Eventually, both sub-plots end with the players confronting Cenarius, who admits that yes, this is a cycle of renewal and destruction that stops races that are deeply connected with Azeroth from becoming too powerful and risking the World Soul with their reckless hubris. Trolls, as a rule, are that race, and even though the Night Elves and their descendants cannot claim to be Trolls anymore, their connection to Azeroth’s World Soul is still just as strong.

Tyrande demands that Cenarius empower the Tear of Elune. Delaryn demands to know who or what is Elune.

Cenarius rebukes Tyrande, telling her that the Ritual to summon the Night Warrior was hidden for a reason and he will not waste any more time and effort on mortal leaders whose recklessness and self-entitlement have led their people to destruction over and over again and threatened the safety of the world, and when Tyrande snaps back she’s done nothing of the sort, the God of the Forest points out her hypocritical attitude towards Azshara, her refusal to engage in meaningful diplomacy, her hot-headed zealotry and her disdain for the beliefs of other races and people has helped push the Kaldorei and the Horde into their conflicts as much as the ambitions of both Garrosh and Sylvanas.

“The only reason you have yet to tip over that razor-thin line is because of Shandris, Malfurion and all those people who love you and see what you could be, rather than what you insist on being.”

Tyrande rages at this, but has to admit the point, however much it burns her to do so. With Cenarius’s aid and the shadowy figure who has helped them before, a unique Titan Watcher called ‘El’une’, the Night Warrior is mostly removed from Tyrande’s body and soul, but enough of a connection is left that if Tyrande is allowed to go free, it could still infect her again should her rage get the better of her.
In an ironic twist, Tyrande finds herself in a cell nine paces across with Cenarius and the other Wild Gods standing watch over her, rendered immortal again by the enchantments of her prison that will also slowly erode the remaining taint of the Night Warrior’s poisonous presence in her soul, while Malfurion is denied access as he is as vulnerable to the Night Warrior’s contamination as any other Elf or Troll, which leads to a furious break between Arch-Druid and Wild God as Cenarius and Malfurion square off over Tyrande’s freedom and the Wild Gods’ inactivity during the War of Blood.

For the Alliance, the sub-lot ends with Malfurion swearing that he will not ‘serve’ Azeroth again until his beloved is returned to him, become a new, and dangerous, type of Druid that twists nature to serve him rather than protecting and nurturing it, and Shandris becomes the new leader of the Night Elves, who find themselves at a crossroads, with their Deity proven to be a fake, the Wild Gods having turned their backs on the Kaldorei and Kalimdor lost to them for the time being. Some return to the embrace of the Arcane, others tentatively turn to the Light for comfort, and others still turn to the Ren’dorei to seek to understand, and master, the remnants of the dark energies that the Night Warrior left in their people.

For the Horde …

Delaryn, for her part, gets her wish. Elune is actually ‘El’une’, a Titan Watcher of singular purpose, to store the bodies of slain, and tainted, Titan Watchers from the conflict against the Old Gods in a specially sealed facility located on the far side of the White Moon of Azeroth. Unfortunately, the Night Elves’ reckless use and abuse of sorcery during their conflict with the Twin Empires interrupted the flow of energy from the Well of Eternity and a single spirit slipped out of the facility.

Small, weak by the standards of the other prisoners, but ruthlessly cunning and willing to work subtly through thousands of years to not free the Old Gods, but to replace them.

It found a willing ally in the ancient Trolls, who saw it as just another Death God, as Bwonsamdi had turned his face away from the hubris of the High Priests, Xibala was too dangerous to even consider beseeching for aid, and the other Loa were too weak or their powers unusable to defend against the ‘unknown’ powers of the arcane that the Trolls faced from these ‘strange, feral mutants’.

El’une regrets what happened to Delaryn and the others, but she admits that she tried to use her connection to the ‘Night Elves’ to turn them from the destructive uses of the arcane and the influence of the Night Warrior and the Wild Gods, earning an eye-roll and grunt from Cenarius, but she points out that the Night Elves embraced their own destructive potential relentlessly, and her ‘Priesthood’ gradually lost sight of their origins and mistakenly deified El’une.

When Delaryn demands to know what her thousands of years of faith were worth, El’une points out that Delaryn saved thousands of lives, convinced hundreds of others to stand up and fight for what they believed in and kept the new Well of Eternity safe and protected for ten thousand years. Does it matter that ‘Elune’ is a lie? It was the belief that ‘Elune’ that was supposed to embody that was important, that good will win if others will stand with it in trying times, that mercy does more good than blind vengeance, and …

Delaryn cuts off El’une … and then breaks down sobbing. Her faith was a lie, but the results of her faith were not. El’une swears she will do all she can to help the Noro’dorei, and the Forsaken as a whole, find a way to deal with their condition and that her facility has a potential cure for Undeath developed to help deal with the corruption in the bodies of her slain comrades, but it will take time and ‘sacrifices’ to make it work.

Delaryn replies that now, all she has is ‘time’, and asks the players to return to Orgrimmar to pass on the news. She and the most skilled and determined of the ‘Dark Wardens’ will stand by and aid El’une in her tasks to contain the Night Warrior Spirit along with the rest of its vile kind, but the rest of the Noro’dorei will need the player’s aid in coming to terms with knowing there really was no ‘Elune’, and guidance to make sure that loss and pain does not turn into the same rage and spite that fueled Sylvanas’s many cruelties across Azeroth.

The Horde gains the ‘Noro’dorei’, Undead Night Elves, as an Allied Race. The Alliance gains Wildhammers, who came to aid Tyrande many times during her quest due to friendship and shared love of the wild lands, as an Allied Race.

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