Oh c’mon they just got WCL up and running for Delves during S2.
Oooooh that would be amazing! That’s a great incentive to do all content
In game press escape.
Then go to options.
Then go to Network at the bottom.
Then check on Advanced Combat Logging.
IT IS A BUILT IN FEATURE OF THE GAME. Warcraft logs simply takes that output and makes the data make sense. That is not an addon. That is built into the game. A fresh install of wow will have this with zero addons and you could take that file to their site upload it and see the logs.
Again you have no clue what you are talking about.
No. It will not. Ion said this will be wholly unaffected.
Citation below from WoWhead.
Summary
Warcraft Logs Is Fine
There are no plans to change data that Warcraft Logs reads.
Will data from the new in-game damage meters be available via combat logs like WCL? Will DPS, HPS be included to increase accessibility of this type of data?
Ion Hazzikostas said:
I’m not totally sure I understand the question. If you’re talking about the slash combat log functionality, advanced combat log, exporting for parsing by other tools, all of that is going to remain completely unchanged. The only changes are about the in-game add-on API and what is available to you via the WOW UI while you’re playing. So I think, you know, the combat log system, the external exported one is very, very robust and has everything you would need to analyze your performance or others, and no plans on changing any of that.
Usually, the crowd mad at logs are the ones to slip into content above their level, and try to get carried, and then get mad they are kicked when they do less damage than tanks xD
DPS checks are a thing, and so are enrage timers
It doesn’t matter what their philosophy is. Raidbots functions via out-of-game data. Blizzard can do nothing about it or SimulationCraft unless they disable the Armory entirely (Disabling the in-game SimCraft addon wouldn’t accomplish much of anything).
Similarly, Logging functions based on out-of-game data, and Blizzard can’t do anything about that unless they disable Combat Logging entirely. I’m unsure if that’s a possible thing they could do if they wanted to (see below: they don’t want to) or if it’s required to exist for some other reason, but it’s not going anywhere.
Anyway, OP, found a quote for you:
Will data from the new in-game damage meters be available via combat logs like WCL? Will DPS, HPS be included to increase accessibility of this type of data?
Ion Hazzikostas said:
I'm not totally sure I understand the question. If you're talking about the slash combat log functionality, advanced combat log, exporting for parsing by other tools, all of that is going to remain completely unchanged. The only changes are about the in-game add-on API and what is available to you via the WOW UI while you're playing. So I think, you know, the combat log system, the external exported one is very, very robust and has everything you would need to analyze your performance or others, and no plans on changing any of that.
Yes. I know. And thats my point.
If Blizzard truly wanted to prevent ‘players from feeling like you need third party resources’, they would be bricking Warcraft Logs and saying "We are going to put in an equivalent version in game’.
Holy crap this forum.
I am not mad at logs. I am not actually arguing they should be broke. I am stating a fact:
The continued existence of some Third Party tools and resources, but not others, proves Blizzards statement about why addons are being broken is at best misleading.
Reading a combat log is not the problem like actual combat assistance mods are. Pretty simple. That is why they are not effected.
Thank you! This is indeed good news
Not according to Ian. Logging will still be available.
Thats my point.
They claim they want to lessen our reliance on other tools…yet.
Its not about their stated goal.
Its not about console either, though thats a tempting thought.
That’s a game design issue, especially when it comes to things like trinkets. That’s only a requirement at a personal level if you feel like you want to min/max what you get, it’s not a requirement to do anything in the game.
This works. As do logs.
God, trinkets are awful.
They pretty blatantly make a handful of strong trinkets and then a tsunami of incredibly generic or undertuned trinkets no one cares about. It’s kinda ridiculous.
I can understand if they want Raid Trinkets to be a few percent stronger on average as incentive to participate, but even within the context of just dungeons or just delves, there’s always “these are the 2-3 strong ones, ignore these other 10, they’re bad”. Even Raid has the couple strong ones then a handful of blah.
Balance is never gonna be perfect, but when so many of these trinkets are Stat + Stat Proc / Stat + On Use Stat / Stat + Damage Proc, rather than anything super complex, it SHOULD be easy enough to make them more comparable.
But the design choice seems to be “make a few OP so people chase them for weeks / months”.
Sorry, tangent.
Some are actually situational and you would want to use them as switch-ins.
The worrisome part? Ion is not understanding what the question is (red flag, he of all people should know/understand, that is his job now, and he used to be a lawyer) and then proceeds with “i think” (Another red flag)
In essence he doesn’t know either
But he does know nothing will be affected
He doesn’t understand the question because the question doesn’t understand logging. Logs have nothing to do with damage meters. He went on to answer if combat logging (ie WarcraftLogs) will be affected and the answer is no.
I think you fundamentally dont understand. They created the logs themselves. They made them accessible. These changes aren’t because they dont want players feeling like they need 3rd party resources.
Players feel like they need things like weak auras because blizzard has designed the game around having weak auras. Theres the key point you are missing.
And because of that weak auras have become mandatory for high end raiding, thats a fact they have stated as such. They have tried several things to limit or remove that through stuff like private auras. But the reality is they have not been successful.
SO the solution is to remove them completely so bosses and content are designed around what their boss mods can do. They have to create their own ecosystem, and build from there. This is why classes were simplified as well imo. Im 100% positive that they will increase complexity to a certain point after though.
But here is the problem with their approach while agree with weak auras not being a thing in raid… because we all hate it even hardcore players. No one wants to use a weak aura, thats the truth literally no high end raider will tell you they love raiding with weak auras, not one. Even max from liquid echo’d this that their guild hates it also. But its a fact that they designed based on weak auras existing.
But the loss of weak auras affects alot of quality of life things. Cursor circle so you dont lose your mouse when alot is happening. Gambling in raid on break, just fun. doing /break so theres a timer when break is over in raid. Loot council so your raid leaders can distribute loot to the team easily. Ready checks that show if someone has broken armor or missing a buff.
All these small little things are why people are pissed because I can tell you right now, blizzard will not implement them because they will do the bare min work required. We have seen it time and time again that they can’t be relied on to create functional ui elements that have meaningful impact and customization. If they could people wouldn’t care about all this, and people wouldn’t fully replace the ui. In a market place of free ideas and competition Blizzard doesn’t cut it.
I digress, even the smallest things for people that dont do anything in the game but login and collect mounts, quests, etc etc will miss addons that track quests, tell you where rares spawn etc etc. These are all using some sort of api tied to the stuff they are locking in a box.
Again WCL isn’t required, unless you want to be competitive and see where you can improve. This idea that it shouldn’t exist is a bit totalitarian because it hurts “feelings”
how do you propose blizzard shut down the WCL website?