Winners and losers of covenants

If you want to play all three specs and that’s the way the game is designed you have to have three different alts whether you like it or not, Blizzard isn’t gonna change how they make the game to accommodate you, this xpac was a good example of that because of azerite either you needed three different sets or to spend boatloads of gold to change the traits so.

Shadowlands won’t ask that of you.

You don’t need to farm Anima like that.

Renown - your reputation with your Covenant, essentially, and the most important resource in SL - is capped weekly. You can’t farm more unless you’ve fallen behind somehow.

You don’t need to do that much M+. The weekly chest offers the same rewards as BFA did if you run 1 M+ dungeon a week. If you run 4, you can pick between two different items instead of one. If the Chest of Disappointment had nothing for you, you can just take a currency that will build up to something useful.

You might have trouble trying to optimize multiple specs though, just depends on your class and if it’s PVE or PVP.

You’re comparing having 3 sets of armor to being stuck with 1 covenant. I can’t pick 3 covenants can I bud?

I had no trouble playing all 3 specs in 8.1 and 8.2 (and 8.3 but didn’t do hard content in 8.3 so can’t say).

You aren’t supposed to, that’s the whole point of it being a meaningful choice central to the expansion.

It isn’t very meaningful though is it? If one is so obviously stronger than others, and 1 is absolutely terrible. It’s same as talent rows, if you pick all worst talents, you’ll be doing pretty badly. Same with picking covenant you want lore-wise, might suck for you, and if you pick one good for your dps spec, it might suck for your heal/tank spec.

Basically this, except a large amount of people to unsub over this as they did azerite, essences and corruption.

And frankly this is what i want.

If you want to be a max min person be one but don’t expect to be that way for all three specs if they want you to be focused on one spec, as I already said above they aren’t gonna change how they design the game to accommodate you or anyone else Ion made that pretty clear earlier, maybe a few patches in but not currently.

It’s not meaningful. Especially once you go through the story. It definitely doesn’t make sense then. Especially with how you can’t complete the story you were on once you pick your covenant.

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Strange statement for someone with icyveins copy paste talents. Huh…

There’s big difference between min-maxing, and just not having the weakest option possible. Min-maxing goes about 1-5% differences, if something is extra defensive for a tank, or extra heal for a healer, that isn’t quite 1% is it?

I personally don’t have an issue with how this system is gonna go because I have so many alts so I will see all the stories and storylines regardless, so to me it will be more picking where I want to go because I want to go there, so to me that is meaningful because I make the choice.

What’s the problem with designing the game so you aren’t focused on one spec? Why not design the game so I can play Shadow Priest on 3- and 4-heal fights, and switch to Disc if we need 5 healers instead?

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And that’s great for alts. But the story itself doesn’t make any sense. Alts or not you’ll be pulled out of it for the wait a minute realization of it not making sense. It likely would if they were warring factions.

I’m going Nightfae regardless, so it seems The Hunter Night Fae ability will be good for dungeons and open world content.

Not much use for it in Raids though, thankfully i’m not really a raider.

I did wanna do more PvP in Shadowlands, so its unfortunate ill be missing out on resonating arrow and flayed shot.

You and many others want to be able to bounce between specs which is fine if game design allows it but from what I gathered and have seen covenants won’t allow that you like me will have to pick a spec and stick with it and as someone that generally plays one spec each character I don’t see it being that big of an issue.

You don’t see it being an issue? When previous 2 expansions allowed it, then suddenly… we’re going with WoW classic design, a degradation? And here I thought the game would be going forward, not backward. Let’s take away flying too then.

If I had to guess because they tried to kill the whole hybrid class gameplay multiple expansions ago, in Legion you had to have legendaries and an artifact that were spec specific, in this expansion you have to pick most spec specific azerite traits and pay highly to change them repeatedly and the next one looks to follow the same pattern of you are a spec and you focus on that spec specifically.

They already did that, you have to spend and invest a lot of time into getting flying now you can’t just buy it as soon as you are max level and you have to go without flying for like a year as it is too.

I get that. I’m asking why it’s a good thing to do that. I just don’t see anything fun or essential about making it harder for someone to swap between damage and healing so they can help their raid team out.

I guess as I already said in a few posts I don’t see an issue because on all of my characters I play and focus on one spec not multiple specs so it will work for my gameplay, plus if you are just off spec healing or dps it shouldn’t be gamebreaking either way.

Due to the spec’s nature, is very common for Fire to underperform in the beginning of an xpac and get exponentially better with stat increases