Seems like it’d be a very one sided game with only two of you left. Oops?
Which photo/name :D? I assume the MOP one? Nostalgia
Woo! I use to LIVE in Wintergrasp!
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When copying characters onto the PTR Broxigar server, it says (Inactive). Is there a reason for this? I am currently subbed on the account I am trying to copy.
Oof. That’s gonna need some balancing I think.
Ya think ? LOL…I’d like to see a test where alliance is in control
That was fun. Cannons obviously need tuning, and vehicles probably do as well. The one game I got in where Alliance controlled, we nuked the towers with maybe 3 or 4 siege blasts each. Granted, there were a bunch of vehicles there, but it still felt like tower was made of paper.
So I thought the few games I played were really fun. Definitely brought back all the feels and captured the spirit of what Wintergrasp was like way back when.
Some initial feedback:
- Walls and towers seemed really squishy and could use more health. By the time I could mount up from the graveyard to try and get to the tower - that was freshly being assaulted - it was destroyed. In one game we had a cap of 20 vehicles so even if half of those assaulted anything there wouldn’t be a chance to mount a defense.
Game length actually seemed pretty good, especially after the hotfix to reduce the amount of time a tower took away.
Vehicle and siege damage to players, other vehicles and buildings seemed to be in a good place (with the exception of first point where things just melted). The keep cannons can’t ever be repaired so I wonder if they could do with slightly more health to factor in multiple siege blasts or make them take reduced damage from vehicles?
The weekly zone quests are a really good idea and should be rolled out to the other Epic Battlegrounds. A couple of suggestions for the No Mercy For The Merciless quest, which is too lucrative as it stands:
- Implementation from Wrath seems a bit weird; you get credit for killing NPCs but only from killing players if you land the killing blow or someone in your group does. It’s not intuitive. I would change this so that it is player kills only, and make it raid wide.
- As it’s a weekly quest, 150 conquest points for killing 10 enemies is way too high (a direct comparison are the Call to Arms quests in War Mode). I think rather than nerfing the reward, keep it as it is and up the kill amount to something similar to Ashran’s levels - 200? 300? 500? If change 1 was made, I don’t think this would be too high.
I didn’t seem to be able to change rez locations, which really made the map more interactive. It’s a large map and rezzing in the right spot can sometimes change the tide; is this an intentional removal?
Thanks for adding the NPC that sells PvP stuff. A tiny bug bear but the NPC that sells old level 70 PvP gear is useless. Can we turn him into Rylai or another mage or a warlock that you can get cookies / mage food from, or just remove his vendor interface?
Not sure if this was Blizzard interference but we had two games end prematurely - one with 20 minutes left and one with 10 minutes left. Not sure what the conditions were here.
Are the games still goin on?
Cant wait to queue up to fish.
The cannons seem to be doing a bit too much damage. In one of the games I did, our group was heading to a workshop mounted, and half of our BG group died running there because the cannons were taking out so much health.
The damage is the same or at least very similar to Isle of Conquest. I was in the cannons shooting people from the start one game and my reaction was “well, people don’t need to go via the keep to get to a workshop” - which is how I imagine games will adapt.