hey! I’m not a WW main.. maybe more of a WW tertiary player lol. so I could be just having a space cadet moment.
But I don’t understand the marriage of Zenith and the Apex talent.. if it stacks to 20, once per 8 seconds, that’s 160 seconds to max. But Zenith can have as low of a 60s CD.
So.. is the idea to hold Zenith to max? Or just never benefit from max stacks, popping Zenith on CD with a meager 7 stacks (14% crit)?
Edit: ** once per 6.5 seconds now, I see. But the point still stands. You’ll never have max stacks unless you don’t use Zenith on CD. And having two charges of Zenith implies to always have one charge on CD.
I feel like i’m missing something big because I don’t see anyone else complaining about this haha.
I’m asking my WW betters 
It was designed so you shouldn’t use zenith immediately until you build up enough stacks. You still could, but your damage will be lower.
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I respect and thank you for your response 
Seems bizarre to me though haha. It’ll be off CD for so long before you reach max stacks. That feels bad.
I don’t think there is thought process about the apex talent. If there was it would be like flat crit increase instead of stacks.
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I feel like the thought process was to use nostalgia for TeB stack management, but then they amalgamated it into zenith, and either botched the math on purpose or by accident.
With regards to this, I think that the timer to max stacks is somewhat intentional so that SP doesn’t take a solid lead over Conduit, and to ensure that 20 sec reduced CD Zenith isn’t a lock in over 5 sec extended duration of Zenith. If you could get max crit stack zenith every minute on SP, Conduit would probably be cooked.
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The timer per TEB stacks is reduced by haste, meaning that the rate in which it generates should scale with our stats over an expansion. ie, on live my tooltip has it down to 5.8 seconds @ 37% haste, (which is a lot of haste).
Short of remaking the whole Apex talent the adjustment I would make the following changes:
- Reintroduce an ability “Chi Brew” with 2 charges that can each force generate 2 stacks of TEB and 2 Chi.
- Have the TEB stacks build off of Chi consumption like previous iterations, 1 TEB stack per 6 chi consumed.
- Add onto the mid tier crit talent that RSK and SCK both have a chance equal to your haste to contribute 150% towards TEB generation. ie RSK + SCK would still cost 2 but count as if they were 5 towards generating TEB.
- Change the end tier to not increase FoF damage by 15% based on crit chance but to have a chance based on our crit to increase FoF damage by half of our crit chance rounded up.
Net result would allow for Monks to have control over the generation TEB stacks and could be as low as 1 stack per 4.3 seconds (not optimum rotation) but likely with a normal rotation closer to 1 stacks per 5.5 seconds, meaning we have 10 stacks available every minute. The mid tier makes this speedier TEB generation possible and would push for more relevance of SCK. The end tier would ensure that this talent scales well (something we normally struggle with) rather than being left behind.
I would probably go with something entirely new rather than a rewash, however I don’t think Blizz would consider. At the very least some of the above would help.
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You get 10 stacks initially. And it regenerates to 10 stacks out of combat. So it’s not that bad.
It was brought up a lot in the alpha/beta. It was a conflicting design philosophy. Give something 2 stacks but then make sure the linked stack doesn’t reach max until you have 2 of 2 uses again or always use Zenith at partial apex power. It’s weird.
Although that’s par for the course with a bunch of WW Monk issues. Like Slicing Winds being an empower, but that empower doesn’t do much of anything for each tier except make you travel further… which you’d never want to do in 99% of combat scenarios or having Xuen and Conduit be the same button with a 60s usage timer.