The Problem:
Wintergrasp is an RNG win. If you’re offense you lost 90% of the time, if you’re Defense, you win 90% of the time. (in my personal experience you lose 100% of the time if you’re on Offense).
I have played 13 Wintergrasp games since the SL launch. I have won this BG 3 times, and lost it 10 times. (Can you guess which side I was on for the 10 losses?)
The Observed Issues:
Vehicles do far too much damage (to Players):
Cata’s used to be a joke vehicle in Wrath. You would mock people for choosing them. Now they crush players with the fire damage. They can delete even a healer spam healing. This is stupid, and was never like this in Wrath.
Vehicles do far too little damage (to Walls):
Walls either need their HP reduced by nearly 50% or the vehicles siege damage needs to be buffed. (There is also currently a bug for the Demolishers, only the ram ability does damage to walls. The Catapult attack does Zero siege damage to structures. This is also part of the problem)
It takes too long to get through just 1 wall, let alone 3. I have played 10 Offensive WG games and I’ve only downed 1 wall in 10 games. (Something is seriously wrong with that!)
Conclusion:
Rounds need to happen in this game, or you need to remove it. It’s not fair to reward one side a massive Honor gain, while they didn’t have nearly as difficult a time to achieve it.
Offense is nearly an Auto-Loss (and is in my experience), and the vehicles do far too much damage to players, while doing far too little damage to walls.