Will WoW ever become a RPG again?

To everyone that thinks min/maxers are the ones that ruin the game go put together a heroic raid and don’t allow a single bis gear, don’t pick the best talents and don’t pick the meta heart things. See how far you get and how many times you wipe. How many enrage timers you hit. It’s not the min/maxers fault it’s blizzards fault for makeing so many specs not work without specific talent builds or azerite traits.

I don’t know… I don’t recall controlling a character in Asteroids, Pac Man, Frogger, or many other very popular (for their time) video games.

All video games are not RPGs.

You don’t recall controlling characters in Pac Man or Frogger?

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WoW has never been “an RPG,” only an MMO with RPG elements. Our characters are unvoiced, unscripted, faceless Champions™ and we quest through theme park zone experiences full of pop culture references, not Skyrim.

Incidentally, Covenants are perhaps the most RPG feature ever introduced, and already we hear endless complaints about “MUH PLAYER POWER IS TIED TO MUH RPG!” so… yeah.

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No. The little gobble guy wasn’t really a character. And the little frog was just a “game piece”. I guess you could call them characters if you want to, but since there was no other character to choose from it wasn’t any different than the spaceship in Asteroids.

My point is, there was no “role” to play…therefore none of those games was an RPG as the person I responded to is suggesting “every video game” is.

Nail.

Head.

Thread

This is what I mean by how the direction of updates end up ruining the RPG experience of the game. You don’t have to make encounters easier, you just have to make it so that they require more of the player and less of their gear/talents.

If you are creative and have a good dev team to work with, which I believe Blizzard has, you can even make it so multiple builds are viable in different scenarios. As a fan of the game and company, one can only hope.

Would like to see it head towards RPG and away from MOBA imo.

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I’m a lover of ARPGs, with Diablo 1 and 2 being one of my most played games as a child. But I hate how WoW is being tear apart by importing systems from ARPGs. WoW is a MMO. Hell, even ARPGs with MMO elements become more fun. It makes no sense that we are going into opposite directions here.

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The issue with that is they need to Ballance classes first. And I’m not talking all classes need to be exactly the same but some classes fall behind even when they minmax. Trust me I raid and I wish I could just pick any talent I want but If I want to be viable as a Enh Shaman there are only two builds that work and the hot hands build scales poorly so it’s really only one so I HAVE to use the minmax build.

I always find it a little silly when people pick races, classes and specs purely for stats purposes i.e. what is the most optimum combination as opposed to things like lore and class fantasy.

WoW already is an RPG, it checks off many of the general needs to be considered one, or at the very least to have RPG in it’s marking as a MMORPG. But, if you were to ask; How is WoW’s RPG side and how would you rate it on a scale of 1 to 10 with 10 being the best? I would say it’s a Soft 5 with a lot of the RPG elements leaving a lot to be desired and plenty of room to make improvements. However, this brings up another very important question one would have to ask themselves-

How far would you want to push the RPG side of the game and what would you envision this push actually look like?

For myself personally, I would want to see some pretty radical night & day level changes with a mixture of Classic & Newer features. Things like Hunters using Ammunition again, certain Reagents being required to use certain Spells, Character backgrounds that influence traits, changing up the whole Faction system, more dangerous monsters throughout all the levels, more character stats, and a lot more that I won’t include in this post to try to cut back on the length of it.

Overall though I suspect if Blizzard did want to make a more…Hardcore RPG version of World of Warcraft, they would probably be better served limiting it to the RP servers or doing a dedicated version like we have with Classic & Retail. Otherwise I suspect a lot of Players would be pretty annoyed about it since it would be a massive change to the game.

Come to a Roleplay server, we’re still RPGing over here. Yeah I raid and dungeon with the rest of 'em, but at the end of the day, Roleplaying is just that fun little escapism.

I was always someone who rushes to endgame but now I’m seeing that if I’m slow and enjoy the adventure it’s so much more fun.

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This game was never an RPG in any meaningful way. Not mechanically. Sure you can RP. But that has only gotten easier. There aren’t any real choices that affect the outcome or how the world reacts to your choices. MMORPGs are rarely good RPGS.

SWTOR is pretty much the best in that regard.

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I’m not denying the fact that WoW was always a competitive game and by RPG I’m not talking about roleplaying. To sum it up, I’m saying the world building, class building, immersion, choices and that kind of stuff are all kinda lacking lately since you will end up NOT having fun by doing content if you are not min maxing, like someone pointed before me.

Yes, it would be quite easy. The developers just need to change/create content that supports players being immersed in a defined but evolving role as they move thru in a engaging adventure and stop changing/creating content that supports the players being ‘meta’ as an optimized ‘shooter’ for competitive end game content.

Suggestions:

-replace all present WoW loading screens with something more tailored to the experience of travel like the look of portal or a wall/tunnel of fog to support immersion

-no more cut scenes where the character is controlled in them by the game; totally immersion breaking

-rearrange the micro menu to be more intuitive and therefore less immersion breaking (ie group abilites/specs/talents together under ‘The Tome’, group achievements with collections under ‘Estate’ and move it forward)

-rename mico menu tabs more immersive role-playing friendly terms (ie ledger or journal instead of character info, estate instead of collections, wardrobe instead of appearances, stable instead of mounts, menagerie instead of pet journal)

-no more account wide anything; each character is an individual and should be developed that way, having titles be account wide is especially grievous and should be removed immediately

-give achievements an in-game basis; for instance, make them a magical congratulatory missive from your race’s or faction’s leader

-no more ‘meta’ stuff like leaderboards; if it doesn’t fit in-game it should not exist

-revert scaling to the original difficult-to-demanding-to-smooth zone progression system; it made the open world content challenging and therefore engaging, and a player felt like they were actually gaining in experience as opposed to just being told by an xp bar

-bring back talent trees; they were both engaging content and allowed the player to build their character to their own specs; quit making the game less complex, every bit of complexity is playable content

-make professions integral, relevant, fun and rewarding; each profession should be crafting both ordinary useful items and exclusive powerful items; crafted armour sets should be useful for higher level that what they are crafted at; the highest level craftable in each expansion should be a special, fun and challenging, but not mandatory, to create item like the chopper for engineers

But lets be honest, they aren’t going to do any of this or implement any other ideas for supporting/creating overall role-playing aspects of the game. The way Blizzard choose to redo the open world leveling system for Shadowlands by discarding the opener stories for each race and making the open world even more irrelevant by creating a more than 50% increased experience earn, demonstrats their priority is getting players to the competitive end game content, hang everything else.

Probably not. It’s just a gear slot machine at this point.

There is literally nothing preventing people from engaging in role-play.

nothing is stopping you from logging on to an RP server to engange in some role play rpg does stand for Role Playing Game.

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